Thanks you so much for your feedback everyone!
Indeed we're aware of quite a few problems in the game. It was our first time making a platformer and we had troubles getting the interaction between the character and the branches right The character slides on their slope, and won't jump on their end. It was also the first time we were working with our graphists friends, and even though the game is graphically stunning (we developpers are not worthy of them!), we're aware that it can be a little confusing to know where you can stand or not. The levels were designed and created in just a few hours at the end of the jam, and we lost one to my lack of saving files. In the future we'll try to spend more time on polishing them.
@savepoint: Thank you so much for trying to consider us as a highly paid team :D On the developper team, most of us met during our master. We're all professional developpers, but completely amateur at making video games. This game jam especially we became well aware of how much we struggle with Unity and how much better we could do if we put time in between LudumDares to teach ourselves a little more about it. The graphists are also professionals, but once again not at making video games. I think they loved participating in this LD's edition, and once again, they did an absolutely stunning job!