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Crystal Defense
Crystal Defense
By ryvencore
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 807 | 3.10 | 27 | |
| Fun | 686 | 3.08 | 30 | |
| Innovation | 1074 | 1.96 | 30 | |
| Theme | 877 | 3.17 | 30 | |
| Graphics | 285 | 3.76 | 30 | |
| Audio | 417 | 3.20 | 26 | |
| Humor | 840 | 1.86 | 27 | |
| Mood | 800 | 2.83 | 29 | |
Comments
Loved the art style of this game. The towers visual upgrades and the crystal looks incredible. Loved the lighting that came off the seige tower's first upgrade. I wish the path that the cubes took was of the same style, for me it was quite pixely and out of style. Also I wish I could've placed the towers anywhere rather than set locations. But most importantly I wish there were more waves!
Love the colors!
The art style is cool, especially the color pallete of the game. the enemies look out of the place though
yeah, needed more time for enemies so I just went for the easy way out - made cubes :D
It really remember the old days of tropical tower wars and element td :P
The art style is headed in a unique cool direction. Needs more work, and I would make it harder or faster somehow. It's too easy to be fun as it is right now.
I screwed from the start. Placed the turrents to far back and had to wait a lot on the first waves. It is not the mix of 2d/3d i was hoping for. The 3d models and lightning are gorgeous. I would like to see a more polished UI, maybe something blocky it would really skyrocket the overall fell. Also the music doesn't seem to blend too much with the theme of the game, however it isn't bad either.
dnp
2020-04-20 02:43
The art is really good. I especially liked the tower build preview feature. The game is pretty bland though, there isn't a lot to do. Just adding 2 more enemy types and 1 more tower type would have added a lot I think.
Art Style is amazing, the towers, crystal, and the color scheme look fantastic. Audio is pretty groovy as well. The levels are fairly balanced. Would have given fewer lives or more enemies per waves. Great Work!
I love TD games myself. while you'll never flush out one over two days, you have the bones of a good one. The graphics are pretty good for the towers but the invaders blend in too much with the trail and sometimes all I could see was a health bar. I think that your handling of color is really what makes everything tie together nicely. A good color palette covers a multitude... The audio was pretty mello but I didn't hear any sound fx. Overall though, a great entry.
Really digging the art here. Great work!
The enemy moves too slowly, and the rounds are almost identical.
I like the art style of this game and the music is also nice. However, it is not really challenging and the money income is not enough to allow for strategic choices. The concept is also quite commonplace without trying something different from the classic tower defense recipe. I would like a bit more challenge and more gameplay, like more levels / waves. Still a MUCH better game than mine :).
The art style is nice, but I wish there were more enemies for each wave.
Just added 2x speed option, how did I never thought about it
Making TD in 48? Amazing? really good job. And the game is pretty balanced, done it with first try and 1 life left)
Pretty good feeling from thisone... Good Job
Nice game: I personally run linux but I got it working in wine, it would be nice if you used the webbuild option of unity. That way you don't have to download it.
Nice game! Liked the different towers, enemies & upgrades. Pretty well balanced and requires strategy. The graphics and the music are very nice as well. Congrats! :D
artemftw
2020-04-23 10:38
Well done! The audio and graphics are very nice, and the game fits with the theme nicely. It's not a very original idea though.