Alpaca's Redemption by Oceanosaurus 2018-12-29T12:31:57Z ♥ 0
It's so consistently good! That's amazing. I really love almost everything about it. Minor request would be to make levels more challenging and at first (at least literally the first one) to make people use all of the abilities. Game doesn't get challenging till you have 2 abilities left, and first 2 sacrifices I've just gotten rid of the abilities I haven't used at all (that would be gravity change and hook)
LD48 — Deeper and deeper (5)
Murder on 34th Street by DanyVk 2021-04-27T18:52:12Z ♥ 1
Interesting entry! I love me some detective stories and this one is pretty unique. Presentation is almost perfect – maybe could've been a bit less high contrast, but this style nevertheless is everything. Gameplay-wise I had some problems: First of all, I couldn't accuse a person I want – only the wrong ones. Enter just doesn't work if I collect all the right clues. Do I miss something? Second – text and walking pace **is** a bit too slow, even after the update. Not a big problem, just some quality of life fix you may consider. Other than that - solid idea. I wanted it to be deeper (get it?) but it's fine as is. Maybe you can elaborate on that idea and make a game about rearranging the clues on crime seen, not just collecting them! That could be cool.
Micro Doc by Raffez 2021-04-27T17:59:42Z ♥ 3
Nice entry! Visually perfect, shooting looks juicy. Has some cool moments, like muscles contracting and figuring out you can blow up the unkillable turrets with a pill. As already mentioned, it can get tedious with our guns being as slow and weak as they are. When I saw that a pill can kill turrets I thought "neat, there are niches for each weapon!" and it actually was the only moment I used anything but syringe, so making pills a viable option could've been cool too. Other than that nothing can be added, I think. Maybe audio besides music, but I understand it's a lot of work for 3 days already
Catryoshka by mpetrus 2021-04-27T17:31:11Z ♥ 5
Really polished entry! Graphics, sounds and music, animation and an overall presentation are all pretty great. The main mechanic is a clever one, but it seems like it needed more grandious applications. Opening and closing doors in these big levels got pretty boring by the level 4 because the solution is mostly obvious and it all just becomes a tedious work instead of a clever puzzle. Even just making catryoshka move faster and will partially solve this problem. Restarting levels quicker would also help.
Ant Town by Johnsensei 2021-04-27T17:19:15Z ♥ 2
The music is great and the idea of making this kind of game in an RPGMaker looks interesting to me, but, as already mentioned, game wants player to do a very specific (although not at first glance specified) thing and it's really easy to get stuck. Also it gets repetitive real fast, maybe some obvious goals on each stretch of the game could've helped with that.
Asterisk by Crychair 2021-04-27T16:48:44Z ♥ 6
The polish here is superb! The artstyle, the music and sound design, the voiceover - everthing's great. Main mechanic is catchy enough to spend some time playing, although I maybe felt like I've seen everything after a couple of tries. What I'm trying to say is you left me wanting more haha!