FoonLudum Dare ExplorerUsers → SplendidDog

SplendidDog

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveThe Beat Keeperjam19413.172.742.703.283.803.602.773.00

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Comments by SplendidDog

LD46 — Keep it alive

Keep The Beat Alive! by Willops 2020-04-20T05:35:39Z

This game was very enjoyable! I love feeling you get when you time attacks to the beat perfectly, and overall the gameplay AND music was stunning!

The Beat Keeper by SplendidDog 2020-04-20T05:09:25Z

@supergamersgames Ah! That may have been something I needed to work on then. Originally I wanted to have a bit of text at the beginning that would explain things, although I didn't really have enough time to add that. I do agree that I should have added more things though that would guide the player into doing the main task! Or, what exactly they are doing-

The Beat Keeper by SplendidDog 2020-04-20T05:16:30Z

@chambre19 Thank you! I really enjoyed making it and learning the engine! I do think I'll return to this idea once I get a better idea of coding. I think I could've done better with the background music too =) Thank you so much for the kind words and the feedback though!

The Beat Keeper by SplendidDog 2020-04-20T05:20:15Z

@nodice Thank you so much! I really enjoyed making the art for this xD

The speakers were the first thing I had worked on and coded, since it was the main part of the idea to me, and I do like how they turned out! Although I 100% agree that I needed more visual feedback for the enemies. I'll likely make a more refined version of this game in the future, and in it, I'll try to make the enemies less spammy, and more predictable with the music. Thanks for the feedback!

The Beat Keeper by SplendidDog 2020-04-20T05:25:10Z

@ofirma85 Wow! Thanks for that! I really enjoyed how the visuals turned out! Playing the drums was one of the things I enjoyed doing xP

Although I do agree that the gameplay could get confusing, and that the enemies can sometimes be finicky. I'll take the suggestions of combo bonuses and such for when I (Hopefully) create a more refined version of this game! Thanks for your feedback and really nice words! It means a lot! =D

The Beat Keeper by SplendidDog 2020-04-20T05:37:20Z

@willops Thank you! I wish that I had a little bit more time (And more coding knowledge) to make the enemies move and get damaged to the beat ;w; Although it's something I hope to improve in a future remake type thing of this project!

I checked out your game and it's stunning! I definitely think you're take on the idea was superior and many ways, as it feels like a really smooth and cool rhythm game!

The Beat Keeper by SplendidDog 2020-04-20T05:40:04Z

@ubershmekel Thank you for the nice words! I tried really hard on the visual side of things! I do think I should have taken more time to improve the enemy logic. It isn't in a completely uniform pattern as, there is a bit of randomness when they get created (Speed, and health mostly) although I think that I should have tried to line their health and speed up with the music- so yes, you are correct on you're assumption! Because the enemies keep spawning at an exponential speed I had concerns that it would eventually just become spamming and it seems that, that is the case! Thank you for your feedback!

The Beat Keeper by SplendidDog 2020-04-20T08:39:43Z

@cannedveg I'm really glad you enjoyed it! I tried to make the visuals and audio good ='D

I do wish I had time to make more than just the one music loop for it, although I'm still happy with how it turned out! Thanks for playing it and commenting!

The Beat Keeper by SplendidDog 2020-04-20T19:27:53Z

@siryakko thank you! The fans don't do anything when you shoot them? Usually they'll die after 2-3 hits - This could be a bug?

The Beat Keeper by SplendidDog 2020-04-21T00:39:47Z

@ssstormy Ahhh yeah- That is a result of the admittedly poorly implemented enemies, at first I wanted to make you fight them to the beat, but do to time constraint and lack of knowledge of how to exactly do that, I opted in for a very simple and barely random enemy system. This is something I do hope on improving on, thank you for your feedback!