FoonLudum Dare ExplorerLD35 → Don't Be a Square!

Don't Be a Square!

By kingethaniel

View on Wayback Machine

CategoryRankScoreCount
Coolness358
Graphics1843.67
Humor2742.75
Innovation3333.33
Mood3463.08
Fun3483.30
Theme3513.53
Overall3783.31
Audio4852.63

Comments

trash_empire 2016-04-19 01:57

The bosses were actually quite difficult. I had a really good time with this one. The audio is quite repetitive but not bad if it is your first time. Good Job! Keep it up.

morrilet 2016-04-19 04:09

It felt a little unclear what the different bullet charges did, but i loved the simple, sturdy style.

shatterpointstudios 2016-04-19 04:13

Very interesting use of the theme, but pretty difficult. I liked that it wasn't a typical 2D shooter. I really liked the art design, character expressions were humorous.

decentsauce 2016-04-19 04:24

You web version, isn't a web version. :p Music in first map and title screen is nice. The rest not so much. Like how the title screen text bounces around. :) The art is neat! Especially like the smooth animations. The different bullets are weird and since they don't look different I had a hard time using them at first. Couldn't walk back to read the tutorial text again. Overall cool entry dude. :)

pirate_shell 2016-04-19 08:17

I quite enjoyed the pixel style you used, it was simple, but worked. It reminded me a bit of super meat boy actually. The game had an interesting mechanic, but I didn't really understand how exactly how it worked and why some enemies were only affected by certain weapon charges. Overall, a very difficult but well made entry!

weeping-rupee 2016-04-20 04:30

Link isnt working! I really wanna try this one out :(

kingethaniel 2016-04-20 04:36

Hold on one second please!!!

kingethaniel 2016-04-20 04:39

That's odd, it works for me... are you on a mac?

santiagom 2016-04-20 04:43

funy game! so good!

skipi 2016-04-20 05:20

Well, that ending woke me up O_O

I liked how the different enemies shot different types of bullets. Some of the platforming was a bit rough, but not too bad. Solid entry!

tomvert 2016-04-20 11:48

Hello, it tells me "file not found" when I click on the windows link :/

kingethaniel 2016-04-20 23:05

The issue has been fixed. The link works now!

lucasncv 2016-04-21 03:43

Very clever mechanic, enjoyed playing it very much. Felt a little betrayed by your "web version". Also, compo entries must include source code!

kingethaniel 2016-04-21 03:49

I used Clickteam Fusion 2.5, and as far as I know, there is no way to retrieve the source code from the engine. :(

chuigum 2016-04-21 04:29

Great audio and great execution on the Shapeshift theme. The controls were a little funky, maybe make the Up key to jump and Z to fight? I don't know, but well done! :)

rnanoware 2016-04-23 00:40

Love the simplicity and appropriateness of the concept! Your "first shot" at music honestly exceeded my expectations; I didn't mute the game at all. Great work!

studiosaurus 2016-04-23 01:20

Whoa, I was all ready for a boss fight at the end, I guess I'll just settle for a shit in my pants. I really liked this game in the end, but I didn't at the beginning. You throw the player in at the deep end a little, whichever direction you go you have to 1) be able to see the lasers, they are pretty invisible
2) know the controls well enough and anticipate the enemy enough to dodge the crazy frequent lasers, for 3 kinds of enemy in one case. 3) anticipate where the next enemy is going to appear and which polarity they will be. 4) Know the controls well enough to under pressure switch polarity accordingly. 5) learn that some lasers pass through the floor completely. 6) be able to jump and shoot at the same time, while dodging lasers. 7) not throw your laptop out the window and curl up in the foetal position.

oh and you have to realize that some of the projectiles are actually just harmless particles.

Good points:

I love a challenge, and once I got used to everything that was happening I really enjoyed the game. I just wished each aspect of difficulty has been introduced a little more incrementally.

I really like the music. At first I thought it was very basic, but with how hard the game was, this simple repetitive music really made me feel uneasy, and judging by the ending I guess that's what you were going for.

Love the triangle design and animation.

Very cool concept with the charges and adding/subtracting sides.

I like the art in general.

Very moody, opening the final door felt satisfying.

Well done man! The game was brutal but I love it :)

kingethaniel 2016-04-23 05:35

Thanks for the feedback! Probably the most useful yet! :)

bentglasstube 2016-04-23 23:07

really liked the art and the +/- mechanic

jacob2512 2016-04-28 19:57

A bit difficult to play, but kind of a neat humorous concept.