FoonLudum Dare ExplorerUsers → Kingethaniel

Kingethaniel

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201739Running out of PowerA Night at Grandpa'scompo833.823.463.484.324.173.773.044.34
201636Ancient TechnologyTech Support, 3162compo
201635ShapeshiftDon't Be a Square!compo3783.313.303.333.533.672.632.753.0858

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kingethaniel

LD35 — Shapeshift

Best Game Ever by TheJJ100100 2016-04-18T00:39:00

Anyone who participates is OK in my book!

EnergyShift by Miziziziz 2016-04-21T03:48:00

Space doesn't do anything for me either.

The Creatures of Pflaumotopia by Yazara 2016-04-23T22:43:00

The game crashes when I click create, which is a shame cuz this looks real good!

BirdBoy by Nintendo_obsessed (Obsessive Studios) 2016-04-18T00:46:00

I liked what I played, but got stuck pretty early on. Damn those owls

Don't Be a Square! by KingEthaniel 2016-04-20T04:36:00

Hold on one second please!!!

Don't Be a Square! by KingEthaniel 2016-04-20T04:39:00

That's odd, it works for me... are you on a mac?

Don't Be a Square! by KingEthaniel 2016-04-20T23:05:00

The issue has been fixed. The link works now!

Don't Be a Square! by KingEthaniel 2016-04-21T03:49:00

I used Clickteam Fusion 2.5, and as far as I know, there is no way to retrieve the source code from the engine. :(

Don't Be a Square! by KingEthaniel 2016-04-23T05:35:00

Thanks for the feedback! Probably the most useful yet! :)

LD36 — Ancient Technology

MECH_FOX by ProgramGamer 2016-08-29T00:56:00

Well, for what it was, it seems like it could be the foundation for a good platformer. controls were responsive, and animations and art were good across the board. Jump was a little floaty, though.

Alby by davidcmcdonald 2016-08-29T00:20:00

I liked it quite a bit! Nice background, especially liked the parralax scrolling and the mountain. Also really liked the responsiveness of the shooting, and how it felt to hit an enemy and see them fly across the stage. Jumping was a little wonky, and I felt it was a little too easy with all the arrow pickups you get, but overall, a really solid entry for a theme that was (in my opinion) really tough.

A Day With Mr Lmao by seveca95 2016-08-31T03:30:00

I liked the design of the main character, and found the sound effects amusing, but I think some of the levels were a bit unfair.

Temple Guy by wr4th88 2016-08-31T03:40:00

really cool concept, with the time travel idea, but I was sort of unclear on what my objective was. Again, nice concept, though!

Shrine by RugbugRedfern 2016-08-31T03:44:00

Nice game idea! I like how stamina is used as a more active mechanic than we see in lots of games, cuz it really makes you have to find the optimal path through a level. Also, liked the music a lot.

The Leak (GB) by cabbage_ 2016-08-29T01:09:00

I liked what I played, but then it crashed :/

Hidden Desert by Kalibrated 2016-08-31T03:15:00

I liked the art, especially on the space ship, but I'm not sure if there was anything to do after that initial room. I got the gun and shot that black thing but nothing happened. Liked the idea of mixing adventure game with an action one, though!

Wizard of the Golden Hat (unfinished) by hypothete 2016-08-29T00:50:00

I really liked the concept, but I thought it was a little unclear as to what you're supposed to do. Pixel art was nice,a dn I liked watching the day night cycle in action.

Wizard of the Golden Hat (unfinished) by hypothete 2016-08-29T00:50:00

I really liked the concept, but I thought it was a little unclear as to what you're supposed to do. Pixel art was nice,and I liked watching the day night cycle in action.

cognizance by managore 2016-08-31T03:25:00

Really cool game with a really cool mechanic. Also really liked the color palette you went with here, 'cause it really feels like 'ancient technology.'

Retro Player by justinooncx 2016-08-29T00:59:00

Really interesting mechanic, I like the idea of not directly controlling your character in a fast paced action game! Also, really good art and sound.

Nomore by djfariel 2016-08-31T03:48:00

Wow. REALLY great main character animations and art all around. Nice feel to shooting, and dashing. What's an action game without a good dash? Really cool entry overall.

Clockwork man by jacobturn 2016-08-29T00:46:00

I liked the unique art style, but I found the sound a little grating.

Blunderbuss by Steven Miller 2016-08-31T05:01:00

I really wish I'd thought of this. Seriously, a really, REALLY great idea for a mechanic, and it fits the theme so well. I played it for a good fifteen minutes, and thoroughly enjoyed all of it. The dialogue si really funny as well.

Birdology by Peringo 2016-08-31T03:32:00

The art looked really cool from your screeen shots but its just a black screen after the intro cinematic.

Birdology by Peringo 2016-09-01T03:46:00

I liked the art a lot, and I really enjoyed the exploratory aspects of the game, and how it felt sort of like Zelda. PhyHit deetction adn collision was a little wonky, and I would have maybe made the dash a little longer , but ovcerall a really cool game!

Birdology by Peringo 2016-09-01T03:49:00

Cool game! I really liked the exploratory aspects, and how even though it wasn't that large of a game, it felt that there was lots to do and discover. The hit detection and collision was a bit wonky, and I think the dash should go just a little bit further, but a really cool entry! Oh, and I really liked the art, too. Great animation and character design.

LD39 — Running out of Power

Recapitate by superpokeunicorn 2017-08-01T01:06:56Z

Nice entry! I really liked the core mechanic of throwing your head. The head having some inertia made it really fun to swing around and hit enemies with. I also really liked how the levels seemed to be almost the perfect length for how much... blood? you were given. If I have a complaint, its that the controls felt a little slippery. I felt like I had to correct my movement a little bit. Great job!

Energy Outage by rosypenguin 2017-07-31T05:52:23Z

For 4 hours, that was really impressive. I thought it was full of character, despite have such simple sprites, and I was genuinely curious to see what would happen. It was a little annoying have to to tap the movement keys instead of holding them, but other than than nice work!

A Night at Grandpa's by Kingethaniel 2017-08-01T04:41:10Z

thanks, superpokeunicorn! Glad to hear you enjoyed it!

A Night at Grandpa's by Kingethaniel 2017-08-02T21:32:12Z

Did you tell it to run anyway? Antivirus often flags .exe's just 'cause they're .exe's.

A Night at Grandpa's by Kingethaniel 2017-08-03T03:05:58Z

thanks Xel!

A Night at Grandpa's by Kingethaniel 2017-08-06T22:31:01Z

The endings are based on how much light you use in total. Thanks for the kind words!

A Night at Grandpa's by Kingethaniel 2017-08-08T00:14:16Z

Wow, thanks! Also thanks for that note. Will fix it right away!

Crystal Rush by jakylgamer 2017-07-31T05:56:59Z

I pressed enter to play and the program stopped responding. Looked really pretty from the cover image though!

The Dying Sun by DemonQueen 2017-07-31T05:53:28Z

WHere do I play it???!!!?!

Yard Pals - Ludum Dare 39 by Amidaes 2017-07-31T05:39:10Z

itch.io says they cant find the page :p

MorePowerIsRequired by akatuki 2017-07-31T05:38:20Z

I dont think your link works :p

< Mr. Plug > by Drachmor 2017-07-31T05:26:09Z

Nice game! I thought the controls were really precise, and I like the artwork on the main character and the outlet. I thought it got a bit too difficult once I got two of the fragments, as I seemed to need to be almost perfect in order to not run out of time. Other than that, good job!

Furnace Knight by Juman22 2017-07-31T05:47:24Z

I really enjoyed it! At first I was a little confused about how I was supposed to “burn enemies” but when I realized I had tO skewer their corpses on my arrow I was like Oooooohhhhh! Really creative mechanic, having your falledn enemies become ammunition, which you then have to collect. It adds a whole new layer of depth, because not only do you have to think about shooting your enemies, but you have to think about where there body will land. Nice work!

Very Fast Robot Rolling at High Speed by binary_coder 2017-07-31T05:35:53Z

Nice game! I'm not quite sure I understand the mechanic, as I wasn't able to consistently get past the turrets, but I enjoyed the game feel, and that it was an entirely momentum based platformer. Also really enjoyed that running out of power did something other than making you lose.

Club Power by MINDCRAWL3R 2017-07-31T06:00:15Z

Nice little rhythm game! I liked the music (though it did get extrememly loud after about a minute) and I liked the robot dancing in the back. The hitbox for the arrows felt a bit to precise, as I was often missing arrows it felt like I should have gotten. Nice entry overall!

Alone in the night by Rakowu 2017-08-01T04:50:03Z

Nice work! I quite liked the music, and I thought the visuals did an admirable job of conveying the game's tone. The controls were a bit awkward at first, but eventually I got the hang of it. Good job!

Dash Guy by Defratino 2017-08-01T00:30:49Z

It crashed on startup for me :p

Dash Guy by Defratino 2017-08-03T02:36:17Z

I liked the game! Nice character animation and sound effects added lots to the feel of the game. Made it feel really tactile and crunchy. It was a little hard tot ell why exactly I was losing, other than that, nice job!

Running out of Human by Wesxdz 2017-08-02T02:46:47Z

I really enjoyed that game. It was a genuinely compelling story told in like 5 minutes, and I was totally invested in what was going on. Really, I was very impressed how quickly you were able to get me to care about the setting and characters just through a few lines of flavor text and an interesting presentation of dialogue choices. Great work!