xanderrread 2018-08-14 12:50
Awesome game, I really like this idea and I found myself having lots of fun when playing this game. One thing to improve on is sound effects and music but overall really wonderful effort!
Foon → Ludum Dare Explorer → LD42 → GRAVEDIGGER - A final stand
By lavinski, NTRE and stekbrand
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 282 | 3.68 | 35 | |
| Fun | 275 | 3.57 | 35 | |
| Innovation | 638 | 3.12 | 34 | |
| Theme | 411 | 3.71 | 34 | |
| Graphics | 627 | 3.40 | 35 | |
| Humor | 724 | 2.33 | 29 | |
| Mood | 536 | 3.19 | 33 |
Awesome game, I really like this idea and I found myself having lots of fun when playing this game. One thing to improve on is sound effects and music but overall really wonderful effort!
This game is dope! The weapons were satisfying and fun, and there were actually a lot of them, I was impressed by that.
The difficulty curve is well balanced, good job!, I had a hard time with the controls, it seens like moving and shooting an automatic gun weirds out the movement, but overall nice entry.
The concept isn't really innovative but is well applied here. 6 levels are definitely too much though, I got enough of the game by the end of the first level. Maybe you should have tried to do one big map and force the player to move forward ?
Great pixel art anyway, fits the game well !
Pretty good game!
Very interesting take on the theme. I always thought I was doing pretty good, but once the level is too small to dodge the it is over pretty fast :D.
Two things I missed: - Camera adjusting to where you aim. - Zombies/Bullets being affected by walls. This would have made the different levels a bit more interesting. Since the player is the only thing affected by walls, it makes buildings (like the mansion in the last level) pretty unappealing, and the church level pretty hard. ;D
Nevertheless, nice game!
@cataractar I am glad you liked the game so much you finished it! :) We all wanted those features you mention. 3
Super fun game. Difficulty is great, starts of easy and quickly becomes overwhelming. The shotgun seemed to be the best weapon for me. And using the barrel guys as bombs.
This reminds me of a good ol' arcade game. It's addicting, fun and easy to understand. Helpful text and clear graphics. Since it gets harder and increasingly smaller area at the same time, it is quite fun to beat your own scores. It's really satisfying to hit those zombies! Good job! (Oh! But for some reason I couldn't move properly in the direction I wanted. couldn't see if this was intended in the game or a bug though)
i really enjoyed this title, great concept, great game-play!
game is really fun to play but movement is kinda bugged.Otherwise its super fun!
Wow. With a way to switch weapons this would be like perfect. Played for like 20 minutes and really enjoyed it.
Another Crimsonland style game, but I like it ;)
Super good game! Lots of polish, clever pixelated and dithered art style, different weapon type pickups, different enemy types. Solid implementation. Really nice work all around!
The concept of treating the game space as your health is cool and novel concept. Good creativity, and well done in making a robust and solid game.
Great graphics and the audio really helps you get into the game.
There was so much about this game that I enjoyed. The different gun types add a good amount of variation to the game as well as the different enemy types. Using the play space as the "health" was a good choice and fit well with the theme. Audio fit in well.
Couple of things to point out that I mentioned on the stream: * I didn't realize at first that you can't fire while holding shift (to run). This was confusing at first, wasn't sure why i wasn't able to fire. Figured it out pretty quickly though. * Having the different weapons is nice, but sometimes I would get one I liked, and accidentally walk over another one during the chaos, and lose the one I had. Maybe having something where the player can choose if they want to pick up the weapon? * Having some indicator as to how much ammo you have left in a weapon you pick up. A counter, or small meter?
Other than these, the game played really well. The controls were smooth and audio was done well.
I know we had the stutter on the stream, still not sure what that was about, but for me while playing it, there wasn't an issue. Here is a link to the video from the stream if you'd like it: https://www.twitch.tv/videos/297558885
Wow! Wonderful idea. I didn't get first how it is connected to the theme, but when started to take damage, realised that it has no health-bar, but health-land :D Also good implementation: interesting to play + interesting idea = great LD game.
Cool entry, really like the concept, the game play and the interpretation for the theme :thumbsup: Difficulty is properly balanced, controls are pretty smooth, and there is quite a lot of content, number of enemies, weapons and levels. Great job! :rocket:
I didn't expect much, but this was actually fun (thats the important thing). The shrinking play area didn't really add much to the game or made sense story-wise but it also didn't hurt. Maybe that needs some weird storytelling to make the connection ;-). Multiple weapons and enemies and zones... all very nicely done. Solid work. Add some juice and nice sprites and this is a winner! :thumbsup:
Fun game! The idea is pretty simple but clever and interesting, although the "dark area" is a bit unforgiving and i run into it accidentally a couple of times.
I'd like the cars and other obstacles to have collisions on them! :smiley:
You really nailed the theme! I think it was a really intresting thing to not run out of HP, but instead play area. Well done! :v:
36.170 Wave 17.
Nice balancing and wave design, it was actually very entertaining!
Also the feeling of the monsters spawning in your face was really intimidating :sob:
Nice entry!
heck yeah rocket launcherrrr
I quite liked it. Also cool that one level is already a full on survival game, but there are still 5 more to choose from!
But I mostly liked the HP = playing area concept. Very straightforward for the theme when you think of it, but I haven't seen it implemented this well so far.
A pretty nice game ,the concept was good, and it had just enough juice to keep me interested for quite awhile.
Good job
This game was a ton of fun and all of the weapons I felt really added to that. I found myself quickly figuring out which were my favorites (Shotgun). The music is simple but I liked it, however the sound work on the guns do need a little more to them.
Overall this was great to play and great job!
I like it! It's well balanced td shooter with many classic mechanics. In my opinion the only minus of this game is next: theme used in a simplest way... From all other sides - game is well made:)
At first I was like why am I not dying ? But then I realized the mechanic of the shrinking which is awesome. A nice take on the zombie wave concept. The graphics were pretty nice but I would have liked some more lively colors I think it would give it a more fun feel. Also something in the gameplay didn't fit for me I don't know it wasn't quite smooth. I liked the game but I didn't really want to keep playing
@shakedimus Thank you. I am glad you tried it. And even if it wasn't your cup of tea i appreciate the feedback. :)