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Highsight

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Feedback left by Highsight

Highsight leaves an average of 1.5 feedback comments each event.

LD41 — Combine 2 Incompatible Genres (2)

Shipwrecked on Robot Island by Bitten Toast Games 2018-04-25T02:23:30Z ♥ 1

Very impressive work for the time allotted. The graphics are a high point here for sure. You already know the gameplay was a bit clunky, so I'm not gonna harp on it, but I will of course offer some suggestions for the future!

Generally in games like these, the player would have three slash combo that can take down a "regular" enemy while stun locking them. This helps the combat move much quicker and feel less clunky. It might feel like it makes the game "simple" but multiple enemies help pile on some challenge there.

Games like these do well with a sort of "auto" lock-on system. Basically, when the player executes DoAttack(), the player would turn to the closest enemy automatically before lunging forward with their swing (so long as they're within lunging range). This way they don't have to worry so much about lining up their attack. You don't need to make any of this locking on visible to the player, it should just feel like the game is predicting the player's intent and execute on it.

Just some thoughts for if you guys want to continue working on this game. It's a good framework, and I can see some potential here. Best of luck with your future projects!

SmackPaint! Combat Painting with Ross Bob by GregWLyons 2018-04-25T01:21:58Z ♥ 1

Make a creative mode! I love the paint mechanics, now just get rid of the game! :D

LD32 — An Unconventional Weapon (1)

Sword in a mirror by GameQuester 2015-04-28T02:39:00

Cool idea, but platforming was a bit too loose for my tastes. The least enjoyable level for me was the final level with the crushers, it was based too much around waiting.

I like your uses of the sword very much, you brought alot over versitility to a simple concept, well done.