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Shipping Lane
Shipping Lane
By tgb20
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 371 | 3.26 | 21 | |
| Fun | 500 | 2.65 | 22 | |
| Innovation | 238 | 3.42 | 22 | |
| Theme | 187 | 3.82 | 22 | |
| Graphics | 281 | 3.40 | 22 | |
| Mood | 395 | 2.87 | 22 | |
Comments
I finally reached the other side, the boat is a bit slow and I lost 90% of my cargo right before the port :P The water physics play intuitively and fits the theme very well. I'm not a big fan of the pixel/blur effect, but that might just be me.
Good game i like this pixel graphics
I enjoyed the the water physics! The moment when I lost all my cargo 19m from the port was very angering though. lol
The cargo is i bit slow for me, making me feel like I am not moving at all sometime, and the pixel effect look more like a blur to me.
huntrox
2021-10-17 14:59
very nice entry i really like pixelated graphics
I like the fact that you have water physic that impact the boat, that's cool good job, but I find the movement reaaally slow, and the pixel effect make the water and the wave hard to see or understand.
Great work with the water physics! like others have mentioned the movement was a bit slow but overall you did a great job!
Really incredible physics for 48 hrs! I also enjoyed the art, although it could have been supported by some environment art on the shores.
While this is a very impressive tech demo, I think it could use a bit of work as a game. The waves concept is strong, but doesn't amount to much, and the boat moves so slowly that the game's pace is killed - especially since there isn't a lot of gameplay. More dramatic weather, obstacles, and a faster boat could make this a really good post-jam release!
Awesome job!
I found it a bit too blurry and also too slow, but I think it fits the theme well!
This game was to slow and I didn't understand the movement. But I liked your 3d models.
It was definitely a fun time.