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crass_sandwich

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201842Running out of spaceTakbocompo3.753.754.004.254.003.50
201739Running out of PowerAdvanced Infiltration Management Systemcompo4163.163.163.043.443.282.843.17
201738A Small WorldKeyborbjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by crass_sandwich

LD39 — Running out of Power

The Fallen by CliffracerX 2017-08-01T20:29:05Z

solid game! not my cup of tea genre wise, but it's well executed. some things it could use:

- better tutorialization - music - an indicator for where your base is so you don't lose it

Flip The Switch by madalaski 2017-08-01T19:25:14Z

this is a solid entry! my thoughts pretty much echo everyone else's here: a little too hard to get into, the font is hard to read, but a fun game once you get the hang of it. I'm surprised no one has mentioned the music; it's a nice touch that fits the game well

Last survivor by Hadik 2017-08-01T19:05:29Z

beautiful graphics, well done there. reminds me of old-school top-down RPGs like Baldur's gate. the animations are all very nice, too; fluid and full of character.

nitpicks:

- some music would have been nice to set the mood - it isn't clear to me how you buy/upgrade items - not a fan of hold-one-button-to-do-everything gameplay

Plastic Frontline by Aggrathon 2017-08-05T16:56:04Z

Nice game! While I'm not as huge fan of TD games, this was executed very well; lots of neat little QOL features and tooltips, and satisfying core gameplay. The power mechanic is pretty interesting. The art works, and the sound effects are helpful; would have liked to hear some music.

Blackout by wviper3 2017-08-01T19:57:39Z

fun little game. found the driving a little too slippery, but that's a personal preference thing. loved the music. would have liked to see a bar for the remaining fuel instead of a number.

(this is super nitpick-y, but sometimes if you follow a road you run into a wall without much time to react, which feels unfair)

Faade by Ace17 2017-08-01T20:56:28Z

mood-wise, both in terms of visual effects and audio, this game is fantastic. unfortunately, those get in the way of fun/fair gameplay. the concept and bones are there; I think this could be a 5/5 game with some tweaks.

Rolling out of power! by Willbl3pic 2017-08-05T18:30:16Z

What I liked:

- fun graphics

- title music put a smile on my face

- solid gameplay foundation

What doesn't work as well:

- the music seemed to speed up every time you gained a point which meant it quickly reached the speed limit. IMO it would have worked better if the music speed percent was equal to the percent power left

- there are so many pickups in the level that avoiding all of the bad ones is impossible, which feels like an unfair punishment for moving quickly

PoweRL by Steve Johnson 2017-08-04T18:30:43Z

Very fun game! Nailed the 868-Hack vibe, especially with the updated graphics. Not to mention, getting a roguelite to work in 48 hours is incredibly impressive.

Have to agree with you that the vector graphics weren't the right fit. Also, wasn't really feeling how the music matched the mood of the game. In the short playthrough I did, the power mechanic felt kind of inconsequential, but, being a roguelike, it could have been due to circumstances of the runs I got.

Advanced Infiltration Management System by crass_sandwich 2017-08-01T20:10:53Z

thanks for the feedback so far! basically just shoot anything that moves and prevent the orange viruses from hurting the servers, which are the octagonal things with health bars. it's a score attack, so the goal is to last as long as you can and beat your high score.

Advanced Infiltration Management System by crass_sandwich 2017-08-01T22:04:20Z

Added some more explanation in the description. should be less difficult to figure out now

Advanced Infiltration Management System by crass_sandwich 2017-08-05T19:33:50Z

@will-walters, the two bullet thing is intentional, but yeah, it isn't very clear that it's meant to be that way

SpaceDrain by NekuSoul 2017-08-04T18:39:37Z

Not gonna lie, this scored some extra points from me for being on the PICO-8. It's also just a great game. Lovely PICO-8 graphics and audio. Maybe just a little too punishing, but being a retro/arcade-y game it gets away with it.

Cosmic Influx by Bernhard 2017-08-04T16:40:12Z

What I liked:

- The music was bumpin! Would have loved to hear more of it, especially during gameplay

- Looks pretty good. Impressive for a Compo game, and it's really cool (for someone who is terrible with lower-level stuff) that you made it with your own engine.

Things that I don't think worked as well:

- Without much explanation in or out of game, I was initially lost as to what to do

- It's a little too forgiving; I was able to win my first run without knowing what I was doing half the time. Maybe speed up power consumption to force decisions?

- I'm not sure if this is due to some other factor, but it felt like the closer you got to a planet, the higher the required power was. This doesn't make much sense to me; if anything, it should work in the opposite direction, in order to create a fun kind of waiting game to try and minimize power consumption before the planet disappears.

Deep Raider by kr4ft3r 2017-08-04T16:12:32Z

I like the idea a lot; there's a lot of potential here. The sonar UI is really cool, and I like how rhythmic the sonar beeps are. Since the tutorial doesn't start until you hit the Down button, it's somewhat confusing as to what you're supposed to do at first. I'm not a huge fan of the sea life being only kind of visible; I feel like you have to go all out and either make us rely entirely on the sonar, or give us full visibility without blur. I would have liked to see power as a bar instead of as text. Similarly, I thought the bottom row of text was the most recent, and thought the text indicator was bugged for a bit; flashing the most recent entry in some way could fix that

Fat Jack's Fun Run by kippllo 2017-08-04T19:04:38Z

What I liked:

- voxel-pixel hybrid graphics. good look

- sfx: simple, funny, and effective mouth sounds

- music: the serious classical-minimalist style clashes with the otherwise funny mood in such a way as to actually mesh together perfectly

- gameplay: I was initially frustrated with the movement-restricting mechanic, but once you get the hang of it, it really makes you think in a strategic way that most endless runners don't. well done

What doesn't work as well:

- there are a lot of small areas where the graphics could use improvements, like the title screen and the UI

- the movement-restriction is just a little too eager. sometimes the level design means that if you cut yourself off from a control too early, you can't get any more food, because all the food is in that direction

- levels are very short, and you don't get much opportunity to increase your score

Overall an enjoyable, humorous game. Would love to see more

Power Struggle by skyr 2017-08-01T19:41:41Z

This is a really fun game. As others have said, it could use a little polish, but I found the main mechanic of rolling dice and assigning values to them very satisfying. I'm going to go directly against another comment (sorry Zelos, nothing personal) and say that I thoroughly enjoy the 'solve the equation' aspect and thought you executed it very well. My only real gameplay concern is that Military becomes basically worthless once you reduce Saboteurs' cost to 1. Maybe adding another scoring axis, and having Military also effect that new axis, would make the resource worthwhile past mid game.

If this game gets better graphics and audio, and the gameplay is developed a bit, I could see it doing very well

Power Surge by Some Nerd 2017-08-01T18:41:26Z

got a 404 error when I clicked on the itch link

Battery Bunny by Sprouts 2017-08-04T18:54:59Z

What I liked:

- the mood is perfect. feels nightmarish, but in a not-too-serious way

- lovely low-poly graphics

- spacebar power mechanic is executed very well

- main conceit both is very creative and takes the theme literally

What doesn't work:

- IMO the battery area is too far away visually from the running area. I found the constant back and forth glances stressful and distracting. Should be a simple fix, however, to move the battery from the corner to offset from the center, or to the top, or something like that.

- would have loved some music

- getting caught on the batteries in the running part

The Torches Are Burning Low by Didactylos 2017-08-01T17:06:02Z

love the art and the comments from the character. feel like respawning every time you take damage would have felt better with some sort of death animation. the connection to the jam theme is a little tenuous

Enceladus Explorer by Faulkin 2017-08-05T18:15:57Z

This is a fantastic looking game that really nails the mood it's going for. I love all the little graphical touches like the lens flaring, the texture work, and the vignetting when the power is at certain levels. The audio also fits perfectly. My only real complaint is that it's easy to lose the starting area.

Kinesis - 3D Flight Obstacle Course by TomPendergrass 2017-08-05T17:23:53Z

Wow, this game is incredibly fun. Seriously, nice job. Sucking power from the asteroids is satisfying, with perfect sounds and animations to go along. Navigating the asteroid field is tricky, and the camera is a little wonky, but once you get the hang of it, you can get around without too much trouble. I had to knock off a little for the 'hold space to win' aspect, but if that wasn't there, and the navigation was polished a little, I could see myself putting a lot of time into this game.

Dash Guy by Defratino 2017-08-04T18:18:28Z

Really good compo game!

Things I liked:

- Music: lovely, wonky chiptune stuff. Vaguely Undertale

- Graphics: solid, pleasantly-chunky pixel art

- Gameplay: satisfying and fast. Well-executed infinite runner platformer

- Level design: very good procedural generation for a compo game. Impressively done

What doesn't work as well:

- how fast the tentacles move. An endless runner should give you some time to orient yourself before you get sucked up into oblivion. It feels like the tentacles move almost twice as fast as the player, which is too much.

- how some of the jumps are impossibly precise. If you don't get a checkpoint, you can't expect the players to make the jumps in the < 1 second reaction time they're given.

- I'm not entirely sure what mood you were going for in the whole. The music, art and gameplay are fantastic individually, but they don't agree with each other. The music has a nostalgic feel, but the art is sci-fi; the gameplay is frantic, but the music is aloof. Really, the music, while very enjoyable, is the biggest culprit here.

- this is a minor thing, but because the tentacles move so fast, they almost always get you before your power has a chance to run out. Kind of makes the theme connection tenuous, but doesn't negatively impact gameplay, imo

Overall, however, this is a really well-made compo game. Hope to see more from you

Comms by Biocrust 2017-08-05T17:31:35Z

came here from your blog post that I saw on the main page - this has been updated post-jam, right? if so, you have to provide a link to the exact version you posted at the end of the jam, in order to stay within the rules