FoonLudum Dare ExplorerLD32 → Wooly Defender

Wooly Defender

By gogo199432

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CategoryRankScoreCount
Theme2723.70
Graphics3083.70
Audio3413.16
Humor3653.17
Mood5023.09
Fun5433.00
Innovation5733.00
Overall6013.11
Coolness214324

Comments

sluce 2015-04-21 00:16

Fun game! I love the upbeat music and it can be pretty addicting. However, it took me a bit to get the controls down they can be a bit touchy.

rectangular-tim 2015-04-22 13:26

The controls were a bit off. The music is nice and the castle looks great. Well done.

depp 2015-04-22 13:34

I found it a little difficult to get used to the controls, since there are separate controls for aiming and looking around. But it's a lovely game.

fate 2015-04-22 13:47

Fun idea :) I found the game a little too easy once I really the sheep could attack once they've landed. Since you could fire all your catapult at the shortest range always and the sheep would just walk towards the enemy and kill them.

lolshouse 2015-04-23 11:54

You know, medieval societies would trebuchet animal corpses into cities in order to break a siege with disease and pestilence.

But doing the opposite - flinging live sheep out of sieged castles - is much more fun.

ainoraz 2015-04-23 14:24

The game was quite fun to be honest, but it was quite hard to adjust the power to fit > _ <! Also, the menu seemed a bit derpy on my resolution. Otherwise, great! Giving a good rating!

gogo199432 2015-04-23 16:56

Thanks for all the comments guys! Really appriciated :)

againey 2015-04-24 14:20

The game didn't fully capture the mouse, whenever I rotated too far and then clicked to fire, I'd end up switching to another window, because the cursor was outside of the game screen and active. Alternatively, in fullscreen mode with the game on my left monitor, I decided to only rotate one direction, so my cursor was always on the left edge of the left monitor. But then I kept muting/unmuting the sound every time I launched a sheep. :-/

Part of me wished that the sheepapult direction was tied to the camera direction. To prevent that from being overpowered, you could still cap the max rotation speed of the catapult, but still have the catapult rotate in order to realign with the camera. Might at least be something to experiment with. If you tried that, you could even have the vertical camera angle tied to the catapult "charge", with a visual indicator on the ground for how far the sheep will go. Then again, maybe I'm just wanting to make the game trivially easy. :-)

A minimap would be a nice added touch to know when knights are popping up behind the player.

reheated 2015-04-24 14:37

Fun! I like the graphical style and the silliness. But tell me this: If the sheep can walk towards the enemy what do I need the catapult for? SO unrealistic :)

bradur 2015-04-24 14:38

A cool concept, I liked the refreshing 360-degree tower defense!

- sfx & music were spot on
- everything worked well
- it wasn't too easy
- graphics were great!

smiley 2015-04-24 15:02

well done :)

gengiskhan 2015-04-24 15:39

I really like the idea, it really suits the theme. Graphics and UI seem polished, which is nice.
However, the overwall experience was lacking.
There is a throw power bar, but no reason to use anything else than lowest power.
Enemies are hard to see, and the catapult is hard to rotate to the right angle; mouse feels awkward.
Maybe, because of those control and graphics difficulties, I couldn't appreciate the gameplay that much.