FoonLudum Dare ExplorerLD39 → Dash Guy

Dash Guy

By defratino

View on ldjam.com

CategoryRankScoreCount
Overall3493.2840
Fun2753.2640
Innovation4252.8940
Theme4933.1540
Graphics1953.6141
Audio2113.1639
Humor3322.2735
Mood3852.8237

Comments

adrien-dittrick 2017-07-31 19:34

Hey! I liked the music and graphics, but aiming at that tiny hole on the first level is super hard T_T

hilvon 2017-07-31 22:23

Is it just me or the levels (except the first one) are randomized... Kind of hard to navigate the level without getting to know it's layout. So first level is fun, and then... it's just frustration. Managed to get to level 3 only once. By accident.

defratino 2017-07-31 22:31

Yep, the levels are randomized. The game is supposed to be hard and unpredictable so that after a few runs the game won't become repetitive and annoying.

aaron-mcleod 2017-07-31 22:38

Update your description to include controls, took me a bit to figure out what to press :). I think with fixed levels and save spots, the game would have a nice balance. Think about how super meat boy did that.

maldo19 2017-07-31 22:39

It's a fun little game, the characters look good, the music is a little too relaxing. It weird me out that the dying sound effect is pac-man's.

If I had to say something to improve this is that if the levels don't give you enough time to react, and the game doesn't penalize you if you spam the dash, the levels are too short for you to run out of energy so... If you put longer levels with longer dashes with less energy you would encourage the player to think more about when to dash and react to the levels.

hairaz 2017-07-31 22:44

I really love it ! Very fun to play, good graphics and sound. Most of all, it's one of the rare game where you really play with your energy level, taking risks to keep some for the end. I had no problem to understand the levels layout, after a few tries I didn't know them by heart but could guess easily how to go through them :)

(By the way, since you are using the Pac-man death sound, it might be against the rules for competing in the audio category. I liked the audio so I rated it, and I might be wrong about that, but maybe check the exact rules !)

defratino 2017-07-31 22:56

I didn't know it's against the rules... I'll change it, thanks.

polywolf 2017-08-01 00:24

Wow, this is a really good game! The alien death sound effect just cracked me up, and the randomized levels reminded me of the replayability of something like Jetpack Joyride. I agree with @hairaz in that this is one of the only games that seems to have a balanced energy meter, so good job!

kingethaniel 2017-08-01 00:30

It crashed on startup for me :p

huvaakoodia 2017-08-01 09:27

It is enjoyable once you get the hang of the dash timing. I have to repeat some of the criticism already given. The first level should be randomized too, it becomes boring after a while. I only ran out of power once and then it felt like the input had bugged out, that is how rarely I had to look at the power bar.

With a bit more polish, tweaking and design this could be super frantic fun all around all the time.

colozz 2017-08-02 18:58

Hey, your game is really cool!

I loved: - The game mechanics - The graphics - The audio (did you make the fart noises yourself?)

I would have loved: - Some checkpoint mechanics

Keep making innovative games like this one, hope to see you on future LDs!

kingethaniel 2017-08-03 02:36

I liked the game! Nice character animation and sound effects added lots to the feel of the game. Made it feel really tactile and crunchy. It was a little hard tot ell why exactly I was losing, other than that, nice job!

drachmor 2017-08-03 19:07

A little unforgiving, but fun! I liked the graphics, sounds, and music, and the controls were very satisfying. I also liked how you did the "help" menu. I think the lighting comes a little fast, and I didn't quite understand the concept of the lightning being larger when you have more power... but even if you left that challenge intact, it would have at least been nice to restart a specific level rather than restarting the entire game. Despite that, this was a very good entry!

defratino 2017-08-04 11:54

Thanks for the great feedback! The reason the games start over every time you lose is because the game is score based and not level based. In games which are level based I sometimes feel like I miss part of the game if I don't get to the end. To prevent that from happening in my game, I made it score based.

crass-sandwich 2017-08-04 18:18

Really good compo game!

Things I liked:

- Music: lovely, wonky chiptune stuff. Vaguely Undertale

- Graphics: solid, pleasantly-chunky pixel art

- Gameplay: satisfying and fast. Well-executed infinite runner platformer

- Level design: very good procedural generation for a compo game. Impressively done

What doesn't work as well:

- how fast the tentacles move. An endless runner should give you some time to orient yourself before you get sucked up into oblivion. It feels like the tentacles move almost twice as fast as the player, which is too much.

- how some of the jumps are impossibly precise. If you don't get a checkpoint, you can't expect the players to make the jumps in the < 1 second reaction time they're given.

- I'm not entirely sure what mood you were going for in the whole. The music, art and gameplay are fantastic individually, but they don't agree with each other. The music has a nostalgic feel, but the art is sci-fi; the gameplay is frantic, but the music is aloof. Really, the music, while very enjoyable, is the biggest culprit here.

- this is a minor thing, but because the tentacles move so fast, they almost always get you before your power has a chance to run out. Kind of makes the theme connection tenuous, but doesn't negatively impact gameplay, imo

Overall, however, this is a really well-made compo game. Hope to see more from you

markwolf 2017-08-05 06:25

A fun and hard game. Really nice try. If it could a little easier at the beginning, it would be better. I appreciate you took the time to offer the player the opportunity to turn on/off music and sfx.

linky439 2017-08-05 07:22

That's a fun game you have here! It is a bit hard to get used to it in the first place, but then it works really well. I would just have made a "tutorial" or a least an easier mode to get used to it, but it is really good nonetheless.

Great job, the graphics are nice, the audio is nice (what the hell is that sound when you kill aliens though ^^), and the game works well. Congrats!

theflyingkeyboard 2017-08-05 08:58

Really fun idea of runner game type. Controlls are ok, but I think that game is little bit too hard.

davideperozzi 2017-08-05 17:46

Good gameplay and amazing graphics. It's a little bit hard but you get used to it after a couple of trys. Enjoyed it. Great entry! :)

funkyhippo 2017-08-05 21:07

A really good entry for this years Ludum Dare that's for sure! It has some nice and fast gameplay

superpokeunicorn 2017-08-05 21:35

This game has some pretty neat ideas going on. I like the very fast pace gameplay; I felt like my skills were constantly being tested. Having the levels be in a random order is really smart. I was repeatedly dying at first as it took a while to get a handle on the mechanics and the game was throwing obstacles at me faster than I could react to them. That could have been frustrating, but having the levels be in a random order allowed me to constantly get to see new content and practice my skills on new levels. Eventually I improved enough to be able to handle the game's fast pace and really enjoy it. The randomness really helps the variety and replayability of the game. The visuals are pretty nice, if a pit noisy. I particularly like the look of the main character. Overall, this is a really enjoyable game, even if it is a bit rough around the edges.

silkworm-sweatshop 2017-08-05 23:01

That was fun! Dashing is really satisfying and art felt polished. Took me a while to figure out I could dash down as well as up more than once. The randomized levels confused me a bit but I understand your reasoning behind it.

magicspore 2017-08-08 16:51

Good dynamics, good idea!

vivoubos 2017-08-08 20:14

Nice experience on this game! Congratz!

So bad that sometimes you want to dash faster than light and you have to waiYYt!

Anyway good job! Your audio is lovely

simone 2017-08-11 12:02

Can you also release a html5 version?

ristoretto 2017-08-11 13:59

* Feels nice to be able to dash in all four directions. * Nice with short levels. * I like the art for the barriars, cables and dirt combined. * I think the game gets a lot harder because the killing lightning starts very close to the player in the beginning of the level. It happend a couple of times that I died right away when I got the level where you have to dash two times up, because the lighting was so close form the start. * Would be nice to be able to restart the game other then the mouse ex on enter. * Would be interesting if you made something with the goal, ex made it glow and spawn a lot of particles when the player reach it.

I got 10103m, over all a nice game :)

oakus 2017-08-11 15:31

This is quite fun and quite hard and quite good :) Some levels are really hard so I would like to train them more but because of the randomness I get them only once in a while and they are the doom of my run every time, so thats quite frustrating.

gonutz 2017-08-12 17:10

Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?

dragojt 2017-08-13 11:40

Hey!

Cool animations and effects so congrats :) Music is simple but works well, as all other sounds. All sprites are cool. I know it's a compo entry, but a different background than a simple color would be awesome.

This game is so enjoyable, nice job!

irishbruse 2017-08-13 13:33

Nice game i liked the music and the art was really cool.

hav24 2017-08-13 18:39

It is a little bit too hard or am I missing something? XD BTW great animations and good sound part. I think the game is suitable for a mobile port in the future, so keep improving it! :)

nnnikki 2017-08-13 19:35

I have a few questions... 1. Why is there a fart sound when you touch the floating blue thingy? 2. Why is the game called "Made in GameMaker: Studio"? 3. Why does it have the GameMaker: Studio icon? 4. Why aren't there any instructions? 5. Why did you use GameMaker: Studio and not GameMaker: Studio 2? XD

defratino 2017-08-13 23:03

@nnnikki 1) .... Because it's fuuny? 2, 3) Because I'm using trial version. 4) There is a "HELP" button in the menu. 5) Because I'm old school...

Anyway I hope you enjoyed the game.

rngsilvercraft 2017-08-14 16:37

that sound effect XD Well done!It's simple but fun.

tomdeal 2017-08-15 16:28

Cool game! Very hard and unforgiving, but fun nonetheless. Liked playing around with the Dash mechanics. Maybe the levels should not be randomized, that would make it easier to learn their patterns.