Gone Fishing by matthewi 2021-04-27T04:00:56Z
Adorable game! I especially loved the cat-fish :laughing: If I had to suggest something, I would recommend having the splash animation not cover the entire screen, but that's just a nitpick.
Great game!
Foon → Ludum Dare Explorer → Users → Rina
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Depth Perception | jam | 1905 | 2.31 | 2.05 | 3.05 | 2.31 | 2.47 | 2.12 | 2.44 | |
| 2020 | 46 | Keep it alive | 👥 | Memories Live On | jam | 2.00 | 2.00 | 3.00 | 3.00 | 2.50 | 3.00 |
Adorable game! I especially loved the cat-fish :laughing: If I had to suggest something, I would recommend having the splash animation not cover the entire screen, but that's just a nitpick.
Great game!
Hi everyone, thanks for the feedback! The goal of the game is indeed to mess around with some of the paintings and assemble something else on the white canvas. I'd suggest grabbing all the objects first and observing what could be made out of them.
Addressing some issues: - We noticed the crazy mouse sensitivity, however it only appeared after compiling the Unity project, so we couldn't look into it in time for publishing (sorry). - Objects disappearing: some objects were implemented as planes (bad practice, I know), which means they only have "1 side". So if you rotate them they might become invisible (it looks as if it disappeared). Some workarounds would be either restarting the level with ESC or walking around to the backside of the object (they leave shadows on the floor, so you can use that as a guide).
We know everything is pretty basic and unpolished, but we just really wanted to develop something (even if it was exam week in uni, hehe). We tried to come up with something other than the expected "underwater exploring" and "digging" games, and this was the result. We might update the game later on with improvements.
Thank you all for playing and for leaving valuable comments! It means a lot :smile:
Very nice graphics and polished controls. Found it somewhat difficult to control 2 characters at once, but I guess that's part of what makes it charming!
Enjoyed it!
I enjoyed the graphics and the variety of controls the character has. As for suggestions, I believe some things could be improved: - Had a hard time attacking in mid-air (not sure if it's my lack of control, but I couldn't get this combination to work at all). - Have the character be at the center of the screen during side scrolling (instead of to the right), to avoid surprise damage. - Possibly reduce/scale screen size (not sure if my screen isn't large enough, but the lower part of the game was cut off for me).
All in all, I like the controls, it reminds me of Hollow Knight. With some minor adjustments I believe this game could be a very pleasant experience.