Foon →
Ludum Dare Explorer →
LD32 →
ERR
ERR
By lukezaz
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 72 | | |
| Humor | 500 | 2.90 | | |
| Audio | 515 | 2.76 | | |
| Theme | 612 | 3.23 | | |
| Overall | 665 | 3.05 | | |
| Mood | 706 | 2.79 | | |
| Innovation | 713 | 2.75 | | |
| Fun | 724 | 2.75 | | |
| Graphics | 816 | 2.60 | | |
Comments
Fantastically meta, being a Unity dev I immediately recognized the classic errors of overflows and whatnot.
Would love to see a post-jam extended version with more glitches to cause, and maybe source code released as well.
Nicely done!
lukezaz
2015-04-21 03:59
@CliffracerX
Definitely on the way. There's plenty I wasn't able to get in and I plan to finish it. Thanks for playing!
Nice little game! I loved being able to "glitch" the game in order to play :P One weird thing though: you can drag your health bar and cooldown bars by clicking on them. It doesn't appear to do anything, but it had me confused for a little while :P
threeup
2015-04-21 05:45
Cool idea! I like glitch and errors and part of gameplay. Especially the overflow attack. Some of the other attacks are too quick, and the ai is not interesting yet.
The robots are pretty hard to click on. I was also confused by the bar dragging, and it seems I wasn't able to actually move despite being told wasd would work (Tried arrow keys as well, no joy). Fullscreen didn't seem to help.
lukezaz
2015-04-21 05:52
@TailyILoveYou Never saw that, thanks for pointing it out. Health bars are made with Slider objects in Unity, and they probably do that by default.
@FireSlash Try clicking after going fullscreen. It seems to be a focus problem, at least for me - using the arrow keys would make the page move instead. If that doesn't describe your problem, I don't know what's causing it, sorry.
Nice take on theme, and it gives me a bit of hotline miami vibe
On GameJolt, the game didn't run, because it had an error that said: unrecognized access level (game:cs:12)
lukezaz
2015-04-22 01:50
@Kadealicious The game probably ran, because that error is part of the game itself. It's a fictional one. If you couldn't move, try clicking on the Unity WebGL icon first.
Solid start here. The hit boxes on the little robots is devilishly small though :P Hard to click.
Good job!
tuism
2015-04-22 16:42
Ye olde Crimsonland-like :) It starts off pretty slow, and the lack of options in weaponary (well, the lack of new weapons) make it quite repetitive pretty soon. Unless I missed something.
The programmer-bug relationship is funny though :)
Nice idea! It would be great if your mouse didn't disappear and the break glitch just had a little area of effect so you didn't have to be super precise while running around.
Started off a bit too slowly but not bad.
dreyan
2015-04-23 04:07
All the mechanics were executed very smoothly, all in all a fun game to play. This game could certainly go places post-LD :)
Interesting, but it was quite slow for a long time indeed. Could have been better with faster respawn rates from the start.
I thought I'd broken the game, but then realised that it was part of the game. Pretty cool idea! Could definitely be worth expanding on!
monos
2015-04-24 19:35
Probably the game needed some more type of attacks and different robot death message [for boosting humor].
The game start to slowly and that limit short play session.
samh
2015-04-26 12:55
Very efficiently done for a 48h entry. As already mentioned, robots are a bit too small to click on them, but apart from that it’s a nice mechanics that just asks to be enriched with more weapons and enemies!
Also thanks for providing a WebGL build, I don’t like to run random binaries on my computer.
xanjos
2015-04-29 01:42
I liked the idea of "breaking the game" to beat the game although I think it might be a bit too easy to exploit (somehow I teleported outside the arena with no way to get back properly).
I think the concept has a lot of potential to be a very fun game. I liked the unique approach to the ability cooldown, forcing you to run around instead of standing still and killing everything. I think the difficulty curve could be made steeper for a less repetitive feel, and perhaps more enemy types could have made things more interesting. Good job!
I survived 243 seconds :)
depp
2015-05-08 01:46
190 seconds! I think "overflow" is not quite powerful enough.
fun simple game. Thanks for the linux build <3
dallonf
2015-05-09 14:22
The theme of glitches, while it didn't affect the gameplay too much, was very clever, and I loved the error log in the top right of the screen!
Loved the music, while it took quite a while to get going, it got pretty interesting pretty quick! Nice job