The two of you take the award for the toughest review I've had to write yet this jam! :sweat_smile:
My cousin @Cyberwiz told me to play this as one of the best entries he's played so far, so I went in with my expectations pretty high... I only have about 1 hour a night to review games at the moment, so I went straight to the _"Normal"_ difficulty setting...
Let's start with the __good__: - The art is great! Emma is super cute; the dungeon, darkness and monsters are all nice and scary. - The music is a good fit and the effect of fading it in as the light runs out was brilliant at setting the mood and creating tension. - I liked the story, it kinda reminds me of a Hayao Miyazaki movie, in the sense that it takes you back to the dimly remembered bits of your childhood when monsters and magic were still real. - The platforming controls were quite tight. I didn't like them at first, but the speed with which I got through the 1st level on _Hard_ on a second play confirmed that they allow for quite skillful control of the character and that I had in fact improved at the game in the hour I was playing. - This is your first / second / 1.5th game jam?! Well done - great job! I've participated in many more jams and my games are still probably quite terrible in comparison... - The pacing and introduction of new mechanics was quite good.
Sounds great so far right? So why the Good, The Bad & The Ugly format? Well I thought there were a few things that were __bad__ from a gameplay perspective: - Those one block platforms! Sometimes under time pressure and in nearly complete darkness... Tight as your controls were, if I have to do 6 tricky jumps in a row I'm bound to screw one up sooner or later. - Failure to let me fail fast... By which I mean that when I do screw up in the above scenario I now have less time and less light making me much less likely to succeed on a 2nd attempt... so now I have to waste my time on a doomed 2nd attempt?! Better to kill me immediately on failure so I can try again with the same chance of success (better chance if I learned anything from the last attempt). - A difficult sequence of darkness clouds to dodge followed by 5 moving one block platforms that each catapult me so high into the air that I can't see the next platform that I need to land on?! :sob:
Which brings me to the __ugly__: - There's a save point just after the the moving one block platforms of doom, but I somehow missed it on my first 2 successful attempts at crossing the moving catapult platforms of doom area... So I probably spent about 20 minutes trying to get through a 3rd time, because I had started on what looked like an interesting end-game puzzle, but failed to finish it the first 2 times.
Sorry if this review is a bit negative, but I feel like your game had all the ingredients of greatness, but then difficulty for difficulty's sake dragged it down into mediocrity... your ending was heart warming, but by the time I reached it I was raging too hard to appreciate it. You clearly did a lot right to hook me into playing for more than an hour, but what was intended as difficulty often seemed more like punishment and I think that undermined the story you were trying to tell.
I'm about 2.5 hours into the 1 hour I had to review games tonight and I'm not sure if I've done a good job of articulating the feelings your game awoke in me, so I'm calling it quits now to go sleep - I hope there is at least some constructive criticism that you can take from this review... if not I leave you with a few videos I ran across while trying to understand what I wanted to say (as well as a link to another entry that was thematically similar, but a bit which I found less punishing).
https://www.youtube.com/watch?v=ea6UuRTjkKs
https://www.youtube.com/watch?v=94Y6y1MOoEo
https://ldjam.com/events/ludum-dare/39/a-night-at-grandpas