A Death In The West by pete-h 2019-04-29T12:32:46Z
The art was pretty nice to look at. I would probably change to sound effects for the buttons, it got a little annoying after a few mouse overs.
Foon → Ludum Dare Explorer → Users → SpliceDev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Rock Raiser | compo | 1046 | 2.59 | 2.14 | 2.47 | 3.57 | 2.83 | 2.95 | 3.14 | 2.75 | |
| 2019 | 44 | Your life is currency | Rock, Paper Scissors: After (School) Hours Edition | compo | 169 | 3.50 | 3.41 | 3.17 | 2.84 | 3.76 | 3.16 | 3.35 | 3.17 |
The art was pretty nice to look at. I would probably change to sound effects for the buttons, it got a little annoying after a few mouse overs.
I also got an error message when starting it. It triggered my antivirus when starting...
This game is really nice. My only complaint is having to wait at a blood fountain for my health to restore. It might have been better if it was instant.
The use of the theme was nicely done. Graphics were great to look at, but that music was not enjoyable. At least I was able to sacrifice my ears...
I liked this a lot. The art was nice to look at. It would probably be more interesting if the claim took a fixed amount of lives instead of just half of the remaining lives.
It was pretty fun to play. I liked the music, it was relaxing.
I enjoyed playing this. The graphics and music fit the mood nicely.
This is really impressive for the time frame you had to make it.
It took me awhile to figure out what to do. It didn't seem like there was any penalty to just press space until the end.
I liked the graphics, they were nice to look at. On the other hand, the camera control were really jittery. I see what you were doing with the music, but it was a little too dissonant to be relaxing.
@kyavi @jedineeson @aileron @belea @joe-bell @borys @victorcrafty @jincho Thanks for the feedback everyone. :)
@azimuthgames Thanks for the feedback. I should have explained the UI better in the tutorial.
@martynas @tasakasama @barrier @niteb Thanks for playing the game / feedback.
@saering I see what you mean. I tried to make it so that you pay a health to make the opponent a little easier, but it could be improved.
@aplite Thanks for the input. A slight cooldown between each fight and some feedback for player input would definitely make it better, I agree.
I enjoyed playing it, but it seemed more like trial and error than puzzle solving at times.
It probably wasn't intended, but I could just infinitely fly by holding space in the neuron scene. The blood cell scene was fun, though. I liked the visuals.
Art was nice to look at and the music fit well. Controls were clunky, though. The character was getting stuck a lot.
I got an error for the .pck file missing on Windows.
It was pretty difficult, but I enjoyed playing. The controls/movement fit the spaceship nicely.
The mechanics fit nicely together. I liked using the milk to boost my jumps.
The art style is nice, but I wish there were more enemies for each wave.
Was pretty fun to play.
@blackopsben Yeah, the game is basically a Tamagotchi pet type of game.
Down and left just made me do flips until I catapulted off the map. Was pretty funny to see.
This was a pretty nice game. Some more complex puzzles would make it really good.
I like the art style. It kind of felt like the character was walking on ice, which made it difficult to move.
The game didn't run. The error said MSVCP140D.dll and VCRUNTIME140D.dll were missing.
I also had the same problem as bereg. I can only see the front few blocks and the rest are too dark. The music was nice, though.
@ramo It's still dark after restarting. The game started out zoomed in and the lighting was fine. After the game started, the camera zoomed out a little and half the map darkened. The fog settings are probably just too strong.