FoonLudum Dare ExplorerLD45 → Evolution of Civilization

Evolution of Civilization

By beavergames

View on ldjam.com

CategoryRankScoreCount
Overall10492.7520
Fun10912.3320
Innovation9332.6620
Theme6783.1620
Graphics9492.6920
Audio6062.7520

Comments

jd-parker 2019-10-07 23:37

Great Game!

nithin 2019-10-07 23:47

I wasn't using an auto clicker. Took me a long time to get to the fish and I would really love some feedback on how close I am. Also Its kinda weird how the fish are smaller than the cells and they spawn in the middle of them. Would have liked to see an "evolution".

$162477 2019-10-07 23:54

I wasn't using an autoclicker so maybe that was my problem, but I found it somewhat frustrating that I could not see when future things appeared, since I did not have any sense how much longer I would need to be clicking away for. I really liked the way the cells were render and pushed the other cells around. Also if you get more than 9999 coins(?) the number wraps.

noshiz 2019-10-08 00:01

Cool idea but it really needs some form of a progression bar. Something in order to know how long till the next unlock. Interesting game otherwise.

beavergames 2019-10-08 00:03

I'll fix some of those problems eventually.

yolziii 2019-10-08 06:15

Looks very interesting and I'm really want to know what are 2 endings! But it is a little frustrating process without auto clicker ) Maybe you may implement some embedded auto clicker by holding the mouse or something similar?

chaotikza 2019-10-12 19:06

Now I have trees, carpal tunnel syndrome and 16 more games to review... :sob:

I agree with commenters that said we need an indication of progress - it takes extremely long and clicking is not an inherently fun mechanic. Some juice like sound or sparkles would also have made the process a bit more enjoyable - even just a recommendation for good auto-clicker would've gone a long way to improving the experience for those of us who don't play the genre.

Looks interesting but did not finish, already a half-hour spent, need to move on...