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Scarehouse
Scarehouse
By mrnyarlathotep
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 55 | | |
| Graphics | 294 | 3.21 | | |
| Theme | 340 | 3.52 | | |
| Mood | 365 | 2.96 | | |
| Humor | 397 | 2.00 | | |
| Audio | 402 | 2.35 | | |
| Fun | 496 | 2.68 | | |
| Overall | 538 | 2.81 | | |
| Innovation | 586 | 1.93 | | |
Comments
hunttis
2016-12-14 13:09
Controls work alright, once you get the hang of them :)
Also, the "radar" is a really nice addition, the camera would've been too close to survive without the radar.
I think I managed to squeeze my way through the south wall (and outside the level) a few times when escaping from the monsters.
Nice work!
Controls feel solid, graphics look good. Could use a little variety though.
I got to 3670 before I decided to stop. I found a spot you can stand where all the enemies just line up to run at you. So I could just stand there shooting in one direction. The controls feel very nice and responsive and i was impressed by the accuracy of the point and shoot system. Great job!
Cool graphics and game!
I think it should be more challenging, its hard to die because you have so much life, some power ups would also be nice !
The game's pretty good. The sound is satisfying and feels nice to kill something. However, 100 health is far too much in this game considering a hit only takes 1 off. It makes the game more boring than exciting. In terms of looks, it doesn't look half bad. Good entry :)
seano
2016-12-18 12:42
The gameplay was good, shoot and kill things. I felt it used the out of the box unity mechanics though. It could do with something that's different to stand out. I think a lot of the gameplay was resting on the 'getting surprised' aspect, i.e. the torchlight and such. But if this is the goal, then adding a radar gives away the surprise. I think with some tweeks to make the torch more useful and the enemies hidden then it would be more suspenseful and thus fun!
xesenix
2016-12-18 15:11
It felt like re-skinned toy tutorial shooter from unity. Radar was good addition. It needs some monster exploding guts on death so people like me can be attached to this game longer because of bloody fireworks :P
@seano and @xesenix - its not using any default unity scripts or any tutorial scripts, because I wrote all scripts from scratch for this jam, and as it is a compo entry those scripts are in fact included as source.
fufi
2016-12-18 15:18
Nice game ! Graphics are impressive but need some variety. The controls are smooth. Good idea with the radar feature.
Good job :)
erikiene
2016-12-19 15:41
Controls were a little iffy, but the enemy dying sound is 10/10.
Just a small note - for the compo, the rules are to upload the source, i.e. everything needed to create this game, so not too sure if scripts alone cut it. But eh, i'm not one to enforce those.
miaw
2016-12-19 16:14
Awesome graphics. Actually got startled for a bit when the first monster comes up, lol. Gameplay is responsive.
Hmm, but yeah needs some variety (bullets / powerups?) and some sort of objective or end game. But it's very, very polished for a Compo. Good job!
Solid entry! Had fun playing. :)
almax27
2016-12-20 16:14
Fun, but I was able to hurt enemies while firing and reversing into them - removing almost all difficulty. Instead of spawning projectiles on the player, perhaps spawning them slightly offset along the aim direction?