Bazooka Freaks by Neato 2017-05-02T08:21:22Z
Very good game, very creative. Like Worms but with a whole new 3d upside down gravity take on it. I once fell down through the map, playing artillery, but that's about it for the negatives. Well done.
Foon → Ludum Dare Explorer → Users → Jazzpah
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | Shrunk Down | jam | 634 | 2.91 | 2.82 | 2.21 | 3.21 | 2.78 | 2.65 | 2.81 | 2.50 |
Very good game, very creative. Like Worms but with a whole new 3d upside down gravity take on it. I once fell down through the map, playing artillery, but that's about it for the negatives. Well done.
I lagged a bit at the end, but considering my potato computer I think you did a really good job with performance. Good concept that the parts and planets block your laser, so that there is an incentive not to destroy all the planets all at once. Didn't find any bugs and overall enjoyable. Well done.
What an odly unique game. Better than anything I could have done, programming wise. The art is amazing and the texts are funny. Given some more time and some more game-play elements I'm sure it will be a very good game. On that note, we too are short of votes, so if you feel like it come by it will help a lot.
Must day I didn't understand how to play, but I think the concept is cool.
The biggest problem I had, was that the action of the game took away my focus from the text. Maybe I progressed too quickly, so it was a problem from my part. Other than that, good game and nice music to set the atmosphere.
Cool intro. I had hoped I would be playing as the soviets though...
Anyways, the game had a good atmosphere, but was lacking a lot of gameplay. Give it some more work and it's sure to be very epic. Good work and good luck.
Amazing game. We actually thought about making a game kinda like this, but lacked the skills for it. The physics are great, the atmosphere great, and the puzzles were fun and intuitive. Well done.
As for problems: It seems like the game was a bit unresponsive at times, and it was really hard to jump from the bridge, because it took some time after landing before you can jump again. This can be due to my potato computer and low fps.
Very good game. Very creative and simple to play. The camera follows quite well, and had limited problems on that account. The holes in the ground made for an interesting dynamic. Sometimes it is hard to see any stones on other sides and can therefore come as a surprise. Not necessarily a bad thing, as a tactic to counter this would be having the snake on the sides of the map, when going to new sides.
Overall very good game. Nice art and good vibes.
Randomness is a very interesting concept of the game, the fact that the rope wiggles a bit makes it much more intense and more fun than other games of same type. I also like how sharks and electric eels had different game-play mechanics, in that sharks mustn't be catched, but eels till trigger even by touching the rope. So the shark is more deadly, but the eels is harder to get around. Dunno if this made sense. Good game.
@MathijsVissers Indeed. We didn't have much experience with unity's built in physics engine and so a lot of time was wasted trying this and that. At some point we had to cut it short due to lack of time. We did though, as @djfariel mentioned, set friction on the walls to 0, but it was the damn corners that got the better of us.
Thanks a lot for the feedback and hope you enjoyed.
Very good game and nice intro. The biggest problem I have is the lack of checkpoints. I, like Pex3m, quit after dying in 3rd stage three times. This would be no problem, if you didn't have to play it all over again. Other than that I think it was pretty amazing, the randomness of the map really made it fun. Good job.
Very nice game and very nice art! The concept is cool, but it seemed to be a bit too hard. If you had a minimap showing where to place the honey it would make it less random, I think. Having a bit more time can be an alternative to this. The controls were a bit confusing, but I got used to it quite easily. Overall good game and very nicely done with the gravity.
I had to close the game early, because it gives me phobia of some kind, so my feedback might not be very good. But I think you nailed the atmosphere, the graphics and sound really worked well here. I could even run it smoothly with my potato computer.