FoonLudum Dare ExplorerLD36 → Kyomon

Kyomon

By everard999

View on Wayback Machine

CategoryRankScoreCount

Comments

capt-nemo 2016-08-29 04:31

Very ambitious, I like the click location to walk but without pathfinding, im getting kinda suck on the walls a little bit. I guess my main complaint is that there is no lead in to the mechanics, its all dumped on the front. Im sure if yu had more time you would make more tutorial esk levels. Good Job!

scriptorum 2016-08-29 04:33

Nice job. I'm pretty sure I was unstoppable up until the moment I wasn't. :) Not quite sure how the hot bar spells worked, but I was spamming them at every opportunity.

manabreak 2016-08-29 04:36

Solid work! I like the music and the UI with the draggable items / skills. The game itself is rather difficult and I couldn't really get to kill anyone... Maybe it's just me. :)

ninjanic 2016-08-29 04:58

There was a little too much reading in the tutorial for my linking. Also, you can play the entire game (or at least as far as I got) without attacking anyone.

However, the music is, how can I put this, dank. That is some dank music, bud. I like it. Nice work on your game, and good luck!

2016-08-30 07:32

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

elit3dgaming 2016-08-31 02:11

Easy to understand and I like the point click aspect of the game. Some-what challenging too. Nice work!

joemid 2016-08-31 03:48

Was kind of impressed at the depth at the beginning, felt like the best ninja ever sneaking past every dude- then realized that they were getting stronger and I- not so much. Started fighting again, and got to what seemed like a boss on the third? level? This happened, for a while- http://bit.ly/2bPUmv6
Reconnoitering inventory, I hit escape absentmindedly to return to the game- and quit to the main menu. I knew better- you told me, I just was in the habit for some reason. The pathfinding could use some work, and I had to reset my inventory at each new level- but maybe that's a feature. All in all, was surprised at how much fun I had. Thanks, and good show!

vicious_br 2016-08-31 04:02

Gostei muito do jogo, empolgante e realmente da vontade de jogar muito. Gostaria de ver ele terminado. Por favor, jogue meu jogo aqui: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=36629

jk5000 2016-08-31 07:48

The idea is great and I really what to see this again when/if you have worked some more on this. By the way I ended up winning the game without fighting anyone.

aroscillo 2016-08-31 15:29

I like the concept. Easy controls kind of an RPG thing going. a little music and polishing and this should be a great game.

publicidadeba 2016-08-31 16:35

the visual were pretty cool and the enemy reminded me of Matrix's Mr. Smith

josearias 2016-09-12 17:51

Nice game. Everything fits and I enjoyed it. I only missed some kind of animation for the skills. Good job