michael-feldman 2019-04-28 22:43
Very nice game. Love the environment. Curious how far the environment goes or if it ever ends... Also I like the fish's tail animation.
Foon → Ludum Dare Explorer → LD44 → Grow
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 402 | 2.97 | 44 | |
| Fun | 467 | 2.45 | 43 | |
| Innovation | 389 | 2.72 | 43 | |
| Theme | 387 | 2.91 | 43 | |
| Graphics | 136 | 3.70 | 44 | |
| Audio | 225 | 3.06 | 43 | |
| Mood | 82 | 3.64 | 44 |
Very nice game. Love the environment. Curious how far the environment goes or if it ever ends... Also I like the fish's tail animation.
@michael-feldman The game map is +/-1000m²
Loved the visual style of this game. The audio was also very pleasing and created a great playing experience. It did crush for me though. When I collected one heart hidden next to some algae, I accidentally bumped into an algae and the whole environment was shaking afterwards/ Overall liked the game a looot! Great job.
I like the game universe, i dislike the short music loop, i think it was better just with ambiant sound. May be you can add ocean current to speed up temporaly the speed of the fish to add more dynamic. Your idea is cool ! Good job.
@pwroff I know about the shaking bug. Im not really sure how to deal with it. I maybe could've added a raycast stopping yo ufrom moving forward if theres an obstacle, but I didnt have the time nor the coding skills. Thanks for pointing it out though.
The camera was shaking too much while moving. Though I like the low poly art style.
This is a relaxed walking or shall we say swimming simulator? I pity all those small fishes which need to avoid all those environmental dangers.
The low poly art style is very consistent. Would be great to have more dynamic objects next time, but a good start overall.
This low-poly graphics is very pleasing. The music makes the mood. Also, with lack of sound effects it was really nice to explore ocean in silecnce.
Although this fish was a bit slow, it may need some speed when covering larger distances. And there is a bug with collisions, sometimes I could swim through an object, sometimes I couldn't swim in the empty space near algae, and camera was jittering for some time...
Anyway - you made cool stuff, good job!
I like the art style. The music fits nicely but could use a bit more of it. Very relaxing, would make a good VR thing.
I would like to play this game, however, you forgot to export the game for **OSX** it seems. :disappointed_relieved: The Mac link takes me to the Itch page, which contains a single download for all platforms. However, when I unzip it, there's only **.exe** file and no executable for OSX. Could you please fix that?
@chuckeles Im working on porting it to IOS. I didnt really know what PC, linux, and Mac standalone meant until now.
@caspercaper17 in the meantime I switched to my Windows PC so I can actually give you feedback for the game :wink:
@chuckeles I've now exported it specifically for mac, Im not sure if it exported correctly, but I hope it did. Could you try it on mac to see if it works? Thanks for doing the effort btw.
@caspercaper17 yes it works! Nice job.
The graphics look great. I love the low-poly art style. However, the rest of the game is not that good. The music fits the game but you quickly notice that it's very short and repeated. As already mentioned, the camera is very jittery, and quite frankly kills the game. :disappointed: If you polished the game a little, for example add a fog to simulate water, move the fish up/down or to the sides to simulate water currents (instead of it just standing there when you don't move), and *fixing the camera*, you could gain a lot!
@chuckeles I want to mention it one more time, thanks a lot for takign the effort. At least now I found out hwo to export to mac and linux :P. Thanks for the feedback.
Please make a longer loop for the music that's what don't make me reach 100 strength. I also die twice I don't know why, when I was returning from far away. If you add a button to speed up within a short distance it could e great because the map is kinda very too big (at the fish speed).
What a great game! Get hearts to improve "strength" (movement speed), with win condition of getting 100 strength. Simple enough.
Started the game, controls are simple to understand. I ended up trying to "free-look" out of habit though :D Hearts were relatively easy to come by, but if you wander far enough, you might feel lost. Happened to me once until I found those two (really well-designed) objects in the ocean. That reminded me of the way back to clam. That feeling of using the game environment to get to the clam was pretty sweet! Spent some time wandering around, moving through the obstacles (algae they are called I think?). I did get stuck near algae when trying to go grab the Heart, so I had to take a diff. route to grab it. Soon enough, I had enough power to win the game. The calm music was amazing as well!
I did wish the game had two optinos that would just sky-rocket the enjoyment of the game.
1) A way to continue playing after grabbing all the hearts. The game felt like a good exploration game, so a "freeplay" button would be amazing. Maybe hearts would just spawn randomly throughout the world?
2) BUBBLE TRAIL EFFECT. That is the one thing I missed the MOST. BUBBLES.
The game idea has so many ways to expand as well, including:
a) Moving enemies as you mentioned
b) Maybe other, larger fish that patrol around an area and would consume you if you get into their region
c) "Strength" factoring more than just being movement speed. As someone else suggested here, maybe add current that would either boost you in a direction or resist your movement in the opposite direction. This way, you could only go through the current if you have enough strength
d) Related to c), maybe a way to use the strength, kinda like a nitro booster? As in, you hold down a button to convert your strength to move faster till it depletes. Once it depletes, you move slightly slower until it regens. Things like that could add a lot during the downtime that happens from one heart to another or from the trip back to clam.
e) BUBBLES. MOAR BUBBLES.
Overall, LOVED the game. I really wish you would add more of these features so I can play it more <3
Very relaxing to play. The feel was great. Good job
Its a very calming game so it serves its purpose, the music was good but rather a short loop. The speed of the fish was rather low so it was a bit of a drag just going from one place to another but regardless, a nice game!
Great aesthetic. Would love to see the gameplay developed a bit more-- some inertia to the motion, some more 'underwater' touches like DoF or bubbles, etc. Pretty cool start though. :)
I liked the graphics, they were nice to look at. On the other hand, the camera control were really jittery. I see what you were doing with the music, but it was a little too dissonant to be relaxing.
Being able to tell what hurts you and what doesn't easier would've been nice, as well as a longer music loop. Otherwise a nice entry
@splicedev Yeah i can see what you mean with the music, next time Ill probably try to put more effort into the music.
Nice game and I really like the relaxed feeling it has to it :) The music is great, it really works for the vibe! With a bit more gameplay elements (maybe an more interesting environment or a faster fish at the beginning or other fishes you would have to dodge) this would make for a great before-sleep mobile app.
First of all, congratulations for the game. The category compo is quite complicated and you have achieved a very good result.
As you have already been told here, there was something missing that gave the sensation of immersion, maybe some of fog, particles with bubbles, that stuff ...
I loved the models, the low poly look is very nice and it is overall really beautiful. I loved the hook and the chain with the treasure specially.
I think with a longer audio track and a bit more immersive feel, it would be great. Do not worry about the enemies issue, if what you wanted is a relaxing experience, they are not necessary. I'm a fan of walking simulators or, in this case, swiming simulator :)
This was so fun to play! I really enjoyed the environment you created.
Very interesting take on the concept. The low-poly art style is executed nicely and is coherent with everything. This game could use some atmosphere and post-processing effects to make it more immersive tho. But as many of the comments here, yeah the camera is an issue but other than that, a very solid submission. Congratulations!
I'm always curious about fellows who try to do a 3D game within a LD compo event :) Nice level, you could have added some (very basic) animation for the plants to make it even more appealing, but overall it was nice and relaxing.
Maybe you could tap a key to go faster, would give you something to do in between getting the hearts.
@icylava Thanks for you suggestion, but I dont think it would fit the relaxing eastatic, it wouldnt be a very relaxing experience to be continuously mashing a button to get the darn fish to go faster.
Remind me games like Flower, very relaxing ! Music loop could be a bit longer, and some FX/sounds/Animations could bring some life to it. Great job anyway !
Looks really pretty and the atmosphere is great, but the gameplay didn't really do it for me. The camera seems to stutter a lot as well. Good effort though!
I tested the game on Linux, this build seems to work fine.
I like the visual style (though it's lacking something to really feel underwater, but the time is too short in a LD for particle effects and shaders).
However the controls are a bit weird: the gamepad doesn't work well, a and d don't rotate (only the mouse does), and also when you're not moving but you rotate the fish moves on the side.
It's fun to play as a fish :~)
Plays fine on Arch Linux. Mouse isn't constrained to the game window, so it's easy to run it off the edge when turning (and thus not be able to rotate a full 360° without jumping it back in). Soundtrack is a nice start, suits the mood. Graphics are lovely.
Really awesome ! Your 3d models and the environment are really great. The music suits with your global theme. :D Maybe a bit slow ? But it's good to relax. Very great !
Cool methodical atmosphere, cool environment, I liked it!
Really cool environment with cool atmospheric music. Just wish the loop had been a little longer.
Ended up with very jittery movement after first buying strength. Assume you were supposed to swim faster but didn't work for me.
Impressed you got this much modeled in 48 hours! Well done!