Myrion Station by JamesVaughan 2020-04-22T09:02:57Z ♥ 1
Really cool concept. I like it when the story/world is focused on in a jam game.
Like some people have said the locking during dialogue is jarring and I think this game would benefit greatly from a reduced map size. I see the point of making it larger so you can get lost and lose your meters quicker however with slow grid movement it ends up being abit tedious.
Would love to see this fleshed out more in a post-jam update!
LD48 — Deeper and deeper (11)
Holy Moly by dooleus 2021-05-18T12:26:50Z ♥ 0
Wow this was super fun!! I love the art and racing down while listening to that chill music. The music is amazing really well done for the amount of time allotted on the game jam.
Cool entry
pidball by Skarph 2021-05-18T12:05:24Z ♥ 0
This is a cool kind of like tinkering toy that you play with until you get the results you want. I get that you are supposed to mess around with it but maybe a label underneath each knob would help that. I found the same thing as the commenter before that if you just stay still the counter goes up so the scoring doesn't really work.
Doesnt fit the theme but I thought this was cool to mess around with!
Pond-zi Scheme by Fatebreak 2021-04-29T09:11:05Z ♥ 1
Loved this! Such a creative idea for the theme. I like the frantic clicking on timers that happens the further in you get. It ends up being quite chaotic which definitely fits the debt collector/ponzi scheme angle.
Small nitpick but maybe if the driftwood you place has an arrow or something readable to know the direction as some of the driftwood I placed I expected it to path different.
Was sad to game over but loved the death screen!! the game has alot of style!
deep tunnel shoot game by ViKingGames 2021-04-29T08:22:19Z ♥ 1
Nice game, I like that you can shoot the platforms the enemies are on! Also nice that the enemies continue dropping down and attacking if there platform moves. Art is really basic but is ok as far as readability.
Lowestop by Popolon 2021-04-28T04:56:12Z ♥ 1
Was having trouble starting the game but pressing "Z" worked for me, you should update the TIC website and edit the ludum dare page with that. Art is super cool! I loved the weird spirit eye sprite that you get to fly around and your jellyfish friend.
I think this game would benefit alot from music as it has a relaxing chill vibe and maybe circles that you fly into for points to add a little extra to it.
Vacuum Kingdom by Prof.Suarez 2021-04-28T04:16:08Z ♥ 1
Cool Concept! it is pretty ambitious and I think it could have been more coherent if you just focused on 1 aspect or 1 mechanic. I love that you tried something special though! instead of just making something safe.
Slimes and Sandwiches by Nick Rafalski 2021-04-27T08:18:35Z ♥ 2
It seemed like the collision box for the player was too small as sometimes I would back straight into a sandwhich and miss it haha.
I liked that you went for a pacifist dungeon crawler but I would of liked to have another tool other than the dash to navigate the slimes. Maybe dropping something draws the slimes over too it and gives you a chance to escape?
Abyss by BDenis 2021-04-27T08:07:58Z ♥ 1
I think you have a really cool concept here, but in the execution it hasn't panned out. It feels like the critical part of this game is how you move the platform down and it just seemed hard to accomplish. When I got it too work, I thought it was probably due to me just brute forcing.
You could have removed the enemies and the shooting and focused 100% on just moving the platform by harpooning and I think it would be alot more fun. I think sometimes its good to focus on what makes your game unique, even if people were to complain about it being 1 note etc.
Props for trying something with the mechanic though, cool idea!!
Into the Deep Web by Jon Topielski 2021-04-27T07:56:07Z ♥ 1
Really liked this game!! I loved the dice mechanic, alot of little decisions (should I buff heal dice, or buff an upcoming 2x attack dice to end the battle early etc). The pokemon naming convention and perspective really suited the style and humor you were going for.
While I was playing, I thought an interesting mechanic to add would be if you get multiple dice in a row of the same number, maybe a special attack happens if you can pull it off. That way you could buff a dice to make it the same or buff a different dice because you need the instant boost. I think it would add an extra layer onto what you have.
Loved the game! hoped you enjoyed the jam
Back Down by juako 2021-04-27T07:33:26Z ♥ 3
Interesting entry, the platforming was fun and I think your strongest attribute was the level design, simple but fun. A think a few parts were a little harder than they needed to be but what helps is the way you foreshadow a save room but showing the tiles in the room there next too it. I think thats a sign of a good metroidvania as the small things matter.
Deep Space Beat by Srynetix 2021-04-27T07:20:20Z ♥ 2
Nice game! The Vector style was really cool and I love that you made the level pulse in with the music, it really adds to the vibe.
I felt the movement was a little too "darty" but I think if you made the enemies come in a little further back or widen the playfield it would make the game feel smoother.
Hope you enjoyed the jam :)