splicedev 2019-04-29 12:26
It was pretty fun to play. I liked the music, it was relaxing.
Foon → Ludum Dare Explorer → LD44 → Board of Life
By bentekiller
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 242 | 3.35 | 26 | |
| Fun | 236 | 3.23 | 25 | |
| Innovation | 97 | 3.56 | 26 | |
| Theme | 247 | 3.31 | 26 | |
| Graphics | 374 | 2.87 | 26 | |
| Audio | 179 | 3.21 | 25 | |
| Humor | 343 | 2.21 | 21 | |
| Mood | 346 | 2.85 | 23 |
It was pretty fun to play. I liked the music, it was relaxing.
Really enjoyed your game. I made it to level 10 before stopping. The music set the mood well, and I enjoyed the mix of the random tiles with the visible tiles. It gave the game a nice balance.
I enjoyed. Game is so calm and relaxing. There's plenty of time to think about next movement. I doubt that it is always possible to pass the level without retrying, but there's a chance :slight_smile:
Great job!
I think your WebGL isn't working, (it's blank for me) ._.
For your WebGL is was blank
Very relaxing music and good balancing by getting just a bit harder every level. Also really liked that rough texture with plain colors you used. Maybe the sounds could have been a bit less disruptive in order to keep the calm mood.
Lovely game, good job :)
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I get these warnings on the WebGL version and it doesn't run, maybe it's just me. * Cool game, music is nice, and I liked the concept. * Sound effects are a bit harsh compared to the music, the text could use a more textured font. * teleporting should temporarily stop your motion as I often ran into adjacent blocks after teleporting. Congrats!
Appreciate the feed back and looking back at it, yeah the sound effects are a bit disrupting of the peace from the music, I should have noticed that, and @nitropictures, @sebeee and @kostasvs, I found the problem and fixed the WebGL.
Glad people like the game :)
Nice game idea, and graphics. :) The sound fx's are a bit in your face. Well done :D
At first it was not obvious to me that I have to reach the right side. I understood "you have to cross it" as in cross the tiles so I was trying to find out how to activate/cross a tile. :face_palm:
Once I got it, I reached some levels.
The sound is somewhat too high-pitched for my taste.
But all in all, nice entry for a compo.
I got to level 9. I really like this game because it's so simple but still fun! I got punished a couple of time when moving around and accidently touching edges. I think the controls could be improved by making the piece move in a locked grid instead of freely.
Nice job!
Well done! It is nice and simple. I noticed that once my health passes 0, I can still move. I was still able to get to the end of the board before the game reset as a loss, and I think it counted it as a win and a loss, resetting the game twice.
Nice game. Got to level 7, I managed to somehow pass the level with zero or -3 health.
Hi @datagreed and @hutchings90, thx for the feedback, I looked back at the code and as soon as the players health is equal or under 0 it will disable the players collider and will first be activated 2 seconds later when the game is reset. The health check is checked only when done dmg.
I don't immediately see any flaw in my code and have tried to Replicate the bug but I don't hear the level complete sound or see the lvl increase if my health is under 0 and I cross the goal.
Whether you win or lose the game will restart or go to the next lvl after 2 seconds and death and lvl complete have different sounds.
@bentekiller aah, that could be it - probably I've ended up on the same level but generated from scratch. I played with the sound on mute, so probably I did not notice :) Maybe it would be a great idea to show "Game over" screen :)
I like the concept! Maybe snapping the character to the center of each tile when clicking on it would help because sometimes I couldn't click on the next tile because I was too far from the edge. Other than that, well done!
I really enjoyed playing that. More than almost all the other games I've played so far. Good job!
Pretty simple and fun! I sometimes do feel it becomes more random than calculation but it was fun none the less
Cool take on the theme. The core idea of trying to find an optimal route across the board is interesting. In a future version I'd love if the text was a bit bigger, I found it hard to read the green on blue. Good thing the sound effects help to reinforce me when somebody good or bad happened though! I wish there was some decision making regarding whether a ? was going to come up as good or bad.
Simple game, but works well with the theme. Game reactions are a bit slow from time to time. Overall, good job!
interesting.. it's like solving the A* in runtime.. pretty cool, was fun to play