Thanks a lot guys, your comments are really helping us to identify important aspects of this game!
We'll also deliver to you a little gift from the dev team very soon :)
@paulius Hey man, thanks for your comment! We are really looking into it, as our design decision was not to kill the enemies with the bullets, but rather with the explosions, just like the original arcade genre. Our plan is to solve this issue in the next version released with visual and sfx feedback to compensate the expectation of bullet hits, as most of them aren't working as intended :)
@bananabobbert Thanks for your sharing your thoughts! Indeed, we understand your frustration! We've found a bug going on with the explosion collision radius, and our plan is to deliver a fix in the updated version of the game very soon!
@benpeterson Hey Ben! Yeah, that was our decision to keep that! Due to time limitation, the game release lacked the proper working of some visual/sfx feedback to indicate that, which the predecessor arcade versions did successfully. New version coming out soon, with some of this features working properly to solve the issue!
@rocktavious Heyo! Thanks for your impressions of the game! We understand your comment regarding the difficulty! We believe that the updated version of the game, which is coming out soon, is going to help a lot to address this issue. Also, we found a little bug in the hit collider registration (just a tiny cockroach!) which caused the indicated problem. We hope you can beat level 1 in the upcoming version! (: