FoonLudum Dare ExplorerUsers → Timo Strating

Timo Strating

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥇 2021 49 Unstable Unstable98.exe jam Fun 4.59
👥 🥇 2021 49 Unstable Unstable98.exe jam Humor 4.81

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsRTXDucksjam5893.503.024.002.674.051.803.632.94
202250Delay the inevitableTerminal thanksjam1803.953.673.872.914.234.042.653.95
202149Unstable👥Unstable98.exejam244.344.594.474.434.814.43
202046Keep it aliveKeep the GameBoy alive. (on GameBoy Advance)compo3253.633.523.563.322.791.692.98
201738A Small WorldPixel dodger 3000jam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Timo Strating

LD46 — Keep it alive

Keeping SNES Alive! by drludos 2020-04-21T16:02:36Z

Wow really nice, I never had heared about that PVSnesLib library. Im very new to the homebrew world and during this game jam I made my second game boy advance game ever. Apparently we had the same idea only my game is called "Keep the Gameboy alive".

The source code of your game looks very much like mine from a first glance. I use Tonc, http://coranac.com/tonc/text/video.htm as a basis instead of PVSnesLib. So im devinely going to give that library you used a try, some day in the future. The source code of my code is available here if you are wondering or if you want to play it. https://github.com/timostrating/Ludumdare46

Specially the message that you got this done in 10 hours is very impressive btw. That just really shows that once you know what you are doing and understand how these old schools homebrew things work you can make things very quick.

Grove Guardian by chaotikza 2020-04-20T21:38:24Z

First of all really nice game. Making a game on the Pico8 is one of the many things still on my todo list.

The game: The gameplay is a bit comfusing, but after a while I got the idea. I made a gameboy game during ludumdare so I may started playing it with the wrong assubtions. but the idea that you could walk out of the screen was not obvous to me. Many old schools consoles do not support this big size of a map, and specially not with just empty land. Old consoles also do not support changing the background or sprites that fast, so everything velt very modern and strange. But overall really nice game you have implemented a lot for this small amout of time.

Keep the GameBoy alive. (on GameBoy Advance) by Timo Strating 2020-04-21T01:08:42Z

@izokia I tried it on all mayor (linux available) browsers end even on mobile, but a friend of me sad that as well sometimes it just does not work. Maybe its because you are using an old browser that does not support webassembly. Or its a browser policy like a cross origin block that certain specific browsers force.

If you have any insights on how I could fix it than that is more than welcome, a screenshot of the dev console when it is not would also be very nice to have.

Keep the GameBoy alive. (on GameBoy Advance) by Timo Strating 2020-04-24T20:55:15Z

@manimal thanks for the recommendation. A friend of me did the implementation of running a midi file on a gba back in 2019. So it would not have been to difficult. But he said that the sound chip was not documented at all. He only got 3 channel music working in the end, with some strange bugs like the first note that gets skipped. So because I knew it would be hard te get it to work and because i knew most people would play it in the web emulator (the webemulator is not that fast and may change the music) I skipped it.

It is definitely something I should improve in upcoming events. In some of my old entries (5x unity) I have used audiotool.com but that software has crashed more times on me than that i have exported melodies from there. So i will definitely give some other tools a try next time around. Thanks for the tip.

Keep the GameBoy alive. (on GameBoy Advance) by Timo Strating 2020-04-28T22:48:02Z

wow thanks @ithildin, nice to hear that it worked on a actual gameboy. In the first gba game that I made with some other developers we had the exact same issue regarding the lighting. When you have a modded gameboy with a IPS screen everything is fine. But indeed the normal gameboy screen is very dark. So back then we just made the contrast very big so that it would look normal.

Protect the Caravan by Deamonus 2020-04-21T00:22:40Z

Just for a comparison: I made a GameBoy game this ludumdare, the gba rom file is 61kb your compressed project is 556.95mb = 556950 kb. So the average game size has apparently grown in the past 20 year by 9000 times. (There is probably something in unity you can change to make it a little bit smaller.) But from the text I got that you had fun making it and that is the most important part.

Sons of the Boulder Goddess by superpatch 2020-04-21T09:23:49Z

really nice looking game, The camera work is also very well done.

Red Vs Blue by Ayced 2020-04-21T00:43:05Z

nice Game. The Next Wave button only felt a bit off. Maybe you could have implemented that the same way as Kingdom Rush has. It automatically goes to the next wave but if you hit that butter earlier you get some extra gold.

The Fire by Jadw1 2020-04-21T09:16:01Z

nice twist on the art style

Majestic X by hhsaez 2020-04-20T23:02:08Z

Nice game, IT would have been nice if the animations would react faster. The camera angles are very nice btw

Once Upon a Night by Bdiebeak 2020-04-21T00:05:46Z

I did not got it to work on linux using wine. A web version of linux build would be nice. The art on the images and the sound that did work were very good.

LD46_Charger by Talia 2020-04-21T09:20:57Z

nice game, the rope also worked really well

Sci-Fi Lumber by munkkeli 2020-04-20T08:09:13Z

Really solid and nice game. As a Tip: you could have made it more clear what "charge" actually does.

Crystal Defense by Ryvencore 2020-04-20T21:17:05Z

Nice game: I personally run linux but I got it working in wine, it would be nice if you used the webbuild option of unity. That way you don't have to download it.

Goblin Adventure by DrSkort 2020-04-21T15:30:06Z

Nice game, The idea of adding more time after every wave felt a bit off. maybe every wave should be the in game 15 minutes or in game 10 minutes would be even better

Duck Crossing by HermesEs 2020-04-21T01:02:02Z

wow impressive amount of 3d art for this small amount of time.

Support Class by SamuelDeboni 2020-04-20T22:51:13Z

nice game. The Linux build worked and looked great. Maybe you could have added some health bars above the enemies. In The Pokemon games on the DS there was the option to select the opponent you wanted to hit. Something like that would also make it a lot easier to understand what is going on.

Defend Pangolin Eggs by MightyCode 2020-04-21T15:37:28Z

Nice game worked great on linux. The icons in the buttons could have been a little bit more clean. for most buttons it was not directly clear what they would do until you already have pressed them once

Panda Smash by rumor 2020-04-20T23:10:42Z

Verrrrry nice game. Just a very well executed idea.

Life of ITman by Bozont 2020-04-21T00:28:44Z

This is a little bit to close to reality haha. Very nice concept and not too repetitive because of the constant switching of the task. Also a thanks to the person who mad the itch.io page design. That looked really well.

Bébert and Gertrude against the Aliens by SylvainPV 2020-04-21T00:51:19Z

mmmm 140 mb. This game jam I made a Gameboy game that is 60kb but the average game now a days is 140mb = 140000kb. So you are saying that the avarage game size grew by 140000 / 60 = 2300 times in the past 20 years? Well apparently that is the case. Even tho, nice game. I hope all of you have enjoyed making it.

AMT: Alien Medical Technician by No Grapes Games 2020-04-21T09:33:09Z

very impressive amount of art. The rythem game was very harsh on you and had in the scoring a tiny bit of lag so you had to press Z or X before the curve not on the curve. It was also hard so see the difference between a line that was in the middle or at the bottom after the line was at the top.

Lost Signal by DorianSnowball 2020-04-20T23:51:37Z

It Looks nice but I could not play it. When you press CTRL The game crashes (maybe a debug thing still in the game), The mouse sensitivity is 100000% so it very hard to aim. When I Shoot the bullet does not move.

Turtle Daddy by dummydojo 2020-04-21T00:56:27Z

Very verrrry nice game, really nice art and very well made game with nice graphics. The only thing I want to give as feedback would be that it is not directly clear that the babies in the top left are your lives. The first impression is save 3 babies

Fishy Escape by Vyndilis 2020-04-23T22:09:13Z

very simple nice game. But maybe you should have focused on moving the fish only once to the right. That way you way had some more time to make the first level look like the forest that is slowly transitioning to the beach.

Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-20T21:28:03Z

Nice game, and really good interpretation of the theme

KIA by CristiNemrak 2020-04-20T22:15:44Z

The mirror seemed to work. But i could not extract the rar file using unrar or 7zip on linux. Maybe its just a linux thing. but as a tip use .zip next time that format is naively supported on all Operating Systems.

The Intern by FlorianB 2020-04-20T21:24:50Z

I tried to extract the rar file but unrar and 7zip but both gave an error on linux. Maybe the file got corrupted or its just a linux thing. Tip: use zip next time that is more universal and natively supported by all Operating Systems.

J-1M: Hamster Protection Force by Sam Horner 2020-04-21T00:01:20Z

Very nice game, good art nice music. Good puzzels. The skip this turn button only was a bit strange.

Magic Mirror Delivery Service by Zerion 2020-04-21T17:49:43Z

The intro was very nice. And once the game started the music was also very good. The only tip that I would like to give is that the levels 5,6 and 7 gave a strange feeling. In the mario games they always first introduce a new button or thing like level 5 or 6 after that, they give the player a challenge to test if he, she or it really understands the new thing. After a few levels they introduce a new thing like lvl 6. They challenge the player again and after that they start mixing everything together in one last level.

Scrambl'd by StarErik 2020-04-21T01:31:13Z

Holey fuck. How have you guys been able to do this is such a small amount of time. This Ludum dare I have made a GBA game myself but damn. The fighting with C code and the constant reading of Tonc http://coranac.com/tonc/text/video.htm took a very long time.

Could you make the source code available or give a brief explanation on how you guys have made this?

Also the music like how. Its perfect. A long time ago a friend of mine has been working on music for the gba for a whole weekend and got it working with a lot of qwarks like only 3 channels available of the 8 first 4 notes are skiped of a midi etc. And you guys just make something that works and is catchie as hell. damn

My gba game and source code can be found here: https://github.com/timostrating/Ludumdare46 Any feedback or pointers on where to start with "non advance" gameboy development are appreciated.

GNOME by parad0xSpace 2020-04-21T01:10:53Z

nice and simple game

Space Shield by Infinite 2020-04-21T01:00:31Z

very nice to see the "Kurzgesagt – In a Nutshell" art style in a game

Mama Birb by SouthernWerewolf 2020-04-21T16:08:09Z

The loading of the game took very long. When i looked in the chrome console, it showed 5 times a 403 erro on some unity webplayer images, so maybe that has somehting to do with it or there are just many assets to load. But after the long loading time the game was great.

Machine Gun Chicken by SaeedPrez 2020-04-20T08:16:25Z

Really nice game: the minimap is only a bit disorientating. The camera on the minimap also has perspective so this gives a really strange effect.

ezreactor by 0xab 2020-04-21T00:11:21Z

It would be nice to play it. with https://github.com/tweag/asterius you can build it for the web. Or if you don't want to do that just some simple build instructions would have been enough

LD48 — Deeper and deeper

Bunny Bunny Dig Dig by ZakAmana 2021-04-26T21:51:18Z

Really nice game. It was very hard to find the diamonds. Maybe there should have been an diamond when you reach the end of the cave. It was really nice to such a polished game from the itch.io page background to the really nice art. The only bug i noticed was that in the tech tree the most right building upgrade 2 on the left does not indicate correctly that you bought it.

Darwings by Solweak 2021-04-26T21:04:57Z

The game looks really nice I unfortunately did not got in running properly on Linux (x)ubuntu 20.04, With the Wine emulator it showed a black screen with some white unity ui. A web or linux build would be nice, Sharing the source code is also always appreciated. Thanks for making it.

LD49 — Unstable

FrogEatsMouse by JCMonkey 2021-10-05T12:08:29Z

Really interesting game 🐸. also very good use of programmer art. The only tip I have is that it was not directly clear to me when you lose a live. Maybe you could have removed the sprite for half a second or made it red or something like that

Mint by Préda 2021-10-06T20:48:32Z

nice game. i think my character bugged out wen the gratify flux changed at the end of the corridor. i could not press any button and the character was stuk in the wall.

Pigs by HowlingShame 2021-10-05T12:03:43Z

really nice game, the unstable theme part was really funny implemented

Immortalizing unstable beginnings by Vhalenn 2021-10-05T11:57:45Z

The art looks really nice. The only tip i have is that F1 and F2 etc already have a meaning in the browser so chrome's help window popt up a few times.

Warp Driver by Wilko 2021-10-06T20:58:06Z

Nice game. The puzzels are really nice. When the first beat dropped I had a Ratchet and clank feeling but that disappeared at the second beat. The puzzels where really good the last one was specifically hard but nice. The shader work on the black holes was also really well made. The only suggestion I have is that some kind of positive feedback when you one shot a level would be nice.

Toad Towers by LucaVazz 2021-10-06T21:03:27Z

Nice game. The delete button only worked a bit strange if you build something and delete it it still count toward your achievements.

BRUTEFORCE by TotteriLudum 2021-10-06T20:37:13Z

I'm a linux user so I got what i had to do fast but the bruteforce command was really strange and I did not get it to work. After trying "oke" I got one character correct I think. But nice game. great entry

BRUTEFORCE by TotteriLudum 2021-10-06T20:40:27Z

P.S. It would be nice if you could add some additional explanation on how you made the game.

Danub: Potion Packer by Vaulkhar Alexis 2021-10-05T12:11:59Z

The art and music is really lovely. getting a posion right took a while but it was fun.

RTFM - LD49 by straighter 2021-10-06T20:44:57Z

nice game. I only really missed a big explosion when you failed haha

绝地天通(Babel Blocks) by ELITTK 2021-10-06T19:15:10Z

nice game based the theme, It was only not really clear to me that you have to press on a item to spawn it and than start dragging it. Maybe it would have been more natural if you could just drag an item in the world instead of clicking and than dragging. Making them look like actual buttons could also help to make it more clear its a button instead of something you can drag.

Critical Night by Underdog 2021-10-06T19:26:46Z

Nice game the trailer looked really good. I had some problems getting it working properly in linux

Unstable: Save a Herd of Horses by Alex Chertilin 2021-10-06T19:08:32Z

The lightning strike was really well made. The sound for it was also really nice

Nuclear Labs by JoLu Studios 2021-10-06T19:40:16Z

cool game the kicking part was really well executed

LD50 — Delay the inevitable

Terminal thanks by Timo Strating 2022-04-05T19:10:09Z

@nick-saulnier yes it is indeed a strange (bug) feature. Old arcade games also had it where you shoot in the direction of movement, so there is definitely more to explore. Thanks for the nice works, learning new things is also what keeps LudumDare fun.

Different Strokes by Scott Steffes 2022-04-05T16:48:04Z

Really amazing game. a ctrl+z option was the only thing I missed. It was so cool to see al the creative works of other players. The hall of fame idea also worked really well and the upvote downvote system.

Ludare OS by foxwater 2022-04-05T15:53:22Z

Great game. Really impressive to actually make a gameboy game. It's also nice to see that gameboy studio is gaining more attention.

Estrella by Xiris 2022-04-05T16:18:16Z

Great twist on the theme

The Endless Night by Arivenzys 2022-04-05T19:40:27Z

I was a bit confused about the W and A key not working as well. But great game after switching it to the arrow keys in the menu. The music also felt like a total fit. Just so perfect that you don't notice it until you start listening at it better and recognize all the small details.

Click to Continue by Daniel Foutz 2022-04-05T16:12:43Z

Damn this hit hard. It was so great that I don't even know how to responed. Just more people need to play this game.

Battery Low by Milestone Games 2022-04-05T19:47:58Z

Screenshot_2022-04-05_21-46-04.png I really liked the dithering effect in the background art. The game was also great with a great twist on the theme. Showing the previous tracks in the game world was also a really great game design. That way you could see how you could improve your path and you would knew where to go the second time around.

Volcano by ABRDs 2022-04-05T16:59:23Z

Nice small game. nice touch that you can not fall in the lava yourself.

The Stone Curse by Protagonist-kun 2022-04-05T19:28:51Z

The art in the background on the ice level was really well made. I loved the colors and all the paint like effects.

Some suggestions to improve the game: Add a loading bar or some text saying slow /long download (probably slow because of all the textures it needs to load), some kind of ending would be nice or game over screen.

Keep up the work and thanks for participating in the Jam.

Super Mowser Bros by Guilloteam 2022-04-05T15:28:07Z

Great idea to flip the game around. I hope dearly some big corporation that starts with a N allows this game to stay online.

Hapman 🍩 The Inevitable by hilkojj 2022-04-05T10:05:58Z

Great game. Looks and plays great. Very impressive for a game made in such a sort amount of time.

(The audio is also great. Mixing it a bit better could improve it even more such as making the sound of the worms on the apple a bit louder.)

Catocalypse by Neshtyak 2022-04-05T15:18:28Z

Great looking game. Especially the intro animation was really well made. The sounds gave the game a great vibe. it took a while before I understood you can only use some specific attacks on specific thinks or cats. Maybe the attack animation or a hand movement but nothing happens animation could be played to indicate the spell did not work. But overall just a nice funny game.

SHUTTLECOCK: ARMAGEDDON by Nick Saulnier 2022-04-05T19:20:35Z

Thanks for providing a linux build. The game worked great. The power bar could even get way higher then intended.

The Amulet game engine is something I never heard about, but you guys seem to have something cool with it. Great job.

Mr. Twigs by LeoLFerraz 2022-04-05T15:43:23Z

wow, This game sets the mood really really well. The VFX, the snow, wind and the great shuttle music make it really relaxing. The only suggestion I had was that I wished all text needed to continued by pressing E. The first opening letter went a tiny bit to fast to completely read for me. This game reminded me of the 3th spyro game - spyro the year of the dragon. with its soft simple minigames and great soft love able characters.

LD51 — Every 10 seconds

Fog Forest by Tero Pulkkinen 2022-10-03T22:52:16Z

Me and a good friend have been making our own engines as well. It really helps to learn how all the nitty gritty things in graphics work. (It also has the downside that simple things are hard and that tools need to be stable to be able to use them) Thanks for still submitting this. Hopefully the goal of combining all your experiments to a full game or a full game jam game get closer at the next ludum dare event. Keep up the good work.

RTXDucks by Timo Strating 2022-10-03T23:18:46Z

Thanks for the suggestion. I have dabbled with music in the past but it is not one of my strong points. when I do add music it's mostly simple sounds from generators or some self made ambient music. If you have any suggestions of a great tool, then please feel free to post those here as well. If you know a tool that works well on Linux then that would be really great :)

RTXDucks by Timo Strating 2022-10-03T23:44:19Z

I had an additional level planned before the last one but I did not get it rendering correctly but yes i totally feel you some additional levels would have made it way better.

Bygone Melodies by Save Sloth Studios 2022-10-03T23:41:17Z

The animations are really great 🐸🐸🐸 Where you would expect just a few animation frame are the animations really solid. The ritthems where for me a bit hard to follow. Maybe a small indication on the bottom when you are supposed to click on the button would have helped. The art was just really solid. The suspensions of suddenly seeing everyone moving was really magical 🐸

10 SEC. P🌀RTAL by hilkojj 2022-10-03T23:14:36Z

Great game. Simple in its essence, with nice puzzels. Some suggestions for improvements: Loading new levels and loading the game are a bit slow, with no indication it is loading. Puzzels are very limited in there options. This makes them veal lineair instead of explorative. Teaching the player it can shoot a portal on the sealing could forexample be done in a room where a portal can be placed on any wall. The player also has the option to clone itself many many additional times. This gives the game the feeling you are brute forcing all options instead of puzzeling. It comes down to "Make the player feel smart". When there is one place to place a portel it feels correct but it does not veal rewarding. When there are many places and a player finds once of them they think, haha I outsmarted this game hhihhii. Overall this was a really solid game with a lovely ascetic. The graphics look great. The small details, especially are really great (small shader details or wires that are hanging down from a platform). The sound effects are also really well done. They are soft and feel very coherent. They set the mood really well. The ending of a level also feels very natural where the game shows how you solved the level.

Boar Breakout DX by b3b0 2022-10-03T23:54:13Z

Nice game. It was a disappointment to see Unity WebGL popup after seeing the great boxart. but the game was still very solid. Great mood. There where some glitches. Hitting an edge of an platform made you fall through it sometimes. The level transitions where a bit slow and the physics was also very slippery. But overall a nice entry. Thanks for making it and hopefully a future game can also actually be played on a GameBoy Color ;)

10 Seconds, 9 Lives by Joe Bevis 2022-10-03T23:28:35Z

Great twist on the theme. It is also nice to see some PICO-8 games made for the JAM. Some small suggestions: the physics feels very much like ice. This is good for a ice level but a bit strange on grass. 9 levels is maybe a bit long and repetitive. With 9 lives you could maybe have increased the difficulty a bit more clearly based on how well players are doing. the pauses between levels could maybe be shortened based on how far you are with finishing levels to hype up the speed of the game even more. The hitbox of the player felt bigger then the looked like (but that is just wat is velt like and also a limitation of PICO-8) Overall a really nice game, simple enjoyable, nice sprites nice musics with nice small minigames.

Puzzlebot by Lucas Simmons 2022-10-03T22:13:22Z

I unfortunately did not get it working using wine on Linux. It only showed the UI but everything else was black. But still I would like to thank you for participating in the Jam and congratulate you on the great background music.