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Second-Claw Shop
Second-Claw Shop
By Enric, Tattletale, unpoe, duuuude and jaume
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 604 | 3.38 | 27 | |
| Fun | 724 | 3.10 | 26 | |
| Innovation | 638 | 3.12 | 26 | |
| Theme | 439 | 3.68 | 26 | |
| Graphics | 606 | 3.43 | 26 | |
| Audio | 511 | 3.04 | 24 | |
| Humor | 251 | 3.29 | 26 | |
| Mood | 592 | 3.13 | 25 | |
Comments
tgb20
2018-08-14 13:28
I really liked this game. Might be my favorite one I have played so far. The low resolution look, plus the music in the back really sold me on it all. At first I didn't quite understand why I couldn't pick up items from certain people, then I realized its because its what they want. Might want to consider making that a little more apparent in the future. For LD40 I made a very similar game, but your execution is far better.
darenn
2018-08-14 13:37
Interesting idea. At start I was just throwing around objects and I would go searching for them when needed. But when big objects arrive you should organize things, because it becomes way harder to find the items in all this mess ! They were some bugs (objects that disappear in walls, object that fall just near a client) and some more feedback would have been good I think (I was stuck in front of this red button in the room during the first minute :laughing: ) Good job ! :thumbsup:
juno
2018-08-14 13:54
Very charming game, it takes a while to understand what you need to actually do, like what the buttons do and how some customers actually want your stuff instead of the other way round.
peringo
2018-08-14 16:37
While the gameplay is a bit confusing and unrefined at first, I eventually understood everything and the idea behind it. I love the graphical style and the idea of working 9 to 5 in hell and the world / setting is well done. I eventually reached a point where no more customers spawned and a mouse sensitivity options could do wonders, but I still had a lot of fun and think this is a solid entry.
PS: I don't appreciate what you put in the trash bin at all.
Sorry, but I'm rating a 1 in Audio due to the inappropriate music.
nice gameplay
shadow64
2018-08-16 08:57
This is a really fun idea! Like some others it took me a second to figure out exactly what the objects on the side meant, but if you look at the in-game instructions, it makes sense. After that it was just a matter of playing around and finding the exit. I couldn't see what the object was in the final moment, so maybe just make that longer. Thanks for playing Dungeon Time, congrats on finishing, and good luck! :D
aug
2018-08-16 12:16
I enjoyed the weeb humor, music, art, and gameplay in general! I don't have many complaints - mainly the same as people above where I was unsure why I couldn't grab stuff from those who wanted stuff (maybe showing the pause screen in the intro would help). There were also a few bugs: sometimes I couldn't start a new game if I failed and I would see the "break your leg" text box for a bit before the game ended when I lost. Great job overall!
Excellent humor, the particle effect is everything. I really liked the game. Very very solid entry, great job!
poffle
2018-08-16 12:33
Well, I loved the title screen music. I listened to that for a few minutes just watching the boxes filling up the room. I loved the jazz song in the pawn store too. I wasn't really sure what I was doing at first but it was still fun taking items and throwing them in the back, then I got it once people came in wanting stuff. Overall a fun little game with nice humour and an awesome title screen song!
Cool concept. Didn't run too well on my system so I didn't give it multiple playthroughs, unfortunately. Oh well! The people look cool and all. I struggled to figure out what to do at the start, and never did figure out the red button on the pink floor in the back room.
Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42