Chrono Pugna by Marta Viader 2016-12-13T13:01:00
Really cool concept. I really like the local multiplayer games. Great work!
Foon → Ludum Dare Explorer → Users → AXaViaN
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Exodus | extra | ||||||||||
| 2019 | 44 | Your life is currency | Escape | jam | 1115 | 2.60 | 2.62 | 2.27 | 2.42 | 2.77 | |||||
| 2018 | 42 | Running out of space | Squirrel's Revenge | jam | 786 | 3.21 | 3.35 | 3.21 | 3.59 | 2.72 | 2.93 | 3.26 | |||
| 2016 | 37 | One room | I Need A Sleep | jam | 429 | 3.35 | 3.10 | 3.81 | 4.33 | 3.93 | 3.82 | 66 |
Really cool concept. I really like the local multiplayer games. Great work!
Pretty funny and cool game :)
@Mennalus Thank you :) I thought about picking the bed but I decided since we need to sleep on it, it could have been hard to go after the bed when the neighbors stopped. But I don't know maybe not, the room is relatively small.
Interesting theme interpretation, funny story telling, all it needs is a good music. Apart from that, great job!
Placing mechanism was a bit odd but other than that, the game is good.
Lighting and ambiance is very cool. Controls wasn't that bad but floor and walls are really hard to distinguish.
Game was pretty funny and I like the art.
I loved it! I played through the end (it was a bit hard to figure out). Cool game!
It is really an awesome game!
I like the concept. It is simple and effective :)
Theme interpretation and graphics are great!
Great game! Graphics was awesome and music was really fitting. Atmosphere was really dark and not very fun to play. But overall the game is cool.
That was awesome! You should definitely add more level.
I like this kind of puzzle games a lot. It doesn't matter if it is a clone. More content and level would be awesome but I like it.
Graphics and ambiance was cool. The sound is helping the depressing feeling of the game. There is nothing to do actually other than waiting (but I believe that is the point of the game).
Thank you @historymaker118 for your in-depth review. Art is actually not for me, I just tried :) 'squint test' is a good idea. I will definitely keep that in mind.
Thank you @wendel-scardua. You are right, I made them powerful on purpose. You can still make little impact but the game also meant to send a message.
@walnoot yes I should've added some effects but unfortunately I run out of time. As a feedback, when you hit the machines they stop playing their cutting sound but if multiple machines come together it is not noticeable.
@flaterectomy Well that's how squirrels work :smile: Sorry for making your eyes bleed. This is my first time drawing. I need to learn a lot about color schemes if I will attempt to do it again. At least the music worked :slight_smile:
@coal-creek-game-devs I noticed that when I was play-testing and that's when I implemented the nut drops. I wanted to discourage the player from getting close. I think ending the game there would be an overkill. Maybe I could've added fainting to the squirrel on touching the machines a lot.
@nam-nguyen Thank you for playing. A minimap would be great yeah. But I need to be faster to implement more stuff to the game. Those art stuff took more than a day! But i think a primitive white box could be awesome when its used wisely :smiley:
Oh I loved the game! Shield mechanics are original, vocals are fun. Great job :)
I really enjoyed the game. Retro sounds and graphics were cool. I like that you placed different types of mechanics to keep the game interesting. Great job!
PS: WTF Turkey? You also banned newgrounds.com? Just why :angry:
Awesome game, I loved it! I couldn't even beat the first stage but it was fun. I played it 10 times saying "I'm close, this time I will beat it" but couldn't :) It is ok though, don't make it easier.
The game is fun, good job! There was a small opening at the middle-top so I used it for my advantage and made over 100 score :) But I agree with the people above, constant moving cursor would be better.
I like that you were also spawning tiles and not just removing them. That keeps the game interesting. Great job :)
Wow, such a complete and polished game. Best one I've seen so far. I'm definitely following you to see the results. I will checkout your blog too, it seems good. I hope you will make an in-depth tutorial about this game or release the source code maybe. I never made such a complete game and want to learn :smile:
@nam-nguyen Yeah I generally don't check source codes but I wanted to check this one and play with it a little. Don't worry about it being unorganized and confusing. Although I like order, I'm a c++ programmer so it can't be that confusing :laughing: I'm just not very good at making the game itself. Anyway I will check those games as well, thank you for sharing :smiley:
I like the graphics and the music. It creates a good mood. It was hard but I think it was on point. Only suggestion I can give is don't make an installer for this type of competitions. We need to get quick access to your game to vote. Especially if it's a small game, please consider a web version.
It took me for a while to understand how the game works (I think I need some rest :)) but the game is great! I think it would have been better if it was real-time instead of turn-based. Running away from water and walls would be more fun. But cool game anyways :)