FoonLudum Dare ExplorerLD43 → Sacrifices must be made

Sacrifices must be made

By biebras

View on ldjam.com

CategoryRankScoreCount
Overall8063.0617
Fun7612.9317
Innovation5833.0617
Theme9152.7116

Comments

toast-toaster 2018-12-04 17:51

Making a multiplayer game is really ambitious, but it seems like you pulled it off ;). Can't wait to see you at LD44!

roka-josh 2018-12-04 17:57

Good effort nonetheless, and what turned out is still a fun game at it's core. Minus things like the players I generally like the art style a lot and the music was also nice. One thing however, it seems a bit too grindy and long in order to progress so maybe change that in future. Good effort however and good luck!

brandio 2018-12-04 18:00

I had a hard time telling some of the characters apart. I think more contrasting colors would be better.

rektorgladowski 2018-12-04 18:03

Good work but I really can't understand how it relates to the theme

biebras 2018-12-08 21:53

@toast-toaster can't w8 me either :D

biebras 2018-12-08 21:54

@roka-josh thank you. u2 :id:

biebras 2018-12-08 21:55

@rektorgladowski I forgot to include more info about the game. How it relates? Statues name is Sacrifice :D, and you have to make it :DDD

2018-12-16 21:29

Um, I stripped all the minerals, except the lake (can't strip?) on the first stage, and dropped them in our hut but nothing seemed to happen. idk. I do think the touch felt really good and the interaction was also fun.

fledgeling93 2018-12-26 17:06

Hey! Nice job. It still needs a lot of improvement, though. First of all, the controls. Moving your character with an RMB and then actually doing staff with LMB is counterintuitive. Also it doesn't help that the game is in Web - double clicks highlight text, send you to another tab and overall work unpredictably. Maybe you'd better stick with WASD and some action button, and then scroll between characters with one dedicated key or just 1234.

Secondly, theme execution is passable at most. You can do better, man, try something wonky and twist the theme as you please. Make it unexpected.

Colour coding for resources is neat, although sometimes you can lose your character in a similar colour (look at the first level, for example - teal player is the same colour as the tree on the left). That's just the problem of it being a prototype, I guess.

I wouldn't call it a co-op since there is really only one player needed.

The music is cool. Tell Noa they've made a great job!

Nice job for your second attempt, especially if you've learned so much.

Keep up with the good work, you definitely should participate again.

odlog-oglog 2018-12-26 18:40

Very nice game! :)

shakedimus 2018-12-27 00:11

To be honest I didn't really get what to do. After a while I managed to chop a tree, get stone and get water but after that I was again lost. I tried to click a tree, didn't really work. I also didn't know if there was a lose or win condition. This game could be really fun if there was some time pressure and smoother controls. I kind a feel how it fits the theme but it's not completely there. Music was nice enough, graphics were simple but certainly passable and the simple style could fit a game like this. Overall I think it is clearly a prototype as you say yourself, but it would need some more mechanics to actually be fun. Best of luck! Check out my game turned prototype, then you will see I understand how it feels ;)

acaral 2018-12-29 20:04

I'm a bit lost with the gameplay (what are exactly the objectives). Nevertheless it's smooth, pleasant and relaxing (especially the music). I think you had to itemize the description of your game, because for the player once the investment is made your game is interesting. It's still a good job :wink: