FoonLudum Dare ExplorerLD36 → No Touch

No Touch

By aeveis

View on Wayback Machine

CategoryRankScoreCount

Comments

chrisostome 2016-08-29 21:58

Soooo cute graphics. I really liked to control that dog. Fun music, verrrrry nice graphics, sweet story.
A fun little platformer.

2016-08-30 02:26

So freakin cute!
Animation is very smooth, music is very fitting and well done. Overall the ascetics are very consistent and professional.

Game play wise, it just felt like a simple fetching mission.

mettra 2016-08-30 06:58

I never got to touch the cat, even at the end. But, the game was super cute

2016-08-30 07:05

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

zold2012 2016-08-30 10:30

Pretty fun for as simple as it is. Art and music are cute.
Really like how the camera moves when you fall, having the camera adapt to your character’s movement was a nice touch.
Only complaint would be I don’t really see how it matches the theme, but oh well.

kokiriandco 2016-08-30 16:51

Hahahaha! Nice ending!
Cool pixel art and cute story! :)

GreyShock 2016-08-30 18:44

What an adorable experience, the music was so cute haha. Damn kitty so hard to please.

sun-wukong 2016-08-31 19:19

Haha, so cute, and ending is rewarding enough! This cat is definitely female!

cushycode 2016-09-01 16:21

The story is so cute and funny.
You were right, I even forget about any ancient technologies trying to find out what the cat wants.
Well done!

jupiter_hadley 2016-09-02 16:52

Cute little game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/iJTT4Yba0N8

pyokoanarogue 2016-09-12 15:49

So sweet. I died! nice art, nice music, very complete. congratulations.

comatomatoes 2016-09-15 17:30

Initially I was a bit skeptical because I didn't really see any mechanical difference between selecting different items. Item uniformity definitely increased the impact of the ending, which I enjoyed =P, but I wonder if it's possible to give a little more direction while still supporting the ending. Good work!