zeejfps 2015-04-20 02:32
I like it. Very smooth controls, using your sword as a help to navigate the level is a pretty cool concept. The graphics are also pretty neat looking. Good job!
PS. I only made it to like lvl 5. The one with two buttons.
Foon → Ludum Dare Explorer → LD32 → Sword in a mirror
By gamequester
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Fun | 165 | 3.62 | ||
| Overall | 175 | 3.64 | ||
| Graphics | 214 | 3.68 | ||
| Innovation | 240 | 3.58 | ||
| Mood | 321 | 3.21 | ||
| Audio | 392 | 3.01 | ||
| Theme | 412 | 3.51 | ||
| Humor | 744 | 2.36 |
I like it. Very smooth controls, using your sword as a help to navigate the level is a pretty cool concept. The graphics are also pretty neat looking. Good job!
PS. I only made it to like lvl 5. The one with two buttons.
brutal
Versatile mechanic, with some nice twists :-)
I like the concept and it is hard. I died a lot. :)
Interesting twist to a tricky little platformer.
Nice twist with the sword and in general nice mechanics. Very consistent visual theme. Good gameplay, although the top part of last level was a little bit frustrating (playing on XBOX pad wasn't that easy). I like that you didn't do any filler levels and the game itself has a good length for LD.
My complaints goes to repetitive music (the quality is ok and again works well with your game). Also, when you're grabbing sword, you shouldn't stop movement - this slightly reduces dynamic.
Cool platformer. Very fun mechanic for the sword! Overall pretty solid, I like the rate at which it gets more complicated.
Very cool use of the theme. I liked the graphics and smooth movement but the music was a little bit annoying. Great job overall!
Pretty good game, very nice graphics and the mechanics were very well done and tied in well with the sword. Made it to the end of the game and was content with everything, though if I had to give criticism I would say is the movement when picking up and dropping the sword is pretty stiff and I think limited the creativity you could have done with the levels.
Fun platformer
Wow this is really cool. Nice puzzles and pacing on the level design. i liked it man
Cool mechanic, I was a little annoyed by the lack of the up arrow key as a jump button as it seems much more natural to me; maybe that went to another mechanic later on, didn't get very far because of it. overall interesting idea presented well.
The music is a little repetitive. The sword just disappears, if you press shift in front of a wall of while standing on an edge. The graphics are good. The platforming is okay. All in all a very good entry.
@Ryumaru Personal I think its more natuaral to jump with the other hand, like it is on a controller. But everybody has different preferences. I will add this option to the game.
@rectangular Tim Yeah, it dosen't disappear but you can't place it in this situations. I will make a different sound effect, that makes clear you can not stick the sword when you are in front of a wall/edge.
I'm terrible at this :P but well done!
Really cool use of the sword. Especially in the last level. Very fun. Sometimes your sword just wasnt shown though.
NICE GRAPHICS! I LOVE IT
Great controls, great challenge, great graphics, great level design. Great!
really nice mechanic with the sword!
Cool game, like the concept of using the sword more defensively to progress through the levels.
Solid entry. Good use of the theme.
Nice game! Good puzzles and level design!
Wow! Am I glad I stumbled upon this entry. Well done, twisting the theme to see if it would break. :)
Nice idea for a game mechanic. :)
Sometimes the sword would just disappear, but I could get it back by pressing shift a bunch.
The platforming physics are probably a bit too unforgiving but I absolutely loved the concept (especially the recall mechanic) and the puzzle design was well thought out.
Other than the interesting mechanics and nice graphics, I felt like there was some good game design thrown in there. I liked it.
Thank you for making this game! I really enjoyed the "sword" mechanic, didn't think it was going to add so much depth to the gameplay as it did! Platforming physics are pretty good too, variable height jumping, good input buffering, air control all there. I wish the horizontal moving platforms didn't make you bounce, although I suspect that was a technical limitation? Anyway, having made a platformer/Metroidvania type thing myself, I was on the lookout for other similar games so I could compare and study - and I'm really glad I found yours as I really love the clever mechanic! Top marks :) (And of course I played til the end)
Pretty cool platformer
1 word: epic!
I truly love the background texture btw! Definitely a great compo entry!! ;)
Very novel! I love using the sword as a puzzle element. I did find the platforming controls to be a little floaty, but that's just my preference. Great game.
Cool idea, but platforming was a bit too loose for my tastes. The least enjoyable level for me was the final level with the crushers, it was based too much around waiting.
I like your uses of the sword very much, you brought alot over versitility to a simple concept, well done.
awesome fun! Pretty clever :)
Awesome mechanics and fun game
Hardcore and fun :)
Very solid puzzle game, with tight controls and an engaging use of the companion cu- I mean the magical sword. The only polish I see necessary are those of presentation: more varied graphics, better feedback, better music, etc. Overall, I really enjoyed it. Very fun puzzle-platformer!
Cool mechanic ;)
It works really well as a way to get around and solve the puzzles!
Nice game ! I liked the gamefeel and juice as well as the gameplay ! It's original and smart :]
Visuals are well done too !! i was stuck somewhere,did'nt beat it for now but i may try again :)
Interesting use of the sword and some good puzzle mechanics.