gao-ming 2017-08-01 08:58
Love the art! https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
Foon → Ludum Dare Explorer → LD39 → Comms
By biocrust
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 262 | 3.60 | 27 | |
| Fun | 360 | 3.24 | 27 | |
| Innovation | 232 | 3.40 | 27 | |
| Theme | 427 | 3.48 | 27 | |
| Graphics | 181 | 4.12 | 27 | |
| Mood | 25 | 4.24 | 27 |
Love the art! https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
Wew.. Got quite spooked. It's quite bold to ask money for a Ludum Dare game, but then again I don't know if it's against the rules. I think it's better to put the "paid link" up after the jam is over, people won't accidentally click on that one and leave a negative review.
Hi! This is a nice entry that captures the fear and isolation pretty well. I had some Alien Isolation / The Joy Of Creation vibes from this game. The idea is very simple and controls are easy to use. Models and textures are pretty basic but they still fit the setting. There were still few things that could be improved. The options button didn't do anything and there also could be something that forces you to move because I just stood on the main room with the lights on and watched the smoke circle me. Overall this is a good little horror game and a very good entry.
This game has a very well made atmosphere; I was quite spooked and felt very isolated. Although the idea is simple, it still felt that there was enough gameplay. I didnt quite understand what the comms were meant to do but overall this was a very fun horror game. Well done.
Thanks everybody for feedback so far, I'll update the game soon and address all the issues.
The need to always listen to things is great, you always mix up your steps with the creature's steps and beeping of a terminal. Fast paced steps are really creepy and beeping of the terminals are echoing off the walls, making you run around the station seeking that one terminal. Floating orbs are cool idea for tracking the enemy's whereabouts, but it actually is not needed, I think. As much as light and power is implemented in similar manner - I didn't get why should I use it and never did. Though I didn't manage to finish it either, probably I played wrong. Great game!
Awesome game! Had a really good atmosphere and I loved the sound effects. I felt quite alone and isolated throughout the game which is really cool. Good job! :)
Oh, a AAA game for ludumdare!
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Really unique graphics. View the of the world was fantastic! Didn't get very far. Died a couple times, exited once and when I restarted the game froze my computer :( Gotta be honest, including a link to pay for the game really turned me off
Very thrilling setting to be on the space station alone, good creepy athmosphere. Did not manage too survive very long, I was sometimes killed although I was not really close to the alien. Nice 3D graphics.
came here from your blog post that I saw on the main page - this has been updated post-jam, right? if so, you have to provide a link to the exact version you posted at the end of the jam, in order to stay within the rules
Ok, I added the first version to the itchio page, It's listed as Demo!
*warning may contain spoilers* Hello. As you probably already know, you did amazing job with graphics, atmosphere and sound, so this is an amazing entry. I was playing at 2 AM with headphones, enough said. So I'll just mention what is its flaw in my opinion. While the death scene was a great jumpscare that turned my whole body into a spounge, I felt like it was wrong to make that an instant game over. The problem is, first of all, I wasn't aware that turning my back on footsteps will cause instant game over, and second and bigger problem is I didn't feel going through start of the game all over again, as all that signal chasing was intense but not really fun. If player had three hitpoints I would definitely play it longer and get more into the story, or if perhaps you warned the player that he only has one hitpoint. With that being said this could have also been a Only One Hitpoint entry if it got voted out, and a few others.. But I have no choice but give you high marks as this is some quality stuff and perhaps I'll try to play it again.
@kr4ft3r Thanks for the feedback! So I think I have to clarify this here: The monster is afraid of light. It only lives in the dark. When it's in light, it becomes quiet and safe, although it still interacts with the world and can turn the lights and transmitters off. Also, it only chases after you if you provoke it with flashlight. And sometimes it sits quietly waiting for you to walk into it. You have to listen closely for hissing sounds or use flashlight in that case (the provoked monster will run after you for some time but if you make it to a lit room you'll be safe). Hope this helps!
Part of me is angry with you for the jolt of adrenaline I receive, but I know it was my decision to get into it in the first place. So I'm really happy this is made in Unity. It shows that beautiful graphics and lighting can be achieved in such a short time using this awesome software. BTW, would love to know how you produced those long lights like fluorescent tube lights. So far I've only been able to produce single point lights...
Anyway, the part that really started to get to me was the footsteps that weren't mine. The spooky ambient sounds helped as well as the whole blinking radar thing. These plus the crisp graphics really helped put me in the perfect place to get a good scare. Great job!
INCREDIBLE GRAPHICS. Nice game :) Had fun.
Really moody, atmospheric game, well done! I wasn't really sure what I was looking for in terms of the enemy's movement patterns and whatnot, and didn't fully understand the point of the floating balls. It could have been pretty cool if the invisible presence knocked them around as it moved (I'm not sure if that was what was happening, but I didn't see any getting knocked around). But on the whole, you created a really good degree of tension and atmosphere.
Edit: I've read the initial description and your comment about the light - that makes more sense. I should've used the lights more extensively. I like the power mechanic related to this, but it might also have been cool to have that shown somewhere for the player, to have the kind of power management/balancing stuff found in Five Nights at Freddy's. Still, awesome stuff!