doitle 2015-04-21 02:09
This feels pretty polished and stands on its own not even just as an LD48. I would think this could do well on a flash portal or other games site.
Foon → Ludum Dare Explorer → LD32 → Ghost Alone
By tanner101010
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 109 | 3.75 | ||
| Innovation | 118 | 3.77 | ||
| Fun | 139 | 3.65 | ||
| Overall | 152 | 3.69 | ||
| Theme | 187 | 3.81 | ||
| Audio | 277 | 3.28 | ||
| Humor | 341 | 3.22 | ||
| Graphics | 531 | 3.27 | ||
| Coolness | 1566 | 44 |
This feels pretty polished and stands on its own not even just as an LD48. I would think this could do well on a flash portal or other games site.
I. Love. It. All 5 stars.
I surprised myself by being able to beat this fairly quickly, only losing a level once (the third/next-to-last). That one seemed the most difficult, since the looters were on different paths. It's a well-polished game, especially for a game jam. Add more levels and play around with the idea a bit, and this could be a successful small web game. Great job!
Really good and really charming, knocking around furniture was fun
That was fun and original, I think you really nailed the theme.
Nicely polished game. Really fun! I loved just WRECKING my house haha. Fun concept and it turned out really well. Actually beat it!! Very enjoyable and straight forward!
Is destroying items good or bad?
< Erfeo - it's just a stat. As long as you protect your loot (the glowing items), you've beat the stage.
I'm working on an Android version!
that was fun! i'm a baaaaad ghost
Sweet! very clean and great art. The level with all of the small rooms was tough!
cool.. now i know how to be a ghost..
Awesome, your pretty much did "choose your unconventional weapon". Found myself just bumping the ghost randomly around in whatever room the bad guys were in. Another mechanic that might work better could be clicking an item for the ghost to posses it, then do an angry birds aiming thing with that possessed item.
Awesome. I'm a bit sad that the menu music doesn't play during more sections, because it sounds excellent!
Perhaps the ghost's smoke trails could glow more brightly, either in the violet hue it currently uses or maybe in a ghostly cyan. Partially for supernatural effect, partially for improved visibility.
The destructible credits were a great touch. ;)
Also.. high five for the good bookshelf asset. That piece of furniture demands quite a bit more time than other props to get right. I really half-assed it in my game. (⸝⸝^▽^⸝⸝)ゞ
Seems pretty easy to kill the looters thanks to the physics system in the game but this was a really fun and addictive concept.
Endearing & love the art, level design, sound fx & music!! Very enjoyable... Wish the guys looked a little more scared when I dropped chandeliers on their heads lol :-D <3 Great work!!