@mortus : Thank you! As much as we'd like to add other mechanics like powerups (which btw there's an audio file we made for it lmao), per Ludum Dare rules we can't. :(
As for the shooting: That's actually a bit of an add-on heh. A couple of those debris types were actually meant to be enemies that can shoot and track the player, so destroying them via shooting was the best option (we had 3 diff gun modes ready to implement). Ofc we can't add new mechanics like another enemy type in a post-jam release, so shooting is mostly an artifact of what we wanted to do. To balance the shooting post-release, we accentuated it by having shooting use engine durability, trading off plane control for some health. Plus, if debris is headed directly your way, shooting can help subvert the inevitable ;) Hopefully it's enjoyable to shoot things at the very least!
@jason-kennedy : Thanks for the feedback! We did balance the shooting since release, so hopefully that's an improvement. As for the music-- yeah that'll happen unfortunately haha. Can't be helped much, sorry!