toast-toaster 2018-12-04 17:51
Making a multiplayer game is really ambitious, but it seems like you pulled it off ;). Can't wait to see you at LD44!
Foon → Ludum Dare Explorer → LD43 → Sacrifices must be made
By biebras
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 806 | 3.06 | 17 | |
| Fun | 761 | 2.93 | 17 | |
| Innovation | 583 | 3.06 | 17 | |
| Theme | 915 | 2.71 | 16 |
Making a multiplayer game is really ambitious, but it seems like you pulled it off ;). Can't wait to see you at LD44!
Good effort nonetheless, and what turned out is still a fun game at it's core. Minus things like the players I generally like the art style a lot and the music was also nice. One thing however, it seems a bit too grindy and long in order to progress so maybe change that in future. Good effort however and good luck!
I had a hard time telling some of the characters apart. I think more contrasting colors would be better.
Good work but I really can't understand how it relates to the theme
@toast-toaster can't w8 me either :D
@roka-josh thank you. u2 :id:
@rektorgladowski I forgot to include more info about the game. How it relates? Statues name is Sacrifice :D, and you have to make it :DDD
Um, I stripped all the minerals, except the lake (can't strip?) on the first stage, and dropped them in our hut but nothing seemed to happen. idk. I do think the touch felt really good and the interaction was also fun.
Hey! Nice job. It still needs a lot of improvement, though. First of all, the controls. Moving your character with an RMB and then actually doing staff with LMB is counterintuitive. Also it doesn't help that the game is in Web - double clicks highlight text, send you to another tab and overall work unpredictably. Maybe you'd better stick with WASD and some action button, and then scroll between characters with one dedicated key or just 1234.
Secondly, theme execution is passable at most. You can do better, man, try something wonky and twist the theme as you please. Make it unexpected.
Colour coding for resources is neat, although sometimes you can lose your character in a similar colour (look at the first level, for example - teal player is the same colour as the tree on the left). That's just the problem of it being a prototype, I guess.
I wouldn't call it a co-op since there is really only one player needed.
The music is cool. Tell Noa they've made a great job!
Nice job for your second attempt, especially if you've learned so much.
Keep up with the good work, you definitely should participate again.
Very nice game! :)
To be honest I didn't really get what to do. After a while I managed to chop a tree, get stone and get water but after that I was again lost. I tried to click a tree, didn't really work. I also didn't know if there was a lose or win condition. This game could be really fun if there was some time pressure and smoother controls. I kind a feel how it fits the theme but it's not completely there. Music was nice enough, graphics were simple but certainly passable and the simple style could fit a game like this. Overall I think it is clearly a prototype as you say yourself, but it would need some more mechanics to actually be fun. Best of luck! Check out my game turned prototype, then you will see I understand how it feels ;)
I'm a bit lost with the gameplay (what are exactly the objectives). Nevertheless it's smooth, pleasant and relaxing (especially the music). I think you had to itemize the description of your game, because for the player once the investment is made your game is interesting. It's still a good job :wink: