mgnta 2022-10-02 22:57
Can't understand what to do except watching images and roll the ball :(
Foon → Ludum Dare Explorer → LD51 → Fog Forest
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1239 | 1.83 | 32 | |
| Fun | 1237 | 1.36 | 31 | |
| Innovation | 1221 | 2.12 | 30 | |
| Theme | 1222 | 1.33 | 29 | |
| Graphics | 962 | 2.94 | 30 | |
| Audio | 620 | 3.03 | 30 | |
| Humor | 991 | 1.65 | 25 | |
| Mood | 1124 | 2.60 | 30 |
Can't understand what to do except watching images and roll the ball :(
I'm not sure I understand where any effort was expended here. Some AI generated backgrounds, and there's a ball that rolls rather slowly, and.. that's all?
I admit, the aesthetic overall does give me a bit of nostalgia for 90's PC point and click games, Myst and the like, but.. I'm not sure if I can credit you with the familiarity I have with the art here.
Maybe I'm looking at this from the wrong angle. Can you explain your meshpage technology maybe, and what that could mean for game development/browser based games? I do see that you're using some software I'm unfamiliar with, I am interested in knowing more about that than I am interested in the submission itself.
@anonymous: check out https://meshpage.org/meshpage.php?p=4 that is the tool I use to create the games. It's useful for getting 3d models to web pages, for example importing blender's metal-roughness material 3d animated models to a web page is easy with our technology. Its more useful for getting 3d graphics to web pages than actually developing games.
Nice work Tero.
Me and a good friend have been making our own engines as well. It really helps to learn how all the nitty gritty things in graphics work. (It also has the downside that simple things are hard and that tools need to be stable to be able to use them) Thanks for still submitting this. Hopefully the goal of combining all your experiments to a full game or a full game jam game get closer at the next ludum dare event. Keep up the good work.
I'm not sure I understood how to play this entry: can I do anything with the falling acorns? Backgrounds were pretty and the music was soothing tho!
It's very pretty, I just don't know how to play. High marks on graphics for sure.
The music was fair gorgeous and that you used different tech from most to build your game was pretty cool. But, I have to echo some others here, it didn't feel like a game. It felt more like a desktop background that is interactive.
Something as simple as an intro scene that explains that we are an ancient sentient rock tasks with helping a phoenix regain enough energy so they can do their fire molt thing would create an appeal to the process.
As it stands, I don't know how to provide feedback for it as a game. My apologies.
The GameApi Builder and Codegen features of your engine are really interesting, nice work! I managed to load some of my 3D models, used in my jam game, in your 3D viewer :)
Completely unsure what I'm meant to be doing. The music is nice.
Gamedev technologies are yet to be opened in this entry.
This is like a (fever) dream. Interesting concepts brought together but the gameplay/story aspect could be improved.
this looks cool, there is not much to do, but it does look nice.
Oh, I get it! Each 10 seconds I refresh page in a futile attempt to actually control the bird with c key :D
It got you somehow in a sad mood with the background images and the melancholic music, so there's a point. The gameplay it's too simple and it's seems like there are nothing to do.
I think I recognize that bird :D it's part of my FBX importer test case dataset! Nice work on the technical aspects, appreciate anyone doing custom 3D stuff these days (even I don't for LD anymore..)
Graphics and music are great, good work on those! Though the ball needs a shadow and more shading, it looks sort of floaty. But what are you supposed to do?
@hikoji: Hikoji is the lucky winner. He tested gameapi builder and thus gets some extra mention in the comment section. Thanks for testing our tools, you're rare gem when you actually tried to install the tooling.