Keep The Beat Alive! by Willops 2020-04-20T05:35:39Z
This game was very enjoyable! I love feeling you get when you time attacks to the beat perfectly, and overall the gameplay AND music was stunning!
Foon → Ludum Dare Explorer → Users → SplendidDog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | The Beat Keeper | jam | 1941 | 3.17 | 2.74 | 2.70 | 3.28 | 3.80 | 3.60 | 2.77 | 3.00 |
This game was very enjoyable! I love feeling you get when you time attacks to the beat perfectly, and overall the gameplay AND music was stunning!
@supergamersgames Ah! That may have been something I needed to work on then. Originally I wanted to have a bit of text at the beginning that would explain things, although I didn't really have enough time to add that. I do agree that I should have added more things though that would guide the player into doing the main task! Or, what exactly they are doing-
@chambre19 Thank you! I really enjoyed making it and learning the engine! I do think I'll return to this idea once I get a better idea of coding. I think I could've done better with the background music too =) Thank you so much for the kind words and the feedback though!
@nodice Thank you so much! I really enjoyed making the art for this xD
The speakers were the first thing I had worked on and coded, since it was the main part of the idea to me, and I do like how they turned out! Although I 100% agree that I needed more visual feedback for the enemies. I'll likely make a more refined version of this game in the future, and in it, I'll try to make the enemies less spammy, and more predictable with the music. Thanks for the feedback!
@ofirma85 Wow! Thanks for that! I really enjoyed how the visuals turned out! Playing the drums was one of the things I enjoyed doing xP
Although I do agree that the gameplay could get confusing, and that the enemies can sometimes be finicky. I'll take the suggestions of combo bonuses and such for when I (Hopefully) create a more refined version of this game! Thanks for your feedback and really nice words! It means a lot! =D
@willops Thank you! I wish that I had a little bit more time (And more coding knowledge) to make the enemies move and get damaged to the beat ;w; Although it's something I hope to improve in a future remake type thing of this project!
I checked out your game and it's stunning! I definitely think you're take on the idea was superior and many ways, as it feels like a really smooth and cool rhythm game!
@ubershmekel Thank you for the nice words! I tried really hard on the visual side of things! I do think I should have taken more time to improve the enemy logic. It isn't in a completely uniform pattern as, there is a bit of randomness when they get created (Speed, and health mostly) although I think that I should have tried to line their health and speed up with the music- so yes, you are correct on you're assumption! Because the enemies keep spawning at an exponential speed I had concerns that it would eventually just become spamming and it seems that, that is the case! Thank you for your feedback!
@cannedveg I'm really glad you enjoyed it! I tried to make the visuals and audio good ='D
I do wish I had time to make more than just the one music loop for it, although I'm still happy with how it turned out! Thanks for playing it and commenting!
@siryakko thank you! The fans don't do anything when you shoot them? Usually they'll die after 2-3 hits - This could be a bug?
@ssstormy Ahhh yeah- That is a result of the admittedly poorly implemented enemies, at first I wanted to make you fight them to the beat, but do to time constraint and lack of knowledge of how to exactly do that, I opted in for a very simple and barely random enemy system. This is something I do hope on improving on, thank you for your feedback!