FoonLudum Dare ExplorerLD39 → Not Enough Cat Lives

Not Enough Cat Lives

By lloyd-angifer

View on ldjam.com

CategoryRankScoreCount
Overall6072.6617
Fun6202.3317
Innovation6052.3317
Theme6522.0017
Graphics6172.1317
Humor2572.5315

Comments

vegevan 2017-07-31 18:35

OMG the last level is so long and hardly possible haha There a many ways to improve the game but as a first LD entry, this is not that bad ! keep on going guy ! ^^

bog13 2017-08-01 12:42

Mice game (lel).

I saw two things that prevent me to finish completly the game (the last level..) - The main character is a bit too slow (but it isn't cat-astrophic) - Due to the range of your opponents, you can't hit them without being hit in return. So even if you play well, you eventually take lot of damages.

milano23 2017-08-01 12:58

Good game. The mice would get stuck in the wall once in a while. When they did that it was much easier to kill them. Good job!

schizoid2k 2017-08-01 13:27

I like the hand-drawn style of graphics for the cat and mice. I think with some additional enhancements and "power-ups", this could be a real cool, and different, game. Nice work!

tyranosaw 2017-08-05 12:09

This game is great in its own right but there are a few problems with it. The game does not have that satisfaction when playing. For example, the mice just disappear (you could add in some sort death animation) or that the movement is too slow. It is never fun when you make progress in the game to end up back at the beginning and having to traverse all the way back to where you ended off. Other than that, it is a good game. Congratulations! :smiley:

wowods 2017-08-05 12:57

I like the programmer's art here :) But the movement is kinda slow for level that big. But overall, good job for you.

belga54 2017-08-13 22:43

This game is nice, but it would be great if you added some sounds. But good for your very first game !

sparewizard 2017-08-22 13:50

Godot engine, nice!

The lives mechanic and the trap mechanic could have been interesting, but it felt like the cat was too slow to use either well. If you were faster, it would be easier to lure mice into traps, and traversing the level would be less tedious.

The cat and mouse graphics also felt like they should have been more distinct.

tapestry 2017-08-22 14:28

Good job on finishing your game! It would have been better if it had more gameplay elements, such as power ups, other traps, different enemies or even a couple sound effects.