digital_sorceress 2016-08-30 00:24
beautiful story :~)
Foon → Ludum Dare Explorer → LD36 → Fallen
By ruka
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beautiful story :~)
Amazing graphics! The little doge and dancing floppy were way too cute. The story had power too and did a good job with "show don't tell". The mechanics of the game could definitely use some changes though. It didn't feel like I was making a difference at all, and after a new medium popped up I sat back and had no interaction. Beautiful as art though!
Hi, nice game and congratulations ! old memories :D Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
Whoa... That is definitely the first game I've ever played that made me sympathize with a floppy disk. Wow... Amazing work.
So cute and so moving!
very sentimental and saddening story telling game
indeed picture the modernization of portable storage
the graphics very nice pixelated style, the mellow chip tune music also complement it very well
control very basic drag and drop
the problem i have is somehow when CD and else appear, it seems the data cut/copy is auto, i've done almost nothign really since the CD appear
@sorceress @Pierrect @Mettra
thanks! late into the dev we tried to make it more story based than "gamey", glad to see the feelings reached you guys <3
@thatsBamboo @ghen
did you know that you can "interrupt" the new medium?
i do think we need some feedback mechanism to make it appear what's your impact that day, are you being overtaken thoroughly, something like that, and it tells you more about the feelings and the story. we don't have enough time for this on the compo but it's something we like to work on.
@steph88
nice, we will look out for it and add when we have the time!
Very nice story and very nice way to tell it.
Like some people above, I don't really like the automatic copy of the data. Having the possibility to interrupt the copy, never felt as relevant as the implication of dragging the files myself.
The floppy is soooooo cute ^^
It's poetic somehow that you choose to only build it for Windows even if it should be a piece of cake getting it to run on all platforms since it was made with Unity. It was a unique game, and interesting way of progressing a story. Sometimes it got a bit stressful getting to read the file names when the copy dialogue came on top of everything. The animations were really nice and the nostalgia very real. Great work.