gord10 2016-12-13 18:17
How do you open the door?
Needs a serious optimization, it shouldn't work in a low FPS with such low poly models. Maybe it should be not in Development Mode and without the reflection shaders?
Foon → Ludum Dare Explorer → LD37 → room-fate
By nicso
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 74 | ||
| Theme | 165 | 4.03 | ||
| Audio | 185 | 3.59 | ||
| Graphics | 189 | 4.08 | ||
| Mood | 223 | 3.65 | ||
| Innovation | 385 | 3.22 | ||
| Overall | 415 | 3.38 |
How do you open the door?
Needs a serious optimization, it shouldn't work in a low FPS with such low poly models. Maybe it should be not in Development Mode and without the reflection shaders?
This was freaking amazing. So simple yet so powerful. The art and music where super well done and fit together perfectly. I would pay play a full game using this story driven mechanic. Really awesome work.
I liked it, once I understood what was happening it was quite interesting. The art is nice, and the progression is cool. I wonder where you could take this with more time, a more detailed room over a longer period?
Very nice idea, has a lot of potential. It was a good feeling the first time I noticed what was happening ^-^
Very good atmosphere and graphics.
It's a good idea for tell a story
BAME well done it was fun but hard to understand it first! Neat
Wow, that was super cool !
The transition were flawless and the whole thing is beautiful. Even the credits are cool !
Only one thing : the music was a bit too loud and kinda out of place imo.
At first I thought ... "Well .. this is just a sample scene with some objects". The I looked back to where I was looking and realized something wasn't right at all!
Loved the idea and I honestly could have continue playing it for hours if things kept changing. Nice take on the theme and congratz!
Very nice atmosphere and idea, congrats !
Awesome! It is super cool!
Great work!
Not sure what to do here. I tried to open the door. But the scene outside the window was really cool. The audio went well.
Visually and musically very impressive. Kind of a walking simulator confined to one room--I liked the method of storytelling but I thought the story itself came off as a little bit flat.
Overall: good job. :)
Funny we've done the same kind of game, same kind of methods for changing the ojbects in the room.
I liked the little story too
It was funny when the children's desk disapear behind me
Graphics and music were great, but the game is very laggy and needs some more interaction, maybe have the player unpack the boxes?
Also had performance issues, but otherwise a solid entry.
Great entry
I really liked it, it was different and told a story, would have been nice with a bit more story, and like other people mentioned some optimization. I have a monster computer but it still lagged.
You also walk very slow.
The story was well told.
It was.. just.. beautiful :')
so original... and fits the theme perfectly
Thank you for making something like this
This is the second game with game play like you have. But your is "story of life", in same time it was lagging..
This was truly lovely. The story was immediately grokkable, the visuals were nice as was the music, altho the latter two didn't mesh exactly as well as one could've hoped. The movementspeed got a little tedious in one place or two and the first progression could've been made more obvious, especially since every single one after that was a nobrainer. While I did truly enjoy this, the game side of this wasn't up to snuff. I didn't really get anything out of interacting with the world, someone watching over my shoulder would've most likely enjoyed it as much.
Interesting and very beautiful.