jrap 2014-12-08 05:11
Hot dog i like this concept + this sweet lighting. Not the style of game I'm usually into but I found myself engaged and having fun anyway so major kudos.
Foon → Ludum Dare Explorer → LD31 → Claustrophobia
By oldpeculier
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 94 | ||
| Overall | 146 | 3.68 | ||
| Mood | 152 | 3.47 | ||
| Graphics | 153 | 3.81 | ||
| Innovation | 263 | 3.56 | ||
| Theme | 297 | 3.81 | ||
| Fun | 468 | 3.17 | ||
| Humor | 677 | 2.33 |
Hot dog i like this concept + this sweet lighting. Not the style of game I'm usually into but I found myself engaged and having fun anyway so major kudos.
Really awesome engine, lighting was beautiful. Movement was kind of weird for me, but might have just been my computer. Anyways, nice job! Loved the graphics and uses of color.
Good game! A little slow to start, hard to keep invested during those early stages, but a clever game all the same.
Graphics are the best for me !
Took a little figuring out, but this game ended up being a lot of fun. Looks great, and the gameplay is a good mix of scavenging and reacting. Great job!
Nice game ! the light efects are amazing. try to put your source avalable.
This kind of blew me away. Overall just very fun. Some sound would have been really great.
Super game. I could easily see this being a fully fleshed out game. I'd buy it.
This look like it has some promise, but it just moves too slow. I spent about five minutes wandering around in the dark, and only found three enemies to deal with. Since they go down to one shot from the bow I started with several of, it just wasn't very engaging. It was also fairly cumbersome to try and move torches around, since I had to drop the bow to do so.
The graphics are good, and the lighting system does a great job setting the mood, there just isn't enough here to keep me engaged.
Very cool! I like the style and the concept. I found it just a little confusing and frustrating to keep track of everything. I understand that's the intention, but I kept getting lost in the maze. Maybe a simpler level layout (at first, at least) would help. Overall though, it's very slick! I liked it a lot.
Cool concept. It feels really slow paced; I didn't have the patience to play very far into wave 2.
I liked the lights but it feels like you mat have spent to much time on them?..
Nice lightning! is some kind of defferred rendering?
Thanks for the comments! I've cranked up the speed a little after your comments. It picks up more quickly now.
It's not deferred rendering, it's shadow volume rendering, except in 2D!
Amazing graphics!
As others said, the use of colors really changed the perception of the game (for the better).
Woh ! deLIGHTful ambiant, nice simple mechanism. A great fun. Miss some sounds to be perfect :)
Takes some time to set up, but it's really interesting!
The whole fort defense construction mechanic is really simple yet effective (took me a while to understand I could put doors there, though) and the game starts really slow.
But I love it!
Great concept, great work.
I survived 10 minutes, but lost Claire. Poor Claire.
It's great how the writing at the bottom really makes you "dive into" the scene - some texts make you hurry to the outer rooms, others take you back to the center.
Naming the children was a great idea.
Neat concept that has much potential. The game gets me this feeling that there's fat loot somewhere out there in the map :)
I wouldn't had minded if the pace was a little higher though.
very nice. i would love too see you expand on this.
Nice concept but, you have to work on dynamic. Really slow.
I love the lighting effects.
WOW! Really nice game. Really good of use lightning and shadows to make this game even more awesome.
The lighting is very pretty! I loved using the torches. Game felt a little slow paced to me, but that's just personal taste.
Surprisingly deep gameplay! So many options to approach defense and exploration, and it really nails the feeling of claustrophobia.
Thanks nicotuason. I'm glad you appreciate the depth! I must say I actually enjoy playing it myself—not something I can say of every game I've ever made.
It looks absolutely beautiful and has a lot of potential, but it starts really, really slowly. The lighting is just stunning.
Nice Graphics, I love your lightning engine.
Your game would be more fun with more dynamism, a machinegun maybe ;-)
Hi there... Yarg! Scary atmos. Put up doors, still lost two first wave. Love the lighting. Shame no music or sounds. Good job!
Crazy lighting! Gave me a Monaco + Castle Doctrine vibe. Stellar game.
That was nice. Cool mood even without music. When you add it keep it simple and quiet then :)
Looks Great! controls are on. The gameplay draws you in some.
This is quite but a bit too slow in the way of monster attacks for my taste. With the addition of more missions, monster types, weapons,and structures this could go places. Nice job.
very mood! good job!
Nice game, I love the lights effects!
Lighting is amazing. The most cool part of a game is when you are along and try to hide from monsters in dark corridors. Amazing experience.
Tip about different item are not always good visible. And they appear only once or each item.
Okay, I was playing a while, when I thought to myself: this isn't going to get any harder, and there is nothing more to do/explore. And I suddenly realized I have been playing for half an hour...
Propably because once I found out, that when you place crossbows, they shoot automatically, I was in a "PLACE TRAPS EVERYWHERE" frenzy.
But it's rather easy to simply block every path except one or two with all the walls you have, and then set up the crossbows along the unfortified hallways, as the monsters seem to always go the path of least resistance.
Some music and sound effects would have made the mood perfect.
If there was some incentive for the player to venture into the darkness and take some risk, then it would be really awesome. But like this it's just too easy to bunker yourself up. Still, Great job!
Cool but pretty slow. It has a good mechanics and I think it has potential. Good job.
Pretty cool little game, definitely would like to see more of it! More item variation, monster variation, etc. I lasted until 09:25, when my (Web Improved) froze. Not sure what happened.
This is pretty cool! A bit too easy though. I had no problems fending off the monsters for 7 minutes before the game crashed, and I only learned how to correctly deploy blocks, doors, and mines in the last 2 minutes.
Great concept, graphics, lighting and overall gameplay. Good job on the engine!
I loved it! So complex and playable for a 48h game! Not to mention pretty, overall 5
I liked this game! The lighting looks good but does it really add that much? I'd rather have audio. You should keep working on this :)
One of the best games so far! Awesome job! This was very original and very fun! Top 100 :)
The game is deep and full of emotions. Good Job. GG
I can't see a thing! Only the take, drop, use and how much I survived. Nothing else.. + I have to wait a whole minute till the game begins..
Light effects are superb. But the game is slow to load.
Some time ago I wanted to make a game like this) I actually really enjoyed this one but forgot to rate it, so now I'm fixing that mistake.
The lightning is fantastic, the whole graphic style is really great. The gameplay is awesome two, I love how you continue playing for the other character when the previous dies
Lightning is fantastic!
Nice game with a good concept. Think it needs a little work on the mechanics but the lighting looked great.
I didn't expect the player character to be "abductable" and for one of the other family members to become the player if that happens - made me laugh. I couldn't progress very far as across multiple playthroughs I only had one crossbow with what felt like 4 shots in it and no other way to kill the monsters if they managed to get hold of a family member.
Still, as a homebrewed compo game this is quite accomplished!
I think the lack of sound is really hurting the game. It's a shame really, those mechanics are really cool, especially the placement of torches. Too bad you can't place them precisely were you want