Foon → Ludum Dare Explorer → Users → ShawnFeatherly
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Gunpowder Engine | compo | 1121 | 2.23 | 2.12 | 2.38 | 2.81 | 2.26 | 2.38 | 2.75 | 2.30 | 47 | ||
| 2014 | 31 | Entire Game on One Screen | On a Screen Door | compo | 1104 | 2.54 | 2.27 | 2.12 | 3.54 | 2.25 | 2.29 | 2.00 | 50 | |||
| 2014 | 30 | Connected Worlds | Firevania | jam | 550 | 2.96 | 2.80 | 2.32 | 2.69 | 2.68 | 2.91 | 3.26 | 2.59 | 46 | ||
| 2013 | 27 | 10 Seconds | Tinkle Time | compo | 937 | 2.64 | 2.47 | 2.76 | 3.36 | 2.42 | 2.50 | 3.55 | 2.46 | 58 | ||
| 2013 | 26 | Minimalism | Sequence to Minimalism | compo | 1290 | 2.21 | 1.69 | 2.79 | 3.00 | 2.28 | 2.05 | 49 |
ShawnFeatherly leaves an average of 4.5 feedback comments each event.
Awesome puzzle twist on that old game "Boulder Dash"
Awesome, your pretty much did "choose your unconventional weapon". Found myself just bumping the ghost randomly around in whatever room the bad guys were in. Another mechanic that might work better could be clicking an item for the ghost to posses it, then do an angry birds aiming thing with that possessed item.
Great game. The hit box got me killed unexpectedly a few times.
awesome dialog, music and art. The feasibility of the inspectors final deduction seems a bit too crazy.
Well polished game mechanic.
Took a couple tries to figure out what was going on, but once I did, I liked it. To other players, re-read the intro text after you give it your first try!
Love the "you have died" recording.
Cool game idea and execution of it. It seems a bit overly tricky to lay down barricades.
Awesome, game. The player having to avoid hitting the wall was just frustrating deaths.
Great game. My mouse skills kind of suck tho. Would be cool if you allowed for WASD or a gamepad analog stick instead of the mouse.
Fun game. I liked discovering where I could just stand in the middle and hold down the fire button to kill the guys on both sides.
Great puzzle mechanic and great levels! I found level 14 trickier than 15.
Awesome theme implementation. I like how you did the double jump mechanic. Getting it at the peak isn't something I'm used to with double jump. The hero does seem unusually sticky.
I love these real-time multiplayer on the same device games. Great work on this one! Not saying you copied this, but if I make a game it's because I like playing that kind of game. so just incase you haven't heard of it, check out "King of Opera" if you have an Android device.
Awesome game! I like the way the units are balanced. It's a bit difficult to tell which units you have selected. Also, be nice to single click to select a single unit.
Cool take on the theme. Also, great art & audio.
Awesome game!
For me the ultimate space ship was a straight line, a single cube high horizontal line. The left half thrusters, the right half lasers. It's easy to evade attacks, easy to collect, only spawns the little guys, and tosses some nasty javelins.
I had to play again to see the squatting animation, it is awesome!
Each frame is a different puzzle to figure out. Couldn't figure out what it has to do with the "10 seconds" theme. But great retro style puzzles!
Pretty cool. I do wish the mouse didn't effect scrolling at all, only the arrow keys or WSAD for scrolling.
Would also be awesome to be able to click a house then a resource at the top. The house would mine the closest resource of that type.
Yay for usable negative fuel. :-D
Awesome idea. You should add an explanation of what's going on and the controls. From what I can tell you attack every 10 seconds, use this to stay alive as long as possible. The controls seem buggy however, like after a while down takes you SouthWest instead of just South.
Cool idea. Using the arrow keys instead of a/d make it impossible it the space bar as well.
Cool idea! That turn radius makes it maybe too hard.
Pretty cool, tho pretty hard to tell if an object is hollow or not.
Two spoilers/walkthrough tips for those stuck:
1. The objective of the game has to do with the door that you start the game next to.
2. The spinning flowers give you momentum if you continue floating by more than one.
The graphics are surreal. Are you going to make the source available? currently the link to the source is returning an error: The requested URL /LD26/Source.zip was not found on this server.
Great game. The first level totally reminds me how much I suck at micro in Starcraft2. Doubles as great micro training!
That red power-up is a life saver!
LD47 — Stuck in a loop (1)
Loop Factory by Nitero 2020-10-08T21:39:22Z ♥ 0
Great game. Loved how even though the mechanics stay the same, I had to change my style of playing to progress. I'm debating if a pause feature would even be good, the frantic nature gives completing a level that much more satisfaction.