elektroney 2021-04-26 20:16
Nice Game!
Foon → Ludum Dare Explorer → LD48 → Deep Breathing
By frozenberg and madmystic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 527 | 3.75 | 22 | |
| Fun | 766 | 3.44 | 21 | |
| Innovation | 99 | 4.09 | 22 | |
| Theme | 78 | 4.32 | 22 | |
| Graphics | 615 | 3.92 | 22 | |
| Audio | 436 | 3.69 | 20 | |
| Humor | 232 | 3.68 | 18 | |
| Mood | 198 | 4.13 | 20 |
Nice Game!
Awesome!
I laughed so much playing this, love it!! I thought the breathing I could control the breathing circle by holding it, maybe some more control on that as you progress to the next level would be nice. But overall had a good laugh and attained Nirvana, namaste!
I love the idea! Can't help hold my own breath when playing this game.:D
I was so relaxed until there were a bunch of things on the screen and I had to blow them all away. If it were a full game, maybe ramp up slower just to keep the chill vibe but it was great take on the theme.
Hey! Sooo nice entry! I was amazed by the sudden change of scenery, good laughs while playing it and achieving deeper consciousness states. It felt good to finally achieve nirvana after years of trying it (:
Very very nice game. Fun mechanic, everything holds together and the scope is well defined.
I just had a error right after the ending: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: abort(212) at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:16334 stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:16505 abort@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:748 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[55488]:0x1058e99 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[3544]:0x1675c7 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[3427]:0x15ceb3 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[3415]:0x15b316 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[7439]:0x2a0b11 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[7472]:0x2a79bb @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[6786]:0x25c2c8 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[6762]:0x25bb39 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[7498]:0x2aaf16 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[6658]:0x257ba4 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[10607]:0x3ee057 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[10581]:0x3ebc75 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[10514]:0x3e0cd6 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[10513]:0x3e0b27 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[55245]:0x105826c unityFramework/Module.dynCall_v@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:500738 browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:172487 runIter@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:175560 Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:174022
Interesting interpretation on the theme. Ended up bring deeper (ha!) than I was expecting. Maybe its just me but there were times where I felt the timing on the breaths was off. I seemed to want to start a new breath a fraction of a second early than the game did. Though it also didn't seem like there was much penalty for being off in the timing.
I have achieved nirvana!
This was a very different entry and much needed in my life right now. Just some time to slow down, breathe, and let all the distractions of the world go. I caught myself subconsciously breathing along with the character, and I actually did feel the tension release! Also loved how the environment shifts and transforms. Very solid entry, and deserves more views!
'helps with real world stress' :upside_down: although I practice meditation irl, it did not occur to me to approach the theme this way, really nice!
Very creative idea for this year's theme. I think the game is very relaxing and the messages that were flying towards you as stress were all pretty funny, the only complaint I have is that it feels like you don't have any control on the breathing, you just have to press space when the circle is green, which I think isn't very challenging but it might be just my preference.
relieves stress
Nice use of the theme, very interesting idea. Weirdly I expect to be able to meditate while playing like matching my breaths to the games but playing the game needed much focus than I anticipated to my character detached himself but I remain focused :). Overall nice game, good job!
wath is that means , I like this game idea, but fells confused :smile:
Unique idea, nice one.
I had trouble running it on my end but the concept is relaxing