FoonLudum Dare ExplorerLD39 → Power Surge

Power Surge

By some-nerd

View on ldjam.com

CategoryRankScoreCount
Overall7492.8326
Fun5722.9024
Innovation8242.1324
Theme4823.4024
Graphics7851.9125
Audio5102.5424
Humor2952.6821
Mood4933.0924

Comments

crass-sandwich 2017-08-01 18:41

got a 404 error when I clicked on the itch link

brent 2017-08-01 18:41

The link to your game does not work. Please fix so I can try it out. =)

rapter 2017-08-01 18:53

Link does not work , load corectly game ^..^ for us , we will wait your link fix :) Good Luck!!!

greepybrainsdev 2017-08-01 18:53

The link doesn't work! And why is the game made in the Jam? It looks like only one Person worked at it, nothing bad but also not impressive.

some-nerd 2017-08-01 19:00

@crass-sandwich @brent @rapter @greepybrainsdev try now

jima 2017-08-01 19:12

I liked that cutscene at the beginning, chuckled once or twice. Nice idea with thief enemies. I think you should place less enemies and flying fireballs. Too much is happening on the screen.

flyingmeta 2017-08-01 19:13

gave 5 stars to humor for your itch.io account page

traincraft 2017-08-01 19:16

Nice little game but the music is a little bit annoying.

tj-reynolds 2017-08-01 19:20

Great game with a great story! I wish you could shoot the ghost things with the gun, but they're ghosts.

josehzz 2017-08-01 19:27

Nice entry, you should add some instructions to this, I didn't know that you need X amount of batteries to unlock the numbered blocks, but hey I figured it out!

pedro-romero 2017-08-01 19:41

The game is good, the controls are nice and some ideas (like the battery thief monsters) are interesting, but it could have been better.

One problem I see is that "buttons" that open the doors are almost identical to the doors, so is hard to identify what is what.

Also, there isn't any way to die in this game, what on the other hand is good because it will be horrible to start again a the labyrinth.

pedro-romero 2017-08-01 19:41

The game is good, the controls are nice and some ideas (like the battery thief monsters) are interesting, but it could have been better.

One problem I see is that "buttons" that open the doors are almost identical to the doors, so is hard to identify what is what.

Also, there isn't any way to die in this game, what on the other hand is good because it will be horrible to start again a the labyrinth.

pedro-romero 2017-08-01 19:41

The game is good, the controls are nice and some ideas (like the battery thief monsters) are interesting, but it could have been better.

One problem I see is that "buttons" that open the doors are almost identical to the doors, so is hard to identify what is what.

Also, there isn't any way to die in this game, what on the other hand is good because it will be horrible to start again a the labyrinth.

2017-08-03 17:10

Interesting game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=kvWeoxTQbD4

robber 2017-08-03 19:48

Really dug the 8-bit vibe of the game, music was awesome. Nothing seems to be able to really hurt me or take any health which made the game easy. Level layout and scale was really nice though, nice compact jam game.

thygrrr 2017-08-04 23:12

A pretty moody dungeon crawler with some refreshing mechanics!

Likes: - the key and battery collection mechanics are a really cool progression method - the ghosts that steal you batteries really drive me crazy (in a good way) - I loved the lamp oil as a secondary resource, that's cool. - I liked that you only get pushed to some kind of pseudo-safepoint when you got hit. really user-friendly

Try differently: - a hint of sound and hit feedback would help - I didn't realize I could shoot the fireballs until loooong into the game.

Overall: - really decent gamemaker game (I :heart: GameMaker). - the badger is a cool character

lukezaz 2017-08-12 18:36

OxiClean was made for the purpose of funding Steroid-Turtle research? I KNEW IT!

But seriously, nice game! Fighting enemies was kinda annoying given how fidgety aiming was, but because you couldn't die it evened out rather nicely. Only other thing I'd change is that the backtracking was also kinda tedious over time, and so either changing the level design to account for this or adding a sprint feature would help immensely.

superendeg 2017-08-19 13:46

Fun game, got some Gauntlet vibe. My only problem is that enemy placement is uninspired, like one room is just filled with blue blobs, and other just with fireballs.