Foon → Ludum Dare Explorer → Users → tgb20
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Eventually Corn Runs Out | compo | 2.83 | 2.33 | 2.83 | 3.17 | 4.13 | 2.50 | 2.00 | 2.00 | |||
| 2021 | 49 | Unstable | Shipping Lane | compo | 371 | 3.26 | 2.65 | 3.43 | 3.83 | 3.40 | 2.88 | ||||
| 2021 | 48 | Deeper and deeper | Drain the Sea | compo | 369 | 3.57 | 3.57 | 3.46 | 3.54 | 3.80 | 3.52 | 2.48 | 3.09 | ||
| 2020 | 46 | Keep it alive | The Tranquility | compo | 601 | 3.36 | 3.14 | 2.83 | 3.19 | 3.67 | 3.25 | 3.44 | |||
| 2019 | 45 | Start with nothing | Deal with the Devil | jam | 2.50 | 2.00 | 4.50 | 3.00 | 3.00 | 2.50 | 2.50 | ||||
| 2018 | 43 | Sacrifices must be made | Goats in the Grotto | jam | 3.00 | 3.50 | 2.50 | 3.00 | 3.50 | 2.50 | 2.50 | 3.50 | |||
| 2018 | 42 | Running out of space | Extra Trash | jam | 179 | 3.81 | 3.34 | 3.63 | 3.84 | 3.84 | 3.34 | 3.92 | 3.57 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Super Bario Man | compo | |||||||||||
| 2017 | 40 | The more you have, the worse it is | The Paper | compo |
tgb20 leaves an average of 11.0 feedback comments each event.
Very short with some interesting effects, I like how you wrote the mini story, it would have been nice if it was a little longer.
This game has a pretty good idea, my coordination isn't great so it was pretty hard but I did eventually win! There were a few instances where I would lose 2 lives on the same object but otherwise it played very well.
This is the first game I have played in the jam so far and I liked it a lot! A very nice start to my day. I found the puzzles and ending enjoyable, though with some of the parts of the game it seemed more like blind luck then actually solving a puzzle. I enjoyed the music and sound effects, but the music does just sound like the default sound generated by tones.fm so I had to take some off for music.
It seems enjoyable, and I like the idea it had, but the keyboard controls were lacking. When using the arrow keys on a Mac and shooting I would constantly end up switching windows. Also having the enemies have full axis movement but the player locked to 4/8 makes it really hard to get to them. If I was able to test with a non browser I might have made it a bit longer.
I like the physics and bounciness of the characters, but I couldn't quite get a hang of how to play the game. I could keep it going for a little bit, but eventually I would just knock Johnny into lightspeed and lose. I think having a warmup area where the user can learn the controls would be a good addition to this game.
Interesting game, I enjoyed it. I think a good addition for furthering this game would be to add some way of destroying the rocks, like in asteroids, or creating some kind of wall by dragging on the screen. Would add a bit more mix in.
It was fun to play, I really liked clicking around on the different activities, and got a good kick out of toilet paper being currency. I really liked the GB art style, in fact my game this year was programmed to run on an original gameboy. Some controls would have been a nice help, I lost a bit of time to that, but really enjoyed it. Good job!
It was enjoyable and visually well polished. I did get stuck on the second level, and it wouldn't progress (no new snakes or auto moving to the next level) so I just had to use the level editor to skip forward.
An interesting little game. I would recommend in the future adding the option to disable full screen. Things didn't quite look right on the size of my monitor.
I enjoyed the game, the intro cutscene was cool and I really like the minecart section. As I mentioned on stream I think adding music controls and a basic tutorial would be good editions.
The art and sounds were very nice, but I found I could only hurt the reapers sometimes. Also when walking left at the start the screen shakes and I cannot hurt the reaper at all.
Drive is not letting me download your files, I would guess this is because it contains an exe. Perhaps you could move it to another host like dropbox?
Played the game a few times. I was never able to win, but I could get pretty close with a very simple pattern. Skip the first few turns until I can research, then fix all the problems with the middle option. Then keep fixing with the middle option until only 2-3 sections are red. Skip until research then go back to the start. This could get me anywhere from 50-80% completion. I think balancing the game is limited by the time you had so its understandable for there to be exploits. I think some sound, even some clicks when pressing buttons would have made the game feel much less flat. I liked the overall visual style of the game, but you had some layer issues with the UI that would put the panels in front of the text you were trying to show. In all I liked the game, it shows good potential, just needs more time.
Visual Effects and Audio were great. I did have a problem where I would leave the screen and didn't know how to get back a few times.
The game was a good concept. Defiantly needs improvement. Felt my goal wasn't clearly defined. I still had fun playing.
The game is a good idea. Had a lot of problems placing stuff. Seemed to only work some of the time. Other people have mentioned the lack of sound and I also agree with them.
Great use of the color scheme and I like the progression of solving the puzzles. Think you solved it only to find out you screwed up somewhere. Makes it feel good when you get it.
Fun game. Steep learning curve. While I was awful at the game it worked great.
Game is fun once you get the hang of it. Really like the art style.
Awesome to see a game done in scratch!
Game looks pretty good but runs poorly at higher resolutions.
My first though was ugh math. Turned out to be quite fun. The computer does seem to be unbeatable but maybe I am just really bad at math.
Was a good game. Felt good when you got the order of things and solved the puzzles.
I would love to play your game but I don't install anything. Maybe in the future provide a web build, or a direct exe of the game.
Overall it is a pretty good concept. I felt like my goal wasn't really explained. Also it runs in full screen but I could not find a way to close the game besides force killing it.
The game was fun. Super hard. Feel that the difficulty ramp was a line drawn straight up.
How do you play your game? The downloads seem to be a project folder. I don't see an executable.
@johannimations Game is still not playable. You need the Data Folder, Mono Folder, Exe, Crash Handler, and Dll to run the game. Right now you are missing the mono and crash handler.
Took my a second to figure out movement, but once I did I like its effect. I fell the objective wasn't super clear though.
This game is great. Super simple and had a smile on my face the entire time I was playing it. One improvement would be to see where the toys are falling, maybe just a half second before. Died a few times by one spawning directly in front without time to react.
The game had a good concept. Trying to grab things was a little frustrating and ultimately is why I stopped playing. I think highlighting what you are currently grabbing would be a good edition.
I had fun playing it, but like many of noticed before, my boat turned into a sub after a little bit. Other than that its a good idea.
Fun Game. I enjoyed playing it, but as you play it gets easier. Perhaps it would be good to remove blocks occasionally.
The game was enjoyable and looked nice. Wasn't able to ever beat it. Think either I am bad, or it needs the other types of L blocks.
I really like Quil18, started me off in learning to make games, but this game just doesn't feel as nice as previous entries. Mechanics work well, but the game itself is kinda slow. Just inventory management, which I personally don't like in any game so it might just be me.
Really Fun Game. Wanted to just keep playing.
Super fun game. Difficulty is great, starts of easy and quickly becomes overwhelming. The shotgun seemed to be the best weapon for me. And using the barrel guys as bombs.
Game was enjoyable. Reminded me a lot of Papers Please. Game was really hard, or maybe I am just bad.
This game was okay to me. It wasn't bad, but the game play and music was a little repetitive.
I really liked this game. Might be my favorite one I have played so far. The low resolution look, plus the music in the back really sold me on it all. At first I didn't quite understand why I couldn't pick up items from certain people, then I realized its because its what they want. Might want to consider making that a little more apparent in the future. For LD40 I made a very similar game, but your execution is far better.
I enjoyed the game. Was relaxing to play. Required you to think about what you were doing and plan your routes in advanced. While the audio track was repetitive, it was not badly so. Worked well as a continuous background.
I like the general look of the game, but its difficulty is far too high. Could not reach the second wall more than once every 10 attempts in the first level.
LD49 — Unstable (9)
Rocky Reactor by Hare Software 2021-10-17T14:45:12Z ♥ 2
This was a very fun game! One of the I went to play another round right away. I agree with the person above me that this would make a great card game, almost like a small scale risk.
Reactor by Birdwards 2021-10-17T14:38:16Z ♥ 0
This was a fun and simple game. The movement was quite challenging to get the hang of for myself but eventually I got into the flow of things. I found that for a good part of the game the splitting would take care of themselves. I don't know how you decided to choose what they split into but it might be good to make it have some context awareness if you decide to develop further. Speaking of that I liked the nature of the game and could see it as a game you play while waiting for the bus, something to get your brain working and being able to pickup and putdown quickly. It is quite fun!
Death?Box by wafflesys 2021-10-17T14:32:20Z ♥ 1
This is a great first run at LD Jam and I hope you keep coming back to future ones. The game has a good foundation but I think with more time and some more variety it could have been greatly improved. Much of it is a waiting game with a little movement. This plays far better than my first game and I can't wait to see what you come up with in future events!
Lovecrafting by Concker_88 2021-10-17T14:27:28Z ♥ 3
This game looks incredible for being put together in such a short time span!
Kaboom Box by kleinzach 2021-10-17T14:22:42Z ♥ 1
This was a very fun puzzle game! I didn't realize until the last level it wasn't timed so I rushed through a few that would have been better to actually work out every aspect. I liked the controls and the logic of some puzzles, a few were super simple or I solved on accident lol. A good and unique take on the theme.
Deepwell Safety Inc. by rock-gong 2021-10-17T14:15:48Z ♥ 1
This was a fun game to play and I enjoyed the almost papers please like aspect. I did have some issues where text would advance instantly, not leaving me time to read it. I also had a few days where nothing happened and I would just lose money. Overall it is a good concept for a game.
50 Crowns for 50 Kings by juxipolo 2021-10-17T14:08:53Z ♥ 2
This is an incredible game to be made in this time frame and I am super surprised I was only the 20th person to rate it! Expanding this to a world wide, more political risk would make quite the follow up if you every want to keep improving it. One of the best I have played so far.
Unstable Mind by PashaLoban 2021-10-10T20:25:24Z ♥ 1
From reading other comments it seems like this game has an interesting premise but even on my screen brightest setting it was hard for me to make out anything. I understand that it being dark is a key part of the game, but perhaps it would be good to think about more accessible options in the future.
Drops of Neon by Blind Archer 2021-10-10T20:24:03Z ♥ 0
This is a pretty fun game, I enjoyed a couple rounds of it. Before I knew what I was doing I scored better lol. I think it would be cool if you got more points for merging bigger sections, maybe have the cash in be a keybind. That way you could gamble with how many you want to store.