the-martijn 2020-04-21 09:07
Nice idea! Loved the look of it!
Foon → Ludum Dare Explorer → LD46 → The Fire
By jadw1 and piotr-krzystanek
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.65 | 12 | ||
| Fun | 3.60 | 12 | ||
| Innovation | 3.25 | 12 | ||
| Theme | 3.75 | 12 | ||
| Graphics | 3.85 | 12 | ||
| Humor | 2.87 | 10 | ||
| Mood | 3.90 | 12 |
Nice idea! Loved the look of it!
nice twist on the art style
the graphics are nice, I'd have loved to see some more gameplay as it is a little too short. Nice little game btw!
I like the artstyle alot, and I really like the respawn system. Only wish it was a little longer.
Also, question: are you suppose to be able to relight the match at previous campfires? Because I would run back sometimes and then just idly stand beside it hoping it would lol.
Nonetheless, nice game!
Thank you for your opinions. The relighting was a planned feature which I think we simply forgot about during the last hours of the jam. We actually switched ideas mid-jam 180 degrees, both in style and gameplay. I do think it was worth it however!
Minr1.png
torch.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: Jogo com mecânica de avançar sobre perigoso através do desbloqueio de ferramentas e capacidades. A apresentação visual é relativamente simples, mas bastante funcional. As formas de interação são facilmente compreendidas (e entregues pouco a pouco). O fluxo de jogo parece bastante balanceado (ao meu ver), talvez por se tratar de uma aventura curta, ou por nos dar (ao mesmo tempo) nostalgia (de jogos similares antigos) e uma narrativa (que por menor que seja, ainda é interessante).
2 - Gráficos, Áudio e Narrativa: Extremamente simples (com ressalvas, pois há alguns efeitos especiais). Como a música não está para ser avaliada, creio que não seja autoral (fica a dica de criar algo autoral de mesma ou melhor qualidade, caso pretendam avançar com o projeto). A narrativa pode ser reconstruída com base no que já foi feito, caso a ideia seja construir diversos estágios.
3 - Cultura: Remete a jogos de aparência similar do passado, isso traz nostalgia e outros sentimentos interessantes (quer o jogador conheça jogos assim diretamente, quer ele só tenha ouvido falar). Creio que se o projeto for estendido, seria algo muito interessante como peça de releitura desse passado.
4 - Monetização: Só consigo imaginar (até agora) que este jogo poderia monetizar para smartphones caso seja vendido em capítulos, com diversos gratuitos e alguns adicionais, além de propagandas. Creio que desta forma, poderia contar uma história maior (isso demandaria novas formas de controlar o jogo, por outro lado). ^^
Analysis...
1 - Mechanics, Learning and Flow: Game with mechanics to advance on dangerous by unlocking tools and capabilities. The visual presentation is relatively simple, but quite functional. The forms of interaction are easily understood (and delivered little by little). The game flow seems quite balanced (in my opinion), perhaps because it is a short adventure, or because it gives us (at the same time) nostalgia (from similar old games) and a narrative (however small it is, it is still interesting).
2 - Graphics, Audio and Narrative: Extremely simple (with reservations, as there are some special effects). As the music is not to be evaluated, I believe that it is not authorial (the tip is to create something of the same or better quality, if you intend to proceed with the project). The narrative can be reconstructed based on what has already been done, if the idea is to build several stages.
3 - Culture: It refers to games of similar appearance from the past, this brings nostalgia and other interesting feelings (whether the player knows games like this directly, whether he has only heard about them). I believe that if the project is extended, it would be something very interesting as a piece of reinterpretation of that past.
4 - Monetization: I can only imagine (until now) that this game could monetize for smartphones if it is sold in chapters, with several free and some additional ones, in addition to advertisements. I think that this way, I could tell a bigger story (this would require new ways to control the game, on the other hand). ^^