matoux42 2017-04-29 14:20
I like the concept, but I don't understand some things : what I have to do with wood and rock ? What is the utility of eat food ? etc.
Foon → Ludum Dare Explorer → LD38 → Small Survival
By fengol
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 778 | 1.88 | 46 | |
| Fun | 775 | 1.68 | 46 | |
| Innovation | 763 | 1.93 | 45 | |
| Theme | 705 | 2.51 | 45 | |
| Graphics | 732 | 1.32 | 42 | |
| Audio | 514 | 1.27 | 38 | |
| Humor | 660 | 1.50 | 38 | |
| Mood | 751 | 1.62 | 39 |
I like the concept, but I don't understand some things : what I have to do with wood and rock ? What is the utility of eat food ? etc.
Cool concept! Crafting would definitely be a nice addition
graphics is not bad, clear and understandable. Good idea , but for me after a dozen minutes becomes boring, good job and good game :D (sorry for my bad english)
Must day I didn't understand how to play, but I think the concept is cool.
not sure how to craft. also my inventory can extend outside the inventory slots.
It's a cool concept, It needs crafting and a bit more core gameplay, but It's a fun game to try and get highscores on.
Pretty good for 48 hours, but I was pretty confused on what to do. Either way, cool concept and nice job. :)
I'm assuming you didn't finish given that I cannot find uses for the stone or wood. That being said, it seems like it could be a fun tower defense kinda survival game once its fully implemented.
Mildly confusing, lacking in core gameplay. But a really nice concept, Make a postjam version!.
The turn-based system works well, but I didn't seem to be expending resources when I attacked? You have a good foundation but it seems like the core mechanics aren't there yet.
I got about 120 Turns in. I'd love to see more of this in the future, but the core engagement is currently missing. Maybe add some unfolding elements where more things to do are added, and some choices are made... like spending resources to build a wall to block movement. Also, an indicator to tell me when I hit a zombie.
Sorry I guess like others I didn't really understand how to play. I was able to collect items and punch zombies but the crafting didn't seem to work at all.
I was confused about the objective at first. There wasn't any visual feedback to let me know if I was hitting the zombie with a rock or not. The inventory was overflowing, but I wasn't even sure what to do with it. I like the core concept of you being in the center of the area, and having to collect stuff to defend yourself, but it'll take some work to get it more intuitive and more visually engaging.
Please have a look at my game to see how bad it is as well...
https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
Cheers!
very good concept i really like it, but it is really confusing , i really didnot understood the overall gameplay
I'm going to guess the game is not quite over yet. Were you going for a tower defense type of game ? Would have liked to see more in it.
I'd like to see a complete version of this game, nice concept but I'm a bit confuse with the resources collected. Cheers!
The main idea ins't bad, creating a survival game mixed with a tower defense, looks interesting. but this demo is very simple. you only punch zombies and collect stones and rocks (aparently without use). However, i want to see a complete version of this.
Analysing only the concept, it's a good game, but need more dedication to game art, game feel and game design.
Pity you couldn't finish, would be interesting. Looks like you've at least got a good start here though!
This has potential! Good submission, I wish I knew more what to do :P
It is a cool concept but for now it is a little unplayable. The only thing i felt that made something was punching zombies.
Keep working on it! It can be a great game
No music which is a shame. Maybe control a squad of npc's next time instead of standing in one place. Don't know how to craft, interesting use of turn based gameplay.