Foon → Ludum Dare Explorer → Users → SquirreI
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | The Adventures of Billy Bob Jones | jam | 1106 | 2.65 | 2.50 | 2.25 | 2.92 | 3.07 | 1.34 | 2.46 | 2.42 |
I really enjoyed playing that. More than almost all the other games I've played so far. Good job!
I don't know if it was just me, but I couldn't get the game to work. I didn't fully understand the controls, but I couldn't really figure out how to get the potions to actually fill the orders. I was playing the web version, and it probably was me, but any help would be appreciated.
@max-torn The game started, but I couldn't fully understand the mechanics. I think. I know the game started, but I don't know if it was just me understanding the mechanics, or something else. I tried to simply fill the orders, then I remembered that first I had to make the potions first, but I couldn't figure out if it was supposed to acknowledge the fact that I put ingredients in or not. So I put the ingredients in for the red one, went to try to drag the red potion to a scroll, and the order didn't go away. Does that help?
@vlad-dae I'm playing on my laptop. It's a real laptop too, not one of those laptop/tablet things.
@vlad-dae Yeah, that's right. The order didn't go away when I dragged the red potions onto the scroll.
@vlad-dae Okay. Thanks for trying to help.
@maggardjosh We tried to find some way to prevent that from happening, but with the problems we were having, it slipped our mind. Glad you enjoyed the game though!
@blondhie Thank you! It was my first time ever using Krita, so I wasn't sure how well they would turn out, but I'm glad to know that someone other than me and YellowZombie think they look nice, as we are slightly partial.
@snowdozer Glad you enjoyed the game. It was my first time ever doing level design, and because of the issues we were having, I ended up only having 45 minutes to not only figure out how to design a level, but also make sure it was possible, but not super easy. I'll keep your suggestions in mind for next time. Thanks for the feedback!