Best Game Ever by TheJJ100100 2016-04-18T00:39:00
Anyone who participates is OK in my book!
Foon → Ludum Dare Explorer → Users → Kingethaniel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | A Night at Grandpa's | compo | 83 | 3.82 | 3.46 | 3.48 | 4.32 | 4.17 | 3.77 | 3.04 | 4.34 | ||
| 2016 | 36 | Ancient Technology | Tech Support, 3162 | compo | |||||||||||
| 2016 | 35 | Shapeshift | Don't Be a Square! | compo | 378 | 3.31 | 3.30 | 3.33 | 3.53 | 3.67 | 2.63 | 2.75 | 3.08 | 58 |
Anyone who participates is OK in my book!
Space doesn't do anything for me either.
The game crashes when I click create, which is a shame cuz this looks real good!
I liked what I played, but got stuck pretty early on. Damn those owls
Hold on one second please!!!
That's odd, it works for me... are you on a mac?
The issue has been fixed. The link works now!
I used Clickteam Fusion 2.5, and as far as I know, there is no way to retrieve the source code from the engine. :(
Thanks for the feedback! Probably the most useful yet! :)
Well, for what it was, it seems like it could be the foundation for a good platformer. controls were responsive, and animations and art were good across the board. Jump was a little floaty, though.
I liked it quite a bit! Nice background, especially liked the parralax scrolling and the mountain. Also really liked the responsiveness of the shooting, and how it felt to hit an enemy and see them fly across the stage. Jumping was a little wonky, and I felt it was a little too easy with all the arrow pickups you get, but overall, a really solid entry for a theme that was (in my opinion) really tough.
I liked the design of the main character, and found the sound effects amusing, but I think some of the levels were a bit unfair.
really cool concept, with the time travel idea, but I was sort of unclear on what my objective was. Again, nice concept, though!
Nice game idea! I like how stamina is used as a more active mechanic than we see in lots of games, cuz it really makes you have to find the optimal path through a level. Also, liked the music a lot.
I liked what I played, but then it crashed :/
I liked the art, especially on the space ship, but I'm not sure if there was anything to do after that initial room. I got the gun and shot that black thing but nothing happened. Liked the idea of mixing adventure game with an action one, though!
I really liked the concept, but I thought it was a little unclear as to what you're supposed to do. Pixel art was nice,a dn I liked watching the day night cycle in action.
I really liked the concept, but I thought it was a little unclear as to what you're supposed to do. Pixel art was nice,and I liked watching the day night cycle in action.
Really cool game with a really cool mechanic. Also really liked the color palette you went with here, 'cause it really feels like 'ancient technology.'
Really interesting mechanic, I like the idea of not directly controlling your character in a fast paced action game! Also, really good art and sound.
I liked the unique art style, but I found the sound a little grating.
I really wish I'd thought of this. Seriously, a really, REALLY great idea for a mechanic, and it fits the theme so well. I played it for a good fifteen minutes, and thoroughly enjoyed all of it. The dialogue si really funny as well.
Cool game! I really liked the exploratory aspects, and how even though it wasn't that large of a game, it felt that there was lots to do and discover. The hit detection and collision was a bit wonky, and I think the dash should go just a little bit further, but a really cool entry! Oh, and I really liked the art, too. Great animation and character design.
Nice entry! I really liked the core mechanic of throwing your head. The head having some inertia made it really fun to swing around and hit enemies with. I also really liked how the levels seemed to be almost the perfect length for how much... blood? you were given. If I have a complaint, its that the controls felt a little slippery. I felt like I had to correct my movement a little bit. Great job!
For 4 hours, that was really impressive. I thought it was full of character, despite have such simple sprites, and I was genuinely curious to see what would happen. It was a little annoying have to to tap the movement keys instead of holding them, but other than than nice work!
thanks, superpokeunicorn! Glad to hear you enjoyed it!
Did you tell it to run anyway? Antivirus often flags .exe's just 'cause they're .exe's.
thanks Xel!
The endings are based on how much light you use in total. Thanks for the kind words!
Wow, thanks! Also thanks for that note. Will fix it right away!
I pressed enter to play and the program stopped responding. Looked really pretty from the cover image though!
WHere do I play it???!!!?!
itch.io says they cant find the page :p
I dont think your link works :p
Nice game! I thought the controls were really precise, and I like the artwork on the main character and the outlet. I thought it got a bit too difficult once I got two of the fragments, as I seemed to need to be almost perfect in order to not run out of time. Other than that, good job!
I really enjoyed it! At first I was a little confused about how I was supposed to “burn enemies” but when I realized I had tO skewer their corpses on my arrow I was like Oooooohhhhh! Really creative mechanic, having your falledn enemies become ammunition, which you then have to collect. It adds a whole new layer of depth, because not only do you have to think about shooting your enemies, but you have to think about where there body will land. Nice work!
Nice game! I'm not quite sure I understand the mechanic, as I wasn't able to consistently get past the turrets, but I enjoyed the game feel, and that it was an entirely momentum based platformer. Also really enjoyed that running out of power did something other than making you lose.
Nice little rhythm game! I liked the music (though it did get extrememly loud after about a minute) and I liked the robot dancing in the back. The hitbox for the arrows felt a bit to precise, as I was often missing arrows it felt like I should have gotten. Nice entry overall!
Nice work! I quite liked the music, and I thought the visuals did an admirable job of conveying the game's tone. The controls were a bit awkward at first, but eventually I got the hang of it. Good job!
I really enjoyed that game. It was a genuinely compelling story told in like 5 minutes, and I was totally invested in what was going on. Really, I was very impressed how quickly you were able to get me to care about the setting and characters just through a few lines of flavor text and an interesting presentation of dialogue choices. Great work!