emmatw 2019-10-08 20:38
Very nice game! The movement felt really good. I loved the music and the sound effect when you picked up scrap. Well done!
Foon → Ludum Dare Explorer → LD45 → Scrappy MC Spaceface VS the terrible tentacoolos
By pattedecanaard and Hernz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 219 | 3.81 | 31 | |
| Fun | 239 | 3.67 | 31 | |
| Innovation | 385 | 3.42 | 30 | |
| Theme | 511 | 3.37 | 30 | |
| Graphics | 333 | 3.86 | 31 | |
| Mood | 454 | 3.46 | 29 |
Very nice game! The movement felt really good. I loved the music and the sound effect when you picked up scrap. Well done!
Great game! Love different input system. Not a fan of space to shoot. Maybe just shoot automatically? Art is also very neat! Good job.
Nicely done ! This is quite a fun little game you have there ! I like the fact that you have to switch between what you want to have and that it actually reflects on the gameplay. And the art itself is pretty cool as well. Kuddos :)
as someone who has played a ton of bullet hell games, I really enjoyed this! please make it a full game!
Solid game! I really liked the challenge of trying to keep track of moving my ship to dodge projectiles and moving my mouse to collect scrap. The difficulty progression was also really good for a jam, my first time playing I was able to figure things out well enough before I lost so didn't become immediately frustrated.
One minor note, you didn't actually list on your controls list that it was space to shoot, so I was confused for a little while.
I loved this. Some classic Shmup action but with a nice twist. Fits the theme well and the art style is on point!
Les visuels sont top et j'aime beaucoup le concept de devoir récupérer des ressources à la souris pendant qu'on essaie de ne pas détruire son vaisseau. J'approuve un des commentaires au-dessus par rapport au tir automatique, ça pourrait être une amélioration intéressante. Bien joué les gars =D
There's almost a good project behind that ! To make a real project out of jam, it does not miss much.
Personally i will have added a small autofire (activate/deactivate ) and instead of recup ship part or shield. It is 3 differents ammunitions (blue, yellow, green) and that each bullet corresponds to a type of enemmie you want destroy and to make the switch on it.
Because I just needed to always stay on the repair of the ship until the boss and kill it very easily.
So, there's a good idea behind. After I know very well that resume the project of jam is not necessarily what is done often. But for once you have a little thing to do with ! Well Done
@tasakasama Yes, I realize that I should use autofire instead of space for shooting. Your idea with the differents ammos is very interesting maybe i'll think more about it. But we did what the theme inspired us to do ;) The difficulty definitely needs more works: actually there is just a "false difficulty" and you can't have a game over. The good point it's that everyone can reach the end of the game :p Thank for your feedback, it's very useful :)
I'm so glad that you did not make it faster ^^ I am really bad at multitasking. The gameplay idea seems really funny and fresh. Just was a bit too long in the end. Keep up the good work!
The controls are hard to master, but it's a good take on that genre!
That is a solidly made game. The graphics are great, audio is good, it felt good to play.
Very well made! I am a fan of the combined keyboard and mouse controls, it's really neatly implemented! The game plays super smoothly and looks and feels great, too! Great choice of music, too!
Very cool little shooter! Enjoyable and with a nice twist on the genre.
I kept trying to click the scrap at first (in spite of reading the instructions - maybe I'm tired) - anyway, figured it out eventually... :sweat_smile:
This is super fun! Combining the mechanics of moving / shooting and collecting plus choosing the currently useful upgrade creates quite the challenge, but it's a doable one and therefor quite satisfying. The weapon upgrades especially feel great. I was wondering if this was an endless game just before the boss came in, so perfect timing on that one! Visuals and audio are also really nice. Overall, quite the great package, I enjoyed this a whole lot!
super funny :) :hearts:
I love how your game creates tension and pressures player.
Nice Glow!
I like it, but it could be more balanced because it's really easy to complete and on boss fight you can just collect defense and you will win almost automatically, also it could get an ending screen.
Loved the graphics, and this is my type of game. You guys implemented a number of mechanics very well, and added a interesting take on the theme. Good job!
The CRT/TV effect combined with the retro aliens and raygun sci-fi sounds all really sell it. This was really cool!
Great idea!
Top-notch work on the graphics, music, and sound. The whole thing had a great cohesive feel across the board. The controls were also tight, and damn those spacebrains shooting triangle spin patterns!!
I was definitely in WTF mode for a while at the start, with absolutely no idea what was going on. things were flying into my ship, some of it was good and some of it was bad and I couldn't shoot even though I was clicking the gun reticle that wasn't a gun reticle and my ship was growing and shrinking and stuff was all over the place and I didn't know what any of it was.
That slowly decreased, and after about 2 minutes I realized that I can mouse over scrap. Minute three I realized I could release the left click button I had been holding the entire time. By minute four I realized what clicking the mouse did, after running out of bullets forced me to figure it out.
This was kind of fun, but I have a taste for being thrown right into the deep end. Eventually I knew all of the game's rules and that was about when it started ramping up the difficulty.. perfect.
Just when I had kind of stabilized and was in control for a while, then there was the final boss fight, which I enjoyed, and the end. Perfect timing!
Very nice all around entry, maybe a bit overwhelming in terms of input and state to manage all thrown at me at once, but I didn't mind.