FoonLudum Dare ExplorerLD32 → ERR

ERR

By lukezaz

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CategoryRankScoreCount
Coolness372
Humor5002.90
Audio5152.76
Theme6123.23
Overall6653.05
Mood7062.79
Innovation7132.75
Fun7242.75
Graphics8162.60

Comments

cliffracerx 2015-04-21 03:55

Fantastically meta, being a Unity dev I immediately recognized the classic errors of overflows and whatnot.

Would love to see a post-jam extended version with more glitches to cause, and maybe source code released as well.

Nicely done!

lukezaz 2015-04-21 03:59

@CliffracerX

Definitely on the way. There's plenty I wasn't able to get in and I plan to finish it. Thanks for playing!

ilookedatyourtitsandiminlove 2015-04-21 05:42

Nice little game! I loved being able to "glitch" the game in order to play :P One weird thing though: you can drag your health bar and cooldown bars by clicking on them. It doesn't appear to do anything, but it had me confused for a little while :P

threeup 2015-04-21 05:45

Cool idea! I like glitch and errors and part of gameplay. Especially the overflow attack. Some of the other attacks are too quick, and the ai is not interesting yet.

fireslash 2015-04-21 05:48

The robots are pretty hard to click on. I was also confused by the bar dragging, and it seems I wasn't able to actually move despite being told wasd would work (Tried arrow keys as well, no joy). Fullscreen didn't seem to help.

lukezaz 2015-04-21 05:52

@TailyILoveYou Never saw that, thanks for pointing it out. Health bars are made with Slider objects in Unity, and they probably do that by default.

@FireSlash Try clicking after going fullscreen. It seems to be a focus problem, at least for me - using the arrow keys would make the page move instead. If that doesn't describe your problem, I don't know what's causing it, sorry.

techblogogy 2015-04-21 11:26

Nice take on theme, and it gives me a bit of hotline miami vibe

kadealicious 2015-04-22 00:46

On GameJolt, the game didn't run, because it had an error that said: unrecognized access level (game:cs:12)

lukezaz 2015-04-22 01:50

@Kadealicious The game probably ran, because that error is part of the game itself. It's a fictional one. If you couldn't move, try clicking on the Unity WebGL icon first.

broknecho 2015-04-22 03:15

Solid start here. The hit boxes on the little robots is devilishly small though :P Hard to click.

Good job!

tuism 2015-04-22 16:42

Ye olde Crimsonland-like :) It starts off pretty slow, and the lack of options in weaponary (well, the lack of new weapons) make it quite repetitive pretty soon. Unless I missed something.

The programmer-bug relationship is funny though :)

pinpickle 2015-04-22 20:26

Nice idea! It would be great if your mouse didn't disappear and the break glitch just had a little area of effect so you didn't have to be super precise while running around.

projectx593 2015-04-23 01:56

Started off a bit too slowly but not bad.

dreyan 2015-04-23 04:07

All the mechanics were executed very smoothly, all in all a fun game to play. This game could certainly go places post-LD :)

team-ex-sword-stential 2015-04-23 04:39

Interesting, but it was quite slow for a long time indeed. Could have been better with faster respawn rates from the start.

triplevisiongames 2015-04-23 08:29

I thought I'd broken the game, but then realised that it was part of the game. Pretty cool idea! Could definitely be worth expanding on!

monos 2015-04-24 19:35

Probably the game needed some more type of attacks and different robot death message [for boosting humor].

The game start to slowly and that limit short play session.

samh 2015-04-26 12:55

Very efficiently done for a 48h entry. As already mentioned, robots are a bit too small to click on them, but apart from that it’s a nice mechanics that just asks to be enriched with more weapons and enemies!

Also thanks for providing a WebGL build, I don’t like to run random binaries on my computer.

xanjos 2015-04-29 01:42

I liked the idea of "breaking the game" to beat the game although I think it might be a bit too easy to exploit (somehow I teleported outside the arena with no way to get back properly).

seankimdesign 2015-04-29 03:06

I think the concept has a lot of potential to be a very fun game. I liked the unique approach to the ability cooldown, forcing you to run around instead of standing still and killing everything. I think the difficulty curve could be made steeper for a less repetitive feel, and perhaps more enemy types could have made things more interesting. Good job!

uberscientist 2015-05-01 21:41

I survived 243 seconds :)

depp 2015-05-08 01:46

190 seconds! I think "overflow" is not quite powerful enough.

genericteamname 2015-05-08 01:52

fun simple game. Thanks for the linux build <3

dallonf 2015-05-09 14:22

The theme of glitches, while it didn't affect the gameplay too much, was very clever, and I loved the error log in the top right of the screen!

tompudding 2015-05-10 21:32

Loved the music, while it took quite a while to get going, it got pretty interesting pretty quick! Nice job