The Day Magic Died by Endurion 2013-08-26T11:26:00
It's cool ! (Damn you arrows)!
Foon → Ludum Dare Explorer → Users → SbstnC
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | One Broom | jam | 51 | 4.04 | 3.85 | 3.81 | 3.79 | 4.04 | 3.32 | 57 | ||
| 2016 | 36 | Ancient Technology | The Pogo Stick of Power | jam | ||||||||||
| 2013 | 27 | 10 Seconds | You have ten seconds to escape... | compo | 383 | 3.23 | 3.46 | 2.74 | 3.75 | 2.43 | 2.48 | 2.48 | 61 |
It's cool ! (Damn you arrows)!
Green and red... That makes it the less color blind friendly game ever. But joke aside it's fun, it's not that easy to switch all the time, without getting confused. Good work.
Very interesting, the director's cut is fun.
Really nice. I've always wanted to play Jeff Goldblumm in a game.
Wo Cool ! People played my game ! I'm happy.
The game was really easy at the begginig, I just changed the order of the rooms, and the difficulty has gone crazy.
I hope it's not too hard, I beat it at every try, but I made it, so maybe it's just that I know it too much.
@madk
Iknow there is no room for error, but basically I had no room to make room for error, it's only one second per level. I'm pleased someone beat it.
I'm considering going for a 60 seconds/60 levels version, it could distribute the difficulty more smoothly during the levels, and I could try the levels designs ideas that I could'nt add here.
Thanks :) I'm glad that it please some people.
@Nights57
It's not a glitch, when you fall you spawn from above (pacman like), it's the way to do it. It looks like a glitch because you don't have time to see the character coming from the top.
I might do something to make it more clear.
@ Pierrec: Thanks :) That's the point, I'm NOT a programmer, in the past I've tried to learn C++, java, as3, but circonstances always kept me away from my computer for some times and I had to start all over again.
So I thought I could try to use GM's drag and drop system, but it was glitchy, so I had to code aniway for a big part. So my 48h were : 10 hours to sleep and get an idea, almost 30h to fix the engine while reading tutorials,documentations and hitting myself with the keyboard. 6 hours for level design, graphics and sounds (yeah the sounds that I could never get to work) and hitting myself with the keyboard again... oh and also getting that countdown to work trough the different levels... that almost made me quit.
Awesome graphics. It's too bad server was always empty when I tried to connect, but still it seemed pretty good. I'm impressed. While being blue I had the impression of running with a blue vibrator in front of me, but I suppose I'm sick in me head. I'll come back hoping to find people on the server.
I wish there was more of that triangle and psychedelic background, but good entry anyway.
Funny story, fun looking robot.
Too bad, I really liked the art, the gameplay and the music. The controls, seemed very nice, but the tilting effect gave me motion sickness in less than 2mn.
I agree with NoTrueSpaceman, that levels when you change directions less often, would have made the effect more "special". Or maybe if the effect was much more smooth and slow.
Very beautiful graphics, and atmosphere, I liked the round window. I walked a lot for a long time, but never found anything besides a river. So I walked along the river, slowly.
Good walk ^^
I really liked the art, the music, and gameplay. I liked the physic and the boss fight. The fact that arrows can be blocked by ennemy projectiles is nice too.
I'm not sure about those blocks, though. With dead ennemy's and ennemy's projectiles already blocking arrows, I thought the blocks were a bit redundant. Especially in the boss fight, where you almost can't get a shot at it before clearing most of the blocks.
But very cool entry anyway.
Veeeeeeery beautiful game ! Art and sounds are awesome. I agree with amras0000 above, about the game mechanics not really complementing the puppet theater theme.
I tried 3 times but couldn't beat the sun. Is he beatable ? Because there isn't any feedback on his health/status, I was starting to wonder if the sun was meant to be kill.
Oh, and sometimes it gets visually confusing, especially during the Sun fight, where you can get hidden behind the curtain.
but still, one of my fav game so far.
Fun game, made me laugh. Fun to play. I wish, dying would reset the level and not the whole game, but that's Ok as it wasn't too long. Final boss was really cool with it's kinda bullet-hell patterns.
Troll question : If the green fellas can drop guns when they die, why don't they use it to fight ?
But maybe I'm overthinking this ;)
Game is funny, the mechanic is nice, but it very hard for me. I could never beat the dinosaurs fast enough to have the time to grab one. I put many in the cauldron, just by clubbing them, so that was fun.
Graphics are very cool.
Very nice looking. The animations, minimalists as they are, are excellent. When I close my eyes, now I see those guy's from the title screen, dancing, and dancing, and dancing...
The game is cool, I liked the game style. With the weapons I like the trade-off, between range and strength, but that I do agree, that the slingshot is useless.
My only grief, is that I spawned to many times very close to an enemy when entering a room, and got hit because of that.
But still, very nice game.
Very nice story and very nice way to tell it.
Like some people above, I don't really like the automatic copy of the data. Having the possibility to interrupt the copy, never felt as relevant as the implication of dragging the files myself.
The floppy is soooooo cute ^^
Very cool graphics, sound. The joke, on No man's sky is cool.
It's fun to move around in the ship, but you better make sure you have no momentum while getting off the ship, unless you want to see it glide awayyyyyyyyyy ^^
I liked the feeling of the character, his jump, and his weight, but I think he slips too much for that kind of precise platforming. Also there is a glitch I encountered four times, where the character just keep running left by himself.
Nice animations, and sounds. Liked how the character sits when he gets hit, he's cute.
But still
Cool concept ! Controls might be a bit awkward at first, I wished the character would no take a step, every time I try to make him turn left or right with arrows. I fell a lot from edges because I did not have the reflex to use A and D.
But I really liked the feeling with the jump mechanic.
Many things are amazing in this game. The dodge is soooooo cute. Your way to get around the limitations of the theme was clever.
I had maaany attempts to beat the knight, but finally got him. I wander for a looooooong time in the rooms, before figuring out the trick.
Then I found the dress, but when I found the guy needing it, I could never give it to him, then I was transported, in a black screen, totally black exept for the character. Then I was outside my room, there was as mask in the middle of it, but I could never enter the room again (it's like I'm telling a dream ^^ )
Was that a glitch ?
It was really great until the game broke (at least I think it broke). For some reason I couldn't open the door anymore (in one of the past sequence).
But it was really nice, I liked the "mini games", it might me the first time I changed a bulb in a video game.
I think you should have write a simpler password though, without ambiguous letters like I and l, S and 5 ...
Still , I really liked the writing, the procrastinating part, and the twists with the time.
Nice take on the theme, with a nice concept.
Very funny mechanic.
It becomes quite difficult really quickly to remember all the interactions needed, in order to please the audience.
Still it is fun.
It was fun, nice graphics in that french comic book style. The dubbing is a nice and courageous effort ^^
Cool game ! Nice art style. I loved the demons/minotaurs, enemies. A crosshair would have been nice though, as it helps with motion sickness, which some people (like me) get easily.
Nice spoOOOOOooooOOOOoooooOOooooky ambiance !
Game feel is nice, the sound of the gold, and crits are rewarding. I was NOT ready for the boss, and reactivated my tendinitis, which is cool somehow (and yet no so cool).
Great entry, with nice production values.
Really good looking game, I loved the way, the object appeared, it made much more sense, in the end.
The art-style is stunning.
As usual your writing is spot on, and the game is fun, witty and charming.
And as usual, it's worth the time spent trying to understand how things works, realizing you have to blink is quite rewarding, for example. I'm glad we don't have to "manually" keep the all the sphincters closed, but the fart button is, of course, a great feature.
My only grief is, that keeping the character alive is a big task in itself, making it difficult to follow the story. So I have yet to beat the game.
Awesome sounds and graphics, the animated menu, all is very well polished. The gameplay is fun but get frustrating pretty quick, as there's not much room to improve your fighting skill. And also sometimes it's difficult to unstuck the sword from some positions.
Still it was fun game to try.
Played it with a mouse, fun, but a tendinitis nightmare ^^
Should definitely be easier on the wrist, played on a smartphone.
@Pierrec : Thanks a lot ! I think I can answer all your questions by the same answer : lack of time to do it, fix it or think it better.
I swear that someday I'll participate in a LD event and not spend 90% on the code alone, and I have more time to do everything else.
I'll fix the typo and the X/Enter issue, though.
I had stopped voting for games 2 days ago, but I just came by a review of your game on a french website, and played it. So now that I've played it, I might as well vote for it.
Awesome game ! A very broken mechanic, but one that is fun to play. Very fun. I could have play some more level.
Maybe you already know, but you can get the ball out of the room by shaking the room recklessly, and after doing that some times, touching the pink block doesn't restart the levels. It happened to me on the last level, so I don't know if it's on every levels.
And last thing, the level 8 is awesome.
Wow. This one was cool! Clever writing, simple and enjoyable investigation mechanics.
Having a joyfull and goofy sideckick, following you and talking in your place is a great idea. The rotoscoped sprites were fun and lively.
Very well done.
This one is very charming. Your pixel art is cute, the story is funny and the dialogs are witty. I liked that it is a short game, making it for a little adventure.
This was very interesting! It feels like some interactive art book, with pop ups and stuff. You would play around and build a story with it.
Since the guy can be alone, I wish that the girl could be alone too. What I mean is, that way the story could also have been told from her point of view.
It still is an amazing idea, and it's awesomely done.
Unfortunately I got motion sickness real quick, so I had to stop at some point. A crosshair, would have helped I think.
But I saw the some of the dreams, and it was quite awesome. As the others said the assets are great, I really loved the socks and the shirts, they were so cute.
The dream sequence with the plants/trees is beautiful.
Nicely done. The concept is works pretty well, I'm sure the puzzle could be very interesting with some fine tuning.
Very fun game. And well done, I really love the power up fest. It works perfectly as short term reward system, as well as a risk/reward strategic system (do I go to in the far corner to that X3 or not ?).
Graphics ar fun and humorous.
Maybe there's a big spike in the difficulty curve at some point because, I will always die with quite the same score.
Anyway, well done !
I did'nt know that kings were that much involved with the details of the kingdom's economy, neither that so many merchants were lazying around throne rooms.
Joke aside, the trading is fun. I wish trading and moving weren't the same button, because, some times you just walk on top of a trader, and hide him, make it difficult to trade with him.
Very clever writing, funny dialogs. The artstyle is very original too. I really liked that one.
The game is nice, I loved the graphics a lot, and the music. The game play is cool, might bit a bit challenging to make beat ten levels.
I didn't care much for the flashing of the screen. Thin and small white sprites on a black screen are already tiresome for the eyes, but the flashing makes it very painful after a long play.
Still a nice concept making a fun game.
Wow, that's brilliant. The third screen was to much for my poor brain, but the autoplay is an awesome feature.
Fun and cruel game. It's always interesting to force the player to be an immoral asshole. The contrast with the fun music, and the cruelty of the game works really well.
As some people pointed out, it's quite hard, and there might not be enough feedback on the state of the children, make it a bit difficult to read the game fast enough.
Nice take on the theme.
It is really well done.
I really like that idea. Something like that could go on forever. By adding different features levels after levels, it could go for hundreds of them !
9 deaths 60.78 I can't do better
I really do love 2D beat 'em ups, it's probably my favorite genre of video game.
The feeling is nice, it has quite a nice polish. Music is cool, so are the graphics.
Same here, don't really know what's going on ^^
I like it somehow, I can build computers, but can't really figure how I do it. Kind of hypnotizing anyway.
I would be happy to know the mechanics involved here, if you would care to explain :)
Ok! That was fun ! Destroying things is fun, animations was really cool.
Many things I liked in that one :
- The twist with the theme. When I entered the room and saw the grabbing hand, I thought : oh no ! Not another point & click ! And the combat started and I laughed.
-the art style, is a bit weird, but goes along really well with the mood.
- I loved the sad piano while in the room. I don't know if it was intended to be funny, but I thought it was.
But, finally getting a double jump just to find that there are no more levels ??? That's cruel ^^
Very fun game. The music is awesome, but that short loop, now will be stuck in my head forever, so damn you !
As some people pointed out, background is a bit confusing.
Still, great entry.
Simply put it is my favorite take on the theme so far.
The whole dungeon fitting in one single room ever changing is brilliant.
It is a bit difficult though. I really think the jump should have had a predetermined length. The possibility to stop, or change direction during jump, makes it a bit difficult to make precise landing on a top down game like that.
I made it to the end, but it took me many attempts, and I would have stop before if it wasn't for the awesome graphics, and transitions and that I was a bit curious of the last room.
Anyway, might be my fav entry so far.
Nicely done, the different switch are really good ideas for that kind chromatic-based game.