Fill That Hole! by moose5555 2016-04-19T12:50:00
i couldn't get the blocks to drop, but ive seen it played so yeah, good job!
Foon → Ludum Dare Explorer → Users → Capt Nemo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Bog Revitalizer | jam | |||||||||||
| 2023 | 54 | Limited Space | 👥 | Ghost Tennis | jam | ||||||||||
| 2021 | 48 | Deeper and deeper | 👥 | Jabbing Orbital SHakedown Vehicle J.O.SH. | jam | 4.25 | 4.00 | 4.25 | 4.75 | 5.00 | 3.75 | 3.00 | 4.25 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | DismemberMan | jam | ||||||||||
| 2017 | 39 | Running out of Power | Super Funk Kaiju Cricket | jam | 3.00 | 4.00 | 2.00 | 2.00 | 5.00 | 4.00 | 4.00 | 4.00 | |||
| 2016 | 37 | One room | King of the Room | jam | 859 | 2.60 | 33 | ||||||||
| 2016 | 36 | Ancient Technology | Archio | compo | |||||||||||
| 2016 | 35 | Shapeshift | Wizard Runner | jam | 148 | 3.72 | 3.67 | 3.72 | 4.39 | 4.11 | 3.88 | 4.13 | 3.61 | 39 |
i couldn't get the blocks to drop, but ive seen it played so yeah, good job!
Was a bit difficult with keyboard controls, only being able to aim in 8 directions. otherwise great!
if you spam the 1,2,3,4 keys you can get through every gate
I really like the way the path bends around, its nice when you can have a view of what is coming, usually i messed up when the path bent downwards.
HOW MANY PREZ ARE THERE!?!?!??
ACE
Cool concept. I really like the enemies, especially the green dudes, they were spookin me.
aside from the enemies, the visuals are obviously lacking, but thats fine(im a programmer)
I really like that you have to stand still to shoot, and that bullets stun enemies. Im not sure, because the game crashed when i got the third relic, but i think there is a lack of ammo. There is no jump so less ammo might be a problem.
the stair mechanic is kinda cool in of itself, controlling where you land and timing stairclimbing to avoid baddies is fun.
the biggest problem i have is the lack of showing the player how to play. I ended up just pressing random buttons to figure it out (and that might be good because it adds to the spook) "HOW DO I SHOOT AAAAAH"
Overall, im spooked. Good spooking!
cool art, i like that "this was drawn" kind of style. i also like the mechanic of, you can only move when you are jumping. It takes the aerial maneuvering from platforming, in its purest most concentrated form. And in my opinion thats the best part of platformers. my only complaint is that, for a scrub like me, i need checkpoints. I definatly dont want to keep playing the first 50 jumps for a chance at the 51st one more time. Anyway, the controls are tight and when i do die i feel like its my fault, so yah overall great entry!!
The Art, is some of the best ive seen this ld. And the game is very simple, but deeper than one would expect on the onset. Having to time your boost jumps charging while falling is a good example of this.
This is some of the best use of simple controls. While figuring out how to do it, no one should think they are pressing the wrong thing, or missed something in that sense.
the one thing that is frustrating however, is how small the margin for error is. I know this is mitigated by the boost jumps giving you free lands, but it still feels super punishing. You have to peak your jump at about two eyeball heights above the eyeballs. To get that precision for the long jumps is pretty much luck, unless you expect everyone to fail every jump a couple of times to get each specific jump's timing down.
Im not sure if making the eyes more forgiving would fix this though.. I would look for a way to increase the chance of accuracy for the player in some way, maybe color change, or a separate meter, or vertical lines to judge the stretch.
Anyway, best looking thing ive played so far. Good Job!
I like the art for this quite a bit, especially the base enemy. Obviously the hit boxes are outside/inside where I/the player expects they should be based on the art. but honestly thats my only complaint. I also like the relative scarcity of gears, it makes them important. It also makes the levels more difficult/compact.
I really like the control scheme. The ambidextrous nature of it is very oddly satisfying. I would have done the controls as polar rather than cartesian, but i guess thats just personal preference.
the difficultly ramp is a little low, but its honestly not that bad.
One cool thing i thought of, would be a few larger boats that took some time to light. Another thing that would be cool is if boats that were on fire moved in erratic directions, and could catch others on fire.
Overall, simple but sweet. Good Job!
Like the art and the goopform alien, the bullets are super hard to see. Would make them more contrasted to the background, or bigger.
Absolutely GREAT! The writing is hilarious, and the camera control (screen shake) makes it feel good to fight. My favorite thing is that the difficulty of the floors is really good, its challenging enough to be interesting but also its not nearly hard enough to be boring. Good job!
CHARRIOT DRIFTING... thats all that need to be said lol
Art is good, Different tiles for the floor go a long way to break up the blocks.
I really like the way that enemies attack. My foo strategy was two hits then run back repeat. it makes single enemies not hard to deal with, but 3 enemies was a lot harder than 3 times.
the timer system on the shop is pretty cool (maybe stealing that idea at some point xP ) the items seem a lot more powerful than your character, but its ok because you lose them if you die.
Sadly I didn't play it long enough to get any of the artifacts. I got tired of the same type of enemy, and the time it took to take them out. Obv the generated rooms are very meandery, but it seems like there is too much branching, too much space for how hard it is to move through space.
Overall its great! If you update it with more content (Enemies/Weapons) i would love to play it again. Thanks!
Love the atmosphere, the graphics and the audio design is super good. It runs pretty slow on my computer, but i think there is a little bit of an issue with mouse tracking. could be my computer though. Also i couldn't get past the terminal to do anything. Good job though!
I like the feel of the character, its very simplistic but it feels good after a few minutes. The ammount of enemies is also good. I only got to the 3rd level because of a bug, but there are a few suggestions i have. make the walls block shots. Its kind of weird to be able to hide behind walls essentially invincible while shooting stuff. the other thing is that the ho is not super readable, and it took me a while to figure out that the blue laser beams hurt me. Adding something like a blood effect, screenshake or a different animation for getting hurt would clarify things a lot. Otherwize cool retro-ie game! I would definately play this more if i could move on from level 3!
Very ambitious, I like the click location to walk but without pathfinding, im getting kinda suck on the walls a little bit. I guess my main complaint is that there is no lead in to the mechanics, its all dumped on the front. Im sure if yu had more time you would make more tutorial esk levels. Good Job!
I would have liked to be able to aim my cannons a bit more, and moving is super slow. but the slowness makes sense. It does have the side effect of making the iteration time really long though.
The swimming is great. I like how when the desired angle is more than 90 form your direction, the fish slows and makes a tighter turning radius. I would make enemies 1 hit though, because its super hard to consistently get 2 hits on another fish. Graphics are nice too. I would love to see this first person... would be pretty funny/cool !
You need to include the data file for it to run,
The novelty of the reloading mechanic wears off pretty fast for me, i liked it at first but after 5 minutes i started to hate it. I like the art, and the 'Game Feel' but after typing so much today my hand already hurts to much to actually plays this lol. Good Job!
Good implementation. The graphics are satisfying, and fit the theme of retro computer things, and that meshes with the source material nicely.
Defiantly would make a time sliding scale to control the speed of iterations. At about double speed i think you would really start to see the 'moving' effects which are just cool to look at.
Overall great job, and no glaring flaws to speak of.
The style is great, the gameplay is a little monotonous but that kinda adds to the feel of the timescale and the task you are doing. An easy way to make it feel better would be to add specific events, like asteroid collisions, or unexpected gravity wells or something to break up the balancing of each system. Nice job overall!
Art is pretty cool, and smart. the game is pretty hard i would say... i think the best way to make it easier would be a warning animation on the attacking skellies so the player can react to them rather than having to learn the timing range.
art was awesome, sound design was good, all the actions had good "game Feelings"... i really liked the crossing stuff out on the list, doing it yourself rather than just having it checked off was really cool. Jokes r good, meme r good, this game is meme...
Hey, im sure you know this but just in case, Space and left or right Ctrl don't seem to to anything for me. (Windows 10 , firefox) ... other than that i love the style and animation of the enemies. The static is super cool too, i haven't seen one like that before.
Nice I LOVED THE SCREAMS!!! would like to be able to pick up with the mouse, its awkward with f.
Really good implementation of a basic concept. The art, highlighting on mouseover, and the little chiptune loop ties the game together in a tight good looking package.
I really like the lighting and texture of the ghosts! The text is kinda campy and i like it, and the ping pong balls feel ping pongy. The main complaint i have, is the movement is acceleration, and not velocity (I cant get up to the extra BALLS). Otherwise good entry!
My favorite thing here is the art and the hectic gameplay for a game that's supposed to span a long period of time. So far I havn't won, and im not sure what the gun does, (maybe thats why im not winning?). Anyway good entry!
There are a lot of areas for improvement, but good job for the amount of time.
looks like you uploaded the wrong project
Really good simple concept.. Implemented well. with very good art for the time constraints. Great job!
Nice, I really liked the massive amount of items. A game like this really needs the space to experiment.
Stellar job, My ONLY suggestion is to do waves rather than a ramping spawn. Other than that top marks in everything! Was fun, control was tight, the guns are fun, the ui works well and is not hard to understand, and its fun. (obvious thing) more content in the future, and I will buy this shit so fast.
I like the look, dont like the controls so much. Mainly though slowing the player down when shooting. Just want things to be faster paced. Other than that nice job!
Hey dude, Nice game! i love the retro ascii art. Feels like a puzzle which tickles my brain. would like to see what u had in mind for magic. Good Job!