FoonLudum Dare ExplorerLD36 → Raiders of the cursed Temple

Raiders of the cursed Temple

By mcmutton

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Comments

kadexus 2016-08-28 17:51

I seemed to not be able to get past the first skeletons, shield or attacking didn't really do anything. Not sure if it's me or the game that's broken :)

I really like the graphic style and idea, very unique!

mcmutton 2016-08-28 18:53

Ehm yes... the skeletons need 5 hits to die (without upgrades). If you get 2 skeletons right in the beginning it's for the most times game over. (currently it's randomly generated, would need some balancing)

The shield blocks only while it's displayed, so it's a timing thing.

But most importantly: Thanks for playing. :)

setthebet 2016-08-28 19:43

?? Couldnt open the OSX version for some reason. Is given this error:
"The application “Raiders” can’t be opened."

mieeh 2016-08-28 19:52

Great take on theme. The gameplay seems cool but it took me a while to get it to work. The movement felt a little weird, it felt like sometimes the moving forward wouldn't work. Other than that cool idea!

mcmutton 2016-08-28 19:55

I'm sorry @SetTheBet
Built it with Unity, don't have an OSX device to actually test it. :S

ghen 2016-08-28 20:02

LOVE the aesthetic, remind me of good ol' tiger when i was in elementary school lol, everything self explanatory, exactly like what on tiger lol
very awesome entry :D

mirrorpolygons 2016-08-28 20:57

Really nice done graphics, I like the retro style and it reminds me of my childhood, The gameplay is fluid and I would say accurate to what I remember the actual things being. Had a blast!

littlephil 2016-08-28 21:10

The art stye is awesome!

nander 2016-08-28 21:29

Best art style so far (first game tested, but still, awesome art style!)

Game seems a tad bit too difficult at the start, or maybe I'm just stupid.

abhimonk 2016-08-28 22:40

The art style is SO COOL. I've literally never seen anything like this. Also super hard. I like that the blocks are very timing based. Sounds are nice too.

fabbyrob 2016-08-29 00:42

Great concept, the lack of feedback on moving forward is a little jarring (it took me like 4 minutes to figure out I was actually moving). It does a really great job of capturing the feel of those old handhelds though.

matex-7seven 2016-08-29 00:56

This art style is really original haha have never seen one like it in a pc game.

baknik 2016-08-29 01:54

Managed to kill a single skeleton, but couldn't get past the art style. I couldn't find my way through the level very well.

multitudes22 2016-08-29 02:11

It seemed like a really good idea, but I was born after this generation of games and I really didn't have a good understanding of what was going on. I managed to play for quite a while, but it did seem a tad futile.

justinooncx 2016-08-29 05:21

Maaaan, that art-style is DOPE. That's as retro as you can get! Gameplay wise, it was a bit confusing to navigate, and difficult to fight, but I enjoyed it quite a bit. Well done!

ndebruyn 2016-08-29 06:43

Interesting game. Well done on completing the game.

kevkevonfire 2016-08-29 06:49

You did an absolutely amazing job of replicating those old pieces of junk. On the other hand, this game shows exactly why those games were terrible. No feedback, hard to understand interface, etc., etc.

Like, you achieved *exactly* what you wanted, and I have to give a lot of respect that. Unfortunately, it's being faithful to games that just aren't, well, very fun.

capt-nemo 2016-08-29 06:53

Art is pretty cool, and smart. the game is pretty hard i would say... i think the best way to make it easier would be a warning animation on the attacking skellies so the player can react to them rather than having to learn the timing range.

nanimono 2016-08-29 08:16

cool concept, but poor realization.
actually art is not that great.
also game like this need a score system for a sense of accomplishment. otherwise it's just a random pictures on the screen

mr-lolcat 2016-08-29 08:21

Yo-moyo! It's could be an great game on old consoles. Made realistic.

yoel1234 2016-08-29 11:20

i liked the old school feel to it and the fake 3d.
i have no critique the game is what it is from start to finish nice job.

tomdeal 2016-08-29 13:06

I really like this very old school style. It's very easy to lost though, maybe include a map (outside of the actual game) to make it a bit more accesible. Otherwise good job!

onyon 2016-08-29 17:28

Neat art style, love the contra-like fake 3d vibe. Pretty good as for a 2day dungeon crawler. Thumbs up!

pusty 2016-08-29 18:29

This console was really ancient. I don't even know what I was doing but it was fun haha
I really like your concept!

jupiter_hadley 2016-08-30 15:23

Very neat console! I like the game. I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/ZS5h_OweR3s

cyberstarlight 2016-08-30 15:49

Good job on actually hitting the finishing line and posting something complete! especially on your first 48h jam.
I do remember that era, and you did well capturing it here.
I agree about several notes here for possible additions like map, warn animations, and easier start.
But the game is fine as it is.

I do wonder how you made it work behind the scenes though, how do you keep track of the player location and possible turns?

considering how old it looks, hard to believe it's a unity game XD

mcmutton 2016-08-30 16:26

@CyberStarLight
It's the same way as you would do it with any grid-based game: Have a data model for each segment and save everything you need to know into it. And the Player just needs coordinates + Look direction.
But that's the beauty of the compo: You can look into my source code :p

cyberstarlight 2016-08-30 16:35

Oh right, I need to remember that :)

euske 2016-09-01 11:24

This was very frustrating to me. It took a while for me to realize the maze isn't random. Nice job.

yumeito 2016-09-13 12:19

Nice game :)