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By catwheel

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CategoryRankScoreCount
Coolness1100
Audio5392.72
Innovation6702.92
Fun6852.90
Mood7342.71
Overall7392.96
Graphics8102.62
Humor8222.18
Theme9632.67

Comments

lion123 2015-04-20 07:09

I think it's okay to add keyboard controls. Not rating for now because I have no controller.

tomdeal 2015-04-20 07:16

Its a very hard game, I could not even get to the totems without dying, maybe I'm simply bad at shooting :) One thing: In a twin stick shooter, its really important for me to have control over my character. Here the character floated around when not moving, making it even harder to hit anything.

jsmars 2015-04-20 07:23

Cool idea and fun game! very hard and I don't really understand how the towers worked

parserk 2015-04-20 07:41

Addictive. I was so close to winning 4th level!

sbot1101 2015-04-20 07:48

I played it through, and enjoyed it. The aiming is a little off on the right stick, and there is no deadzone set for the left so it makes putting down bullet towers a bit hard. Otherwise good job!

jojocanard 2015-04-20 20:30

I lost during the 4th level. I found it hard to target the ennemies. Hard also to understand the way the totems work (I had to read your guide about the special attack against them, surprising idea). And I only understood the way the blue works (and maybe the red but not sure).

meganepark 2015-04-20 23:53

Yeah, add controls so people can play it. ╰(°ㅂ°)╯

kihira 2015-04-21 02:22

No controller, so I can't play it. ¯\_(ツ)_/¯

pixel-heart 2015-04-21 02:34

It's ok! Nothing special!

muromets 2015-04-21 02:57

Well, really hard, I did managed to get to the last level, but those pink thingies... I felt that the first couple of levels where a lot harder than the 3rd. Also, i felt it got somewhat caothic.

frederickk 2015-04-25 06:30

Man, I really like the idea of action-tower-defense but I think you made it more complicated than it needed to be.
Why you need to kill special enemies with special bullets?
Also, I think it would be easier, if you just had to aim with the controller instead of having to aim and having to choose which weapon to use.
Because all totems look the same and generally the level is crowded with enemies, you don't have the luxury to choose which totem is the best, maybe if you had an generic totem item to choose one would be better, but this is up to you, I'm only giving ideas.
I liked the ambience, the music is spot on in my opinion.
Don't listen to them, there is a lot of potential, don't give up!

kardamom 2015-04-25 07:18

The game is hard on mouse + keyboard and totally unplayable on controller. It works, it is somewhat fun, but sadly nothing special or unconventional-weaponish.

urbanhelsing 2015-04-25 07:54

Really nice, but maybe too many enemies and the core have too much HP. And a bit more graphical difference between the towers and the enemies would help when there is much on the screen.

scorched 2015-04-25 08:08

Looks like Pacman at first sight:-)

robothobodanceparty 2015-04-25 08:50

I thought this was pretty cool, I tried playing through without reading the guide. Didn't go so well, but after I read the guide your game made much more sense! I think this is a very interesting and smart game, although a bit too hard the overall game idea and enemy ideas were great. Good Work! It may not have fit the theme, but I do believe this game is special despite what others say!

onlyslightly 2015-04-25 17:09

I liked all the totems. And liked how huge the map was.

orangespikygames 2015-04-26 06:04

Really liked the idea, but I felt like it got too difficult too quickly.

reismahnic 2015-04-27 21:35

Fun game! Got very hard, but I did have a good time.
Glad you added Keyboard+mouse.

simianlogic 2015-04-27 22:17

I thought that I was going to hate this game but by level 4 or so, I was kinda' hooked. Level 4? (the cross level) is where I really started to like the game. I feel like I could actually form a strategy in that level the best. The level/wave design could use some tweaking, if only for the fact that the game is brutal to begin with. I'd love to see some level design progression that starts slower and ramps up into chaos. I also like that I can't be hit or damaged. It's like all of the enemies only care about my land rover, which is interesting. I also really like that the special enemies give you totems that you can place across the map. I found that these totems could be combined in interesting and strategic ways. Great submission. :D

kinosawada 2015-04-28 03:22

Good , but I think there are many enemies ... but good job !

rojo 2015-04-28 05:40

The mechanic of shooting enemies with the special gun before they can be destroyed by your towers / other bullets is interesting. The UI could be a little bigger so it's clearer how many of each thing I currently have. Some shapes to look at other than circles would have been welcome as well. I think having enemies spawn in more distinct waves would have made things feel less chaotic. Still, it played fairly well. Good job!

catwheel 2015-04-29 03:33

Thank you all for your comments and feedback! <3

tikilittle 2015-04-29 06:08

This looks cool! Any thoughts on porting to non-Windows?

catwheel 2015-04-29 15:09

I could always just try to build it and see if it works.

catwheel 2015-04-29 22:12

Mac and linux builds are up. We'll see if they worked.

jokerbomb 2015-05-01 03:27

Fun game and very difficult. I felt like I was getting swarmed extremely quickly. Trying to get the totems and placing them defensively is also fairly tough to do. All in all I really liked it.

paperblurt 2015-05-06 09:24

Cool that you can use xbox controller.
Nice touch...

spindizzymr 2015-05-11 18:16

I appreciate the effort you put into the mini guide beforehand for the controls.